.. |
_polymost.cpp
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
actor.cpp
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- Blood: clean up some variable mess in actFireVector
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2022-01-02 17:23:01 +01:00 |
actor.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
ai.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
ai.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
aibat.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aibeast.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aiboneel.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aiburn.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aicaleb.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aicerber.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aicult.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aigarg.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aighost.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aigilbst.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aihand.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aihound.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aiinnoc.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aipod.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
airat.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aispid.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aiunicult.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aiunicult.h
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- GC setup for Blood.
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2021-12-26 23:09:58 +01:00 |
aizomba.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
aizombf.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
animatesprite.cpp
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- added script exports for DCoreActor's member variables.
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2022-01-24 00:24:46 +01:00 |
asound.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
barf.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
blood.cpp
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- added a name to tilenum function so that we can define picnums by name in scripted actors.
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2022-01-24 00:24:47 +01:00 |
blood.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
bloodactor.h
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- moved sectno method to DCoreActor.
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2021-12-30 16:39:43 +01:00 |
callback.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
callback.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
choke.cpp
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
choke.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
common_game.h
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- Blood: Tidy up some missed kWeap constants.
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2022-01-12 22:22:54 +11:00 |
controls.cpp
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
d_menu.cpp
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- Blood: Replace game-side scale() with backend Scale() .
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2021-12-30 20:46:38 +11:00 |
db.cpp
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
db.h
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- deal with bad start sectors.
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2022-01-01 10:39:59 +01:00 |
dude.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
dude.h
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
endgame.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
endgame.h
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
eventq.cpp
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- Blood: do color highlighting for trigger messages, like NBlood does.
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2022-01-22 09:38:01 +01:00 |
eventq.h
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
fire.cpp
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
fx.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
fx.h
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
gameutil.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
gameutil.h
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
gib.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
gib.h
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- tabified more Blood files.
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2021-12-30 09:58:48 +01:00 |
globals.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
globals.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
hudsprites.cpp
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- Blood: fixed bad alignment flags for HUD flames.
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2022-01-29 11:38:24 +01:00 |
inifile.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
inifile.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
levels.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
levels.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
loadsave.cpp
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
mapstructs.h
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- Blood: Replace XWALL panYVel with panVel.Y calls.
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2021-12-30 23:00:41 +11:00 |
messages.cpp
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- Blood: Tidy up some missed kWeap constants.
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2022-01-12 22:22:54 +11:00 |
messages.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
mirrors.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
misc.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
misc.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
namelist.h
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- Blood: handle title screens so that mods changing the original one still display it.
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2021-05-19 00:07:50 +02:00 |
nnexts.cpp
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- Blood: Tidy up some missed kWeap constants.
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2022-01-12 22:22:54 +11:00 |
nnexts.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
osdcmd.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
player.cpp
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- Blood: do color highlighting for trigger messages, like NBlood does.
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2022-01-22 09:38:01 +01:00 |
player.h
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- Blood: Tidy up some missed kWeap constants.
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2022-01-12 22:22:54 +11:00 |
prediction.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
preload.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
qav.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
qav.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
replace.cpp
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- actor lists refactored.
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2021-12-26 23:09:54 +01:00 |
sbar.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
sectorfx.cpp
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Fix ceiling panning angle
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2022-02-15 16:02:00 +01:00 |
sectorfx.h
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- cleanup of shadeList, panList and wallPanList.
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2021-12-25 21:28:41 +01:00 |
seq.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
seq.h
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- use EventObject in SEQINST
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2021-12-25 21:29:10 +01:00 |
seqcb.h
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- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
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2021-09-17 20:49:25 +02:00 |
sfx.cpp
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- Blood: Replace DBloodActor zvel with vel.Z calls.
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2021-12-30 23:00:40 +11:00 |
sound.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
sound.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
tile.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
trig.cpp
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
triggers.cpp
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- Blood: do color highlighting for trigger messages, like NBlood does.
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2022-01-22 09:38:01 +01:00 |
triggers.h
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
view.cpp
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- Blood: Fixed choking hand with new renderer.
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2022-01-23 12:23:55 +01:00 |
view.h
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- Blood: do color highlighting for trigger messages, like NBlood does.
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2022-01-22 09:38:01 +01:00 |
warp.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
weapon.cpp
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- Blood: Tidy up some missed kWeap constants.
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2022-01-12 22:22:54 +11:00 |