mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-02 09:02:18 +00:00
325 lines
4.7 KiB
Text
325 lines
4.7 KiB
Text
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class RedneckBikerBV2 : DukeActor
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{
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default
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{
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pic "BIKERBV2";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.125;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.clipdist = 18;
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}
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}
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class RedneckBikerB : DukeActor
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{
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default
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{
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pic "BIKERB";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.25;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.clipdist = 18;
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}
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}
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class RedneckBiker : DukeActor
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{
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default
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{
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pic "BIKER";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.setClipDistFromTile();
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}
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}
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class RedneckMakeout : DukeActor
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{
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default
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{
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pic "MAKEOUT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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}
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override void Initialize()
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{
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self.scale = (0.40625, 0.40625);
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self.setClipDistFromTile();
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}
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}
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class RedneckCheerleaderB : DukeActor
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{
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default
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{
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pic "CHEERB";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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watermovefactor 0.5;
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gravityfactor 0.25;
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}
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override void Initialize()
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{
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self.scale = (0.4375, 0.34375);
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self.clipdist = 18;
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}
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}
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class RedneckCheerleader : DukeActor
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{
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default
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{
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pic "CHEER";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+ALTPROJECTILESPRITE; // owed to CON's shittiness. Todo: Think of something better.
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jumptoplayer_factor 1.6;
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}
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override void Initialize()
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{
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self.scale = (0.3125, 0.3125);
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self.setClipDistFromTile();
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}
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}
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class RedneckCootplay : DukeActor
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{
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default
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{
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pic "COOTPLAY";
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+INTERNAL_BADGUY;
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+LOOKALLAROUND;
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+NORADIUSPUSH;
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}
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override void Initialize()
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{
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self.scale = (0.375, 0.28128);
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self.setClipDistFromTile();
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self.clipdist *= 4;
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}
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}
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class RedneckBillyPlay : DukeActor
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{
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default
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{
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pic "BILLYPLAY";
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+INTERNAL_BADGUY;
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+LOOKALLAROUND;
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+NORADIUSPUSH;
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}
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override void Initialize()
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{
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self.scale = (0.390625, 0.328125);
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self.setClipDistFromTile();
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}
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}
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class RedneckMinionBoat : DukeActor
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{
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default
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{
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pic "MINIONBOAT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+DONTDIVE;
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falladjustz 3;
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landmovefactor 0.5;
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}
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override void Initialize()
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{
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self.scale = (0.25, 0.25);
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self.setClipDistFromTile();
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}
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}
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class RedneckHulkBoat : DukeActor
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{
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default
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{
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pic "HULKBOAT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+DONTDIVE;
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falladjustz 12;
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landmovefactor 0.5;
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}
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override void Initialize()
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{
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self.scale = (0.75, 0.75);
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self.setClipDistFromTile();
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}
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}
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class RedneckCheerBoat : DukeActor
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{
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default
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{
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pic "CHEERBOAT";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+DONTDIVE;
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falladjustz 6;
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landmovefactor 0.5;
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}
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override void Initialize()
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{
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self.scale = (0.5, 0.5);
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self.setClipDistFromTile();
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}
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}
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class RedneckRock : DukeActor
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{
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default
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{
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pic "ROCK";
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+INTERNAL_BADGUY;
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}
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override void Initialize()
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{
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self.scale = (1, 1);
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self.setClipDistFromTile();
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}
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}
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class RedneckRock2 : RedneckRock
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{
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default
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{
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pic "ROCK2";
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+INTERNAL_BADGUY;
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}
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}
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class RedneckMamaCloud : DukeActor
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{
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default
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{
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pic "MAMACLOUD";
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+NORADIUSPUSH;
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}
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override void Initialize()
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{
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self.scale = (1, 1);
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self.cstat = CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_TRANS_FLIP;
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self.pos.X += frandom(-64, 64);
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self.pos.Y += frandom(-64, 64);
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self.pos.Z += frandom(-4, 4);
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}
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}
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class RedneckMama : DukeActor
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{
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default
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{
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pic "MAMA";
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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+LOOKALLAROUND;
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+NORADIUSPUSH;
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+SPAWNRABBITGUTS; // owed to CON's shittiness. Todo: Think of something better.
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justjump1_factor 1.83;
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justjump2_factor 2.286;
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}
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override void Initialize()
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{
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if (self.pal == 30)
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{
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self.scale = (0.40625, 0.40625);
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self.clipdist = 18.75;
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}
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else if (self.pal == 31)
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{
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self.scale = (0.5625, 0.5625);
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self.clipdist = 25;
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}
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else if (self.pal == 32)
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{
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self.scale = (0.78125, 0.78125);
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self.clipdist = 25;
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}
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else
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{
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self.scale = (0.78125, 0.78125);
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self.clipdist = 25;
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}
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}
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}
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class RedneckSBSwipe : DukeActor
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{
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default
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{
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pic "SBSWIPE";
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+BADGUYSTAYPUT;
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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}
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override void initialize()
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{
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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self.scale = (0.390625, 0.328125);
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self.setClipDistFromTile();
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}
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}
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class RedneckCheerStayput : RedneckCheerleader
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{
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default
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{
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pic "CHEERSTAYPUT";
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jumptoplayer_factor 2.0;
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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class RedneckBoulder : DukeActor
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{
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default
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{
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pic "BOULDER";
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+INTERNAL_BADGUY;
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}
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}
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class RedneckBoulder1 : DukeActor
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{
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default
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{
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pic "BOULDER1";
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+INTERNAL_BADGUY;
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}
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}
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