.. |
actors.cpp
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- cleaned up checkhitdefault
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2023-04-23 17:33:36 +02:00 |
actors_d.cpp
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- cleaned up checkhitdefault
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2023-04-23 17:33:36 +02:00 |
actors_lava.cpp
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- made RR thunder effect also work for Duke.
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2023-04-02 17:20:06 +02:00 |
actors_r.cpp
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
animatesprites.cpp
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- minor cleanup
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2023-04-23 12:15:36 +02:00 |
animatesprites_d.cpp
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- no more picnum in spawn CCMD
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2023-04-23 10:36:38 +02:00 |
animatesprites_r.cpp
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- use texture names for special player sprites,
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2023-04-23 10:36:38 +02:00 |
bowling.cpp
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- code cleanup.
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2022-12-11 19:45:38 +01:00 |
ccmds.cpp
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- no more picnum in spawn CCMD
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2023-04-23 10:36:38 +02:00 |
cheats.cpp
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- Duke: look up all internally used actor classes at game startup.
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2023-04-22 12:08:46 +02:00 |
classnames.h
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- cleaned up checkhitdefault
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2023-04-23 17:33:36 +02:00 |
d_menu.cpp
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- some texture name cleanup
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2023-04-02 16:45:43 +02:00 |
dispatch.cpp
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- made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall.
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2023-04-23 09:43:20 +02:00 |
duke3d.h
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- handle special case for activation sounds when player bumps into other actors.
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2023-04-23 17:33:35 +02:00 |
dukeactor.h
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- a lot of simple picnum or TILE_* replacements.
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2023-04-23 10:45:43 +02:00 |
flags_d.cpp
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- got rid of all TILE_* globals, except TILE_CROSSHAIR.
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2023-04-23 09:42:28 +02:00 |
flags_r.cpp
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- got rid of all TILE_* globals, except TILE_CROSSHAIR.
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2023-04-23 09:42:28 +02:00 |
funct.h
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
game.cpp
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- moved all indirect precaching info to external definition files.
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2023-04-23 17:43:22 +02:00 |
game_misc.cpp
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
gamedef.cpp
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- clean out RRRA move flags in the CON parser for the other games.
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2023-04-23 09:42:30 +02:00 |
gameexec.cpp
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
gameloop.cpp
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- Tidy up autosaving for all the games.
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2023-04-02 19:56:52 +10:00 |
gamevar.cpp
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- make sure that the aplWeapon* stuff is never accessed outside of WW2GI.
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2023-04-23 10:45:44 +02:00 |
gamevar.h
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- removed code for unused ATWITH gamevar.
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2023-04-23 10:45:44 +02:00 |
global.cpp
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- clean up the lotsofstuff calls by correcting the class pointers on game load.
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2023-04-23 09:42:27 +02:00 |
global.h
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- converted weaponsandammosprites into a class pointer array and fixed RR's bogus content.
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2023-04-22 12:08:47 +02:00 |
hudweapon_d.cpp
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- make sure that the aplWeapon* stuff is never accessed outside of WW2GI.
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2023-04-23 10:45:44 +02:00 |
hudweapon_r.cpp
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- Duke: Move RRRA vehicle tilting out of the input code and into the playsim.
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2023-04-02 18:24:05 +10:00 |
inlines.h
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- cleaned up checkhitdefault
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2023-04-23 17:33:36 +02:00 |
input.cpp
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- got rid of all TILE_* globals, except TILE_CROSSHAIR.
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2023-04-23 09:42:28 +02:00 |
namelist_d.h
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- added tile names for all of Vacation's new actors.
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2023-04-23 10:45:44 +02:00 |
namelist_r.h
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- added a large bunch of script exports.
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2023-04-16 17:35:15 +02:00 |
names.h
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- got rid of all TILE_* globals, except TILE_CROSSHAIR.
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2023-04-23 09:42:28 +02:00 |
names_d.h
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
names_r.h
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- also renamed all RR tile names.
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2022-12-11 19:43:57 +01:00 |
noise.cpp
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
player.cpp
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
player_d.cpp
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- minor cleanup
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2023-04-23 12:15:36 +02:00 |
player_r.cpp
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- handle special case for activation sounds when player bumps into other actors.
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2023-04-23 17:33:35 +02:00 |
player_w.cpp
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- got rid of the picnum CreateActor variant.
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2023-04-23 10:45:43 +02:00 |
prediction.cpp
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- split several texture flags off into a surface type value.
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2022-12-18 13:56:54 +01:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- added map flags to enable RR's special sector types in Duke as well.
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2023-04-23 09:42:29 +02:00 |
premap_d.cpp
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
premap_r.cpp
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
render.cpp
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- exported RR's remaining controllers.
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2023-04-07 12:22:45 +02:00 |
savegame.cpp
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- cleaned up checkhitdefault
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2023-04-23 17:33:36 +02:00 |
sbar.cpp
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- some texture name cleanup
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2023-04-02 16:45:43 +02:00 |
sectors.cpp
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
sectors_d.cpp
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
sectors_r.cpp
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
soundefs.h
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- moved the 3 health related instructions out of the CON interpreter.
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2023-04-07 13:15:06 +02:00 |
sounds.cpp
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- added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke.
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2023-04-16 17:35:22 +02:00 |
sounds.h
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
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2023-01-15 16:15:28 +01:00 |
spawn.cpp
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- use texture IDs in the spawn records.
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2023-04-23 17:33:50 +02:00 |
types.h
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- cleaned up checkhitdefault
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2023-04-23 17:33:36 +02:00 |
vmexports.cpp
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- store texture IDs in the sprite set.
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2023-04-23 17:42:07 +02:00 |