raze/polymer/eduke32/build/include
2012-02-18 22:15:04 +00:00
..
msvc
a.h
baselayer.h Remove after_handleevents_hook and its only user, the keystatus-level clearing 2011-11-25 09:50:07 +00:00
build.h When loading a map in-game, clear TROR wall members corresponding to up/down links. 2012-02-16 19:25:18 +00:00
cache1d.h Comment out unused dfread and kdfwrite functions in cache1d.c. 2012-02-18 22:15:04 +00:00
compat.h Inreased debugging level for catching oob accesses to 'main' arrays. 2012-01-19 23:17:34 +00:00
crc32.h
dxdidf.h
dynamicgtk.h
editor.h Mapster32: Fix extended ceiling/floor picnums taking on picnum 0 in Polymer. 2012-02-16 19:25:42 +00:00
glbuild.h minor engine cleanup. 2012-01-20 13:24:15 +00:00
glext.h Polymer: preliminary support for GL_ARB_debug_output 2011-10-02 05:56:35 +00:00
gtkbits.h
hightile.h Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64. 2012-01-26 21:58:25 +00:00
kplib.h
lzwnew.h
m32script.h Somewhat largish commit with various keyboard tinkering for Mapster. 2011-11-25 09:51:06 +00:00
malloc.c.h
md4.h md4.c/h: add consts to appropriate arguments 2012-01-10 23:45:08 +00:00
mdsprite.h Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code. 2012-01-22 17:18:49 +00:00
mutex.h
nedmalloc.h
osd.h A couple of tweaks for easier work with TROR: 2011-06-04 00:06:08 +00:00
osxbits.h
osxmain.h
polymer.h Polymer: support for creating a debugging context in winlayer 2011-10-03 00:14:56 +00:00
polymost.h more internal cleanup... 2012-01-12 20:47:41 +00:00
pragmas.h constify various cache1d and pragmas functions, some copybuf* -> memcpy/move. 2012-02-18 22:14:45 +00:00
prlights.h
quicklz.h
rawinput.h
scancodes.h
scriptfile.h a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h Remove the -nopause switch of r2108, since it didn't help at all. 2011-11-17 21:09:49 +00:00