raze/source/core
2022-10-13 19:59:15 +02:00
..
console
menu
music
r_data
rendering - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
textures - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
actorinfo.cpp
actorinfo.h
actorlist.cpp - use floats for internal SetActor(Z) functions. 2022-10-12 22:10:36 +02:00
automap.cpp - Floatified DrawPlayerArrow(). 2022-10-13 00:59:05 +02:00
automap.h - Rework some automap functions in prep for floatification. 2022-10-13 00:59:04 +02:00
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
coreactor.h - eliminated DCoreActor::copyXY 2022-10-13 00:59:05 +02:00
ct_chat.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp
fixedhorizon.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
g_mapinfo.cpp
g_mapinfo.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - normalize the timer with the app start, not the epoch. 2022-10-09 14:50:45 +02:00
gamecontrol.h
gamecvars.cpp - removed OSD_StripColors. 2022-10-12 22:10:37 +02:00
gamecvars.h
gamefuncs.cpp - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
gamefuncs.h - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
gamehud.cpp
gamehud.h
gameinput.cpp - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
gameinput.h - Move TAngle<> interpolation function to common and add ones for TVector<> classes. 2022-10-13 00:59:03 +02:00
gamestruct.h - Floatified automap's gZoom. 2022-10-13 00:59:04 +02:00
gi.cpp
gi.h
initfs.cpp
inputstate.cpp
inputstate.h
interphelpers.h - Move TAngle<> interpolation function to common and add ones for TVector<> classes. 2022-10-13 00:59:03 +02:00
interpolate.cpp - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
interpolate.h
intvec.h - ppos.Z assignments 2022-10-06 20:50:46 +02:00
mainloop.cpp
maphack.cpp - floatified sprext.position_offset 2022-10-10 17:37:17 +02:00
mapinfo.cpp
mapinfo.h
maploader.cpp - pass map start as DVector3 2022-10-13 00:59:01 +02:00
maptypes.h - pass map start as DVector3 2022-10-13 00:59:01 +02:00
mathutil.cpp
mathutil.h
namedef_custom.h
ns.h
packet.h
palette.cpp
palette.h
precache.cpp
precache.h
psky.cpp
psky.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - use DAngle for actors 2022-10-05 00:36:29 +02:00
savegamehelp.h - floatified hitpos 2022-10-05 18:11:59 +02:00
scancodes.h
screenjob.cpp
screenjob_.h
screenshot.cpp
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp
secrets.h
sectorgeometry.cpp - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
sectorgeometry.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp
thingdef.h
thingdef_data.cpp
thingdef_properties.cpp - use DAngle for actors 2022-10-05 00:36:29 +02:00
uiinput.h
updatesector.h - pass a DVector3 to updatesectorneighbor 2022-10-13 19:59:15 +02:00
version.h
vmexports.cpp - use DAngle for actors 2022-10-05 00:36:29 +02:00
zcc_compile_raze.cpp
zcc_compile_raze.h
zcompile.cpp