raze/polymer/eduke32/source/lunatic
2013-09-05 17:37:42 +00:00
..
doc Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all(). 2013-09-05 17:37:42 +00:00
m32 Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
test Lunatic: a couple of trivial changes. 2013-08-18 19:24:25 +00:00
util util/build.lua: lose packing, use fread(), make bound-check nan-safe. 2013-09-05 17:37:40 +00:00
bcarray.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00
bcheck.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua Lunatic: rework weapondata_t __newindex handling for the sound members. 2013-07-13 21:04:59 +00:00
control.lua Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all(). 2013-09-05 17:37:42 +00:00
defs.ilua Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all(). 2013-09-05 17:37:42 +00:00
defs_common.lua Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all(). 2013-09-05 17:37:42 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
dynsymlist_m32 Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
engine_maptext.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00
listglobals.sh Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc. 2013-09-05 17:37:36 +00:00
lunacon.lua Lunatic: on the Lua side, rename gv.g_RETURN to the prettier gv.RETURN. 2013-08-23 17:01:10 +00:00
lunatic_game.c Lunatic: prepare Makefiles for synthesis build. 2013-08-11 15:28:42 +00:00
lunatic_game.h Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv. 2013-03-24 18:52:41 +00:00
lunatic_m32.c Lunatic: prepare Makefiles for synthesis build. 2013-08-11 15:28:42 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: a couple of trivial changes. 2013-08-18 19:24:25 +00:00
savegame.lua Lunatic: many changes, motivated by writing test "helixspawner". 2013-07-04 19:38:42 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.lua Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all(). 2013-09-05 17:37:42 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00