raze/source
2021-01-01 19:29:26 +11:00
..
blood [Blood] Fix negative priority event processing 2020-12-31 20:43:18 +01:00
build - WHaven: Uplift sector/wall x/y panning in line with changes from d545eb7aa9 and 2cd3927613. 2021-01-01 17:44:59 +11:00
common - m_fixed.h: Define MulScaleF() for floating point multiplying and scaling. 2021-01-01 19:29:26 +11:00
core Merge branch 'master' into witchaven2 2021-01-01 17:32:32 +11:00
exhumed - downgrade overflow message to a debug warning. 2020-12-30 09:55:57 +01:00
games - buildutils: Replace sintable[] use within remainder of WHaven's files with bsin()/bcos(). 2021-01-01 19:16:29 +11:00
glbackend - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - inlined calc_globalshifts to get rid of two global variables. 2020-12-30 09:55:57 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt Merge branch 'master' into witchaven2 2021-01-01 17:32:32 +11:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00