raze/source/games/sw/src
2023-11-12 23:03:13 +01:00
..
actor.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
ai.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
ai.h - added missing range checks to PlaySpriteSound. 2023-06-29 18:28:16 +02:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
break.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
bunny.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
cache.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
cheats.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
colormap.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
coolg.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
coolie.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
copysect.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
d_menu.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - clean out digi.h 2023-05-29 22:16:22 +02:00
draw.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
eel.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
game.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
game.h - use spritedefs for panel sprites. 2023-11-12 21:42:51 +01:00
girlninj.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
goro.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
hornet.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
input.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
interpso.cpp - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
inv.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jsector.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
jsector.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
lava.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
light.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
mclip.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
mclip.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
menus.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
miscactr.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
morph.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
namelist.h - use spritedefs for panel sprites. 2023-11-12 21:42:51 +01:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - names2.h cleanup. 2023-11-12 21:58:18 +01:00
network.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
network.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ninja.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
osdcmds.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - use texture names for the panel overlays. 2023-11-12 21:54:39 +01:00
panel.h - deleted conpic.h 2023-11-12 21:55:30 +01:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
player.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
predict.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
quake.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
ripper.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
ripper2.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
rooms.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
rotator.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
save.cpp - use spritedefs for panel sprites. 2023-11-12 21:42:51 +01:00
saveable.cpp - turn the SO's Animator and PostMoveAnimator into non-functions as well. 2023-05-28 11:19:35 +02:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
scrip2.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
sector.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
sector.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
serp.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
skel.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
skull.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
slidor.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
sounds.cpp more array iteration fixes. 2023-11-12 23:03:13 +01:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spike.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
sprite.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
sprite.h migrate to engine states. 2023-10-08 09:41:16 +02:00
spritenames.h - use texture names for the panel overlays. 2023-11-12 21:54:39 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
swactor.h - reduce footprint of the Rot member variable. 2023-10-08 09:41:17 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
track.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
vator.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
vis.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
wallmove.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
warp.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
weapon.cpp - names2.h cleanup. 2023-11-12 21:58:18 +01:00
weapon.h migrate to engine states. 2023-10-08 09:41:16 +02:00
zilla.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
zombie.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00