raze/source/core/rendering
2022-10-12 15:49:07 +02:00
..
scene - avoid integer math for wall sprites. 2022-10-10 17:37:18 +02:00
hw_entrypoint.cpp - Update render_drawrooms() and render_camtex() to work off DAngle objects. 2022-10-05 00:36:23 +02:00
hw_models.cpp
hw_models.h
hw_palmanager.cpp
hw_palmanager.h
hw_sections.cpp - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
hw_sections.h - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
hw_vertexmap.cpp - don’t crash on sector-less walls. 2022-04-19 13:39:26 +02:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - delete voxel models when shutting down 2021-12-30 09:58:10 +01:00
hw_voxels.h
render.h - Update render_drawrooms() and render_camtex() to work off DAngle objects. 2022-10-05 00:36:23 +02:00