mirror of
https://github.com/ZDoom/Raze.git
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e1d868dc20
* When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD * Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair) * Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish * In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly * a few misc. tweaks, consistency checks, and fixes git-svn-id: https://svn.eduke32.com/eduke32@1901 1a8010ca-5511-0410-912e-c29ae57300e0
202 lines
4.9 KiB
C
202 lines
4.9 KiB
C
// On-screen display (ie. console)
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// for the Build Engine
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// by Jonathon Fowler (jonof@edgenetwk.com)
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#ifndef __osd_h__
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#define __osd_h__
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typedef struct {
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int32_t numparms;
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const char *name;
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const char **parms;
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const char *raw;
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} osdfuncparm_t;
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typedef struct _symbol
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{
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const char *name;
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struct _symbol *next;
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const char *help;
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int32_t (*func)(const osdfuncparm_t *);
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} symbol_t;
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symbol_t *symbols;
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const char *OSD_StripColors(char *out, const char *in);
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enum cvartype_t
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{
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CVAR_FLOAT = 0x00000001,
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CVAR_INT = 0x00000002,
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CVAR_UINT = 0x00000004,
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CVAR_BOOL = 0x00000008,
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CVAR_STRING = 0x00000010,
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CVAR_DOUBLE = 0x00000020,
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CVAR_LOCKED = 0x00000040,
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CVAR_MULTI = 0x00000080,
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CVAR_NOSAVE = 0x00000100,
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CVAR_FUNCPTR = 0x00000200,
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};
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typedef struct
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{
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const char *name;
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const char *desc;
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void *var;
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int32_t type; // see cvartype_t
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int32_t min;
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int32_t max; // for string, is the length
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} cvar_t;
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typedef struct
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{
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char *name;
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char *desc;
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void *var;
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int32_t type; // see cvartype_t
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int32_t min;
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int32_t max; // for string, is the length
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// everything before this point needs to match cvar_t
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// default value for cvar, assigned when var is registered
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union
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{
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int32_t i;
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uint32_t uint;
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float f;
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double d;
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} dval;
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} osdcvar_t;
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enum osdflags_t
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{
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OSD_INITIALIZED = 0x00000001,
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OSD_DRAW = 0x00000002,
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OSD_CAPTURE = 0x00000004,
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OSD_OVERTYPE = 0x00000008,
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OSD_SHIFT = 0x00000010,
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OSD_CTRL = 0x00000020,
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OSD_CAPS = 0x00000040
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};
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#define OSD_ALIAS (void *)0x1337
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#define OSD_UNALIASED (void *)0xDEAD
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#define OSDCMD_OK 0
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#define OSDCMD_SHOWHELP 1
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int32_t OSD_ParsingScript(void);
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int32_t OSD_OSDKey(void);
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int32_t OSD_GetTextMode(void);
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void OSD_SetTextMode(int32_t mode);
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int32_t OSD_Exec(const char *szScript);
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char *OSD_GetFmt(char *ptr);
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char *OSD_GetTextPtr(void);
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char *OSD_GetFmtPtr(void);
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int32_t OSD_GetCols(void);
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int32_t OSD_IsMoving(void);
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int32_t OSD_GetRowsCur(void);
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// initializes things
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void OSD_Init(void);
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// sets the file to echo output to
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void OSD_SetLogFile(char *fn);
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// sets the functions the OSD will call to interrogate the environment
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void OSD_SetFunctions(
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void (*drawchar)(int32_t,int32_t,char,int32_t,int32_t),
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void (*drawstr)(int32_t,int32_t,char*,int32_t,int32_t,int32_t),
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void (*drawcursor)(int32_t,int32_t,int32_t,int32_t),
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int32_t (*colwidth)(int32_t),
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int32_t (*rowheight)(int32_t),
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void (*clearbg)(int32_t,int32_t),
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int32_t (*gettime)(void),
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void (*onshow)(int32_t)
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);
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// sets the parameters for presenting the text
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void OSD_SetParameters(
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int32_t promptshade, int32_t promptpal,
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int32_t editshade, int32_t editpal,
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int32_t textshade, int32_t textpal
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);
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// sets the scancode for the key which activates the onscreen display
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void OSD_CaptureKey(int32_t sc);
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// handles keyboard input when capturing input. returns 0 if key was handled
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// or the scancode if it should be handled by the game.
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int32_t OSD_HandleScanCode(int32_t sc, int32_t press);
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int32_t OSD_HandleChar(char ch);
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// handles the readjustment when screen resolution changes
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void OSD_ResizeDisplay(int32_t w,int32_t h);
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// captures and frees osd input
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void OSD_CaptureInput(int32_t cap);
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// sets the console version string
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void OSD_SetVersion(const char *version, int32_t shade, int32_t pal);
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// shows or hides the onscreen display
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void OSD_ShowDisplay(int32_t onf);
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// draw the osd to the screen
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void OSD_Draw(void);
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// just like printf
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void OSD_Printf(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
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// executes buffered commands
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void OSD_DispatchQueued(void);
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// executes a string
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int32_t OSD_Dispatch(const char *cmd);
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// registers a function
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// name = name of the function
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// help = a short help string
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// func = the entry point to the function
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int32_t OSD_RegisterFunction(const char *name, const char *help, int32_t (*func)(const osdfuncparm_t*));
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int32_t osdcmd_cvar_set(const osdfuncparm_t *parm);
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int32_t OSD_RegisterCvar(const cvar_t *cvar);
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void OSD_WriteCvars(FILE *fp);
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// these correspond to the Duke palettes, so they shouldn't really be here
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// ...but I don't care
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#define OSDTEXT_BLUE "^00"
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#define OSDTEXT_GOLD "^07"
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#define OSDTEXT_DARKRED "^10"
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#define OSDTEXT_GREEN "^11"
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#define OSDTEXT_GRAY "^12"
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#define OSDTEXT_DARKGRAY "^13"
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#define OSDTEXT_DARKGREEN "^14"
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#define OSDTEXT_BROWN "^15"
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#define OSDTEXT_DARKBLUE "^16"
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#define OSDTEXT_RED "^21"
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#define OSDTEXT_YELLOW "^23"
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#define OSDTEXT_BRIGHT "^S0"
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#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
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#define TEXTSIZE 32768
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#define OSD_EDITLENGTH 511
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#define OSD_HISTORYDEPTH 32
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extern char osdhistorybuf[OSD_HISTORYDEPTH][OSD_EDITLENGTH+1]; // history strings
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extern int32_t osdhistorysize; // number of entries in history
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extern int32_t osdhistorytotal; // number of total history entries
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#endif // __osd_h__
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