.. |
hw_bunchdrawer.cpp
|
- got rid of integer vector math in hw_bunchdrawer.cpp
|
2022-10-10 17:37:17 +02:00 |
hw_bunchdrawer.h
|
- got rid of integer vector math in hw_bunchdrawer.cpp
|
2022-10-10 17:37:17 +02:00 |
hw_clipper.cpp
|
- Eliminate last remaining uses of binangle and the class itself.
|
2022-10-05 00:36:29 +02:00 |
hw_clipper.h
|
- Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included.
|
2022-10-05 00:36:31 +02:00 |
hw_drawinfo.cpp
|
- Change all remaining BunchDrawer properties from binangle to angle_t types.
|
2022-10-05 00:36:25 +02:00 |
hw_drawinfo.h
|
- unlimited the displayable sprites.
|
2022-08-07 10:25:15 +02:00 |
hw_drawlist.cpp
|
- do not use floor sprites for splitting geometry.
|
2022-01-14 00:49:57 +01:00 |
hw_drawlist.h
|
- added sorting for wall sprites attached to non-orthogonal walls.
|
2022-01-13 20:55:55 +01:00 |
hw_drawlistadd.cpp
|
- removed the Polymost renderer.
|
2022-08-03 15:50:27 +02:00 |
hw_drawstructs.h
|
- use floats for ceilingz/floorz storage.
|
2022-08-27 10:49:59 +02:00 |
hw_flats.cpp
|
- int_floorz/int_ceilingz in the renderer.
|
2022-10-09 08:21:52 +02:00 |
hw_lighting.cpp
|
- menu entries for light modes, plus handling of overbright shades.
|
2022-01-11 00:19:15 +01:00 |
hw_portal.cpp
|
- cleaned out some unnecessary inlines.
|
2022-10-09 22:00:43 +02:00 |
hw_portal.h
|
|
|
hw_setcolor.cpp
|
- fixed bad assumption about g_visibility == 0 meaning fullbright.
|
2022-02-19 11:30:35 +01:00 |
hw_sky.cpp
|
- use floats for ceilingz/floorz storage.
|
2022-08-27 10:49:59 +02:00 |
hw_skyportal.cpp
|
- fixed sky panning.
|
2022-06-06 10:12:26 +02:00 |
hw_sprites.cpp
|
- floatified sprext.position_offset
|
2022-10-10 17:37:17 +02:00 |
hw_walls.cpp
|
- avoid integer math for wall sprites.
|
2022-10-10 17:37:18 +02:00 |
hw_walls_vertex.cpp
|
|
|