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2d.cpp
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- moved rnd_plasma into global space again.
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2023-08-03 12:55:23 +02:00 |
aistuff.h
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- Exhumed: Rename Player struct to ExhumedPlayer .
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2023-10-02 15:41:15 +11:00 |
anims.cpp
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- got rid of a large chunk of picnum accesses in Exhumed.
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2023-04-29 11:32:03 +02:00 |
anubis.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
bubbles.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
bullet.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
cd.cpp
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- Exhumed: use the loop flag when starting music.
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2022-01-04 12:42:45 +01:00 |
cheats.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
d_menu.cpp
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- eliminated half of the remaining tileWidth and tileHeight calls.
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2022-12-18 14:45:09 +01:00 |
engine.h
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- Exhumed: Remove prototype POSIX targets didn't like.
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2023-03-23 21:25:49 +11:00 |
exhumed.cpp
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- Remove all game-side PlayerArray[] objects and store within common code.
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2023-10-02 15:43:00 +11:00 |
exhumed.h
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
exhumedactor.h
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- Exhumed: Tidy up DExhumedActor variables for clarity.
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2023-04-21 21:13:11 +10:00 |
fish.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
freelistarray.h
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- clear some data on init.
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2021-12-26 23:09:59 +01:00 |
gameloop.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
grenade.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
gun.cpp
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- Remove all game-side PlayerArray[] objects and store within common code.
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2023-10-02 15:43:00 +11:00 |
init.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
items.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
lavadude.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
light.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
lighting.cpp
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- got rid of wallpicnum and overpicnum.
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2022-12-29 14:14:53 +01:00 |
lion.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
map.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
menu.cpp
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- got rid of all tile index constants in Exhumed.
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2023-05-21 07:42:26 +02:00 |
move.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
movie.cpp
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- adapted to backend changes.
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2023-08-19 18:08:27 +02:00 |
mummy.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
namelist.h
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- Exhumed: fixed sprite positioning issues
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2023-09-23 10:30:52 +02:00 |
names.h
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- got rid of all tile index constants in Exhumed.
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2023-05-21 07:42:26 +02:00 |
object.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
osdcmds.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
player.cpp
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- Remove all game-side PlayerArray[] objects and store within common code.
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2023-10-02 15:43:00 +11:00 |
player.h
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- Remove all game-side PlayerArray[] objects and store within common code.
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2023-10-02 15:43:00 +11:00 |
queen.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
ra.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
ramses.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
random.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
rat.cpp
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- handle 3 more of Exhumed's picnums that were quick to refactor
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2023-04-29 11:32:03 +02:00 |
rex.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
roach.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
runlist.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
save.cpp
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- Exhumed: Convert out anim system to new backend hashtable.
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2023-04-21 21:11:53 +10:00 |
scorp.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
sequence.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
sequence.h
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- Exhumed: Make getSequence() return a pointer instead of a reference.
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2023-04-27 20:16:14 +10:00 |
set.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
snake.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
sound.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
sound.h
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- Exhumed: Remove useless sectortype extern pointer.
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2023-03-28 08:51:51 +11:00 |
spider.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
status.cpp
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retrieve time in fillSummary.
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2023-10-01 12:10:56 +02:00 |
switch.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
texids.h
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- put texture ID lists into a namespace.
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2023-05-19 22:51:31 +02:00 |
texidsdef.h
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- Exhumed: fixed sprite positioning issues
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2023-09-23 10:30:52 +02:00 |
view.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
view.h
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- Exhumed: Move bTouchFloor into Player struct.
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2023-04-21 21:13:18 +10:00 |
wasp.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |