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console
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menu
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music
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r_data
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rendering
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
textures
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- floatified some parts of the SO interface for consistent use of MAXSO.
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2022-10-06 20:50:45 +02:00 |
actorinfo.cpp
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actorinfo.h
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actorlist.cpp
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- use floats for internal SetActor(Z) functions.
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2022-10-12 22:10:36 +02:00 |
automap.cpp
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- Floatified DrawPlayerArrow() .
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2022-10-13 00:59:05 +02:00 |
automap.h
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- Rework some automap functions in prep for floatification.
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2022-10-13 00:59:04 +02:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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cheats.h
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coreactor.h
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- eliminated DCoreActor::copyXY
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2022-10-13 00:59:05 +02:00 |
ct_chat.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
d_net.cpp
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d_net.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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defparser.cpp
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fixedhorizon.h
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- Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included.
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2022-10-05 00:36:31 +02:00 |
g_mapinfo.cpp
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g_mapinfo.h
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gameconfigfile.cpp
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gameconfigfile.h
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gamecontrol.cpp
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- normalize the timer with the app start, not the epoch.
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2022-10-09 14:50:45 +02:00 |
gamecontrol.h
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gamecvars.cpp
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- removed OSD_StripColors.
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2022-10-12 22:10:37 +02:00 |
gamecvars.h
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gamefuncs.cpp
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
gamefuncs.h
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- Use getincangle() in more places so it can be refactored easier later on.
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2022-10-13 00:59:02 +02:00 |
gamehud.cpp
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gamehud.h
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gameinput.cpp
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- Eliminate some TAngle floating point Build method usage.
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2022-10-05 00:36:31 +02:00 |
gameinput.h
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
gamestruct.h
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- Floatified automap's gZoom .
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2022-10-13 00:59:04 +02:00 |
gi.cpp
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gi.h
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initfs.cpp
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inputstate.cpp
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inputstate.h
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interphelpers.h
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
interpolate.cpp
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- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
interpolate.h
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intvec.h
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- ppos.Z assignments
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2022-10-06 20:50:46 +02:00 |
mainloop.cpp
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maphack.cpp
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- floatified sprext.position_offset
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2022-10-10 17:37:17 +02:00 |
mapinfo.cpp
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mapinfo.h
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maploader.cpp
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
maptypes.h
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- pass map start as DVector3
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2022-10-13 00:59:01 +02:00 |
mathutil.cpp
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mathutil.h
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namedef_custom.h
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ns.h
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packet.h
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palette.cpp
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palette.h
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precache.cpp
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precache.h
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psky.cpp
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psky.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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razefont.cpp
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razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- use DAngle for actors
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2022-10-05 00:36:29 +02:00 |
savegamehelp.h
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- floatified hitpos
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2022-10-05 18:11:59 +02:00 |
scancodes.h
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screenjob.cpp
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screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
secrets.cpp
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secrets.h
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sectorgeometry.cpp
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- eliminate all use of integer coordinates in the sector geometry creation code.
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2022-10-05 18:31:46 +02:00 |
sectorgeometry.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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statusbar2.cpp
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thingdef.h
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thingdef_data.cpp
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thingdef_properties.cpp
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- use DAngle for actors
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2022-10-05 00:36:29 +02:00 |
uiinput.h
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updatesector.h
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- pass a DVector3 to updatesectorneighbor
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2022-10-13 19:59:15 +02:00 |
version.h
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vmexports.cpp
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- use DAngle for actors
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2022-10-05 00:36:29 +02:00 |
zcc_compile_raze.cpp
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zcc_compile_raze.h
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zcompile.cpp
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