Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|
Christoph Oelckers
|
a74419f5e7
|
- Exhumed: removed opos entirely.
|
2021-01-10 18:30:56 +01:00 |
|
Mitchell Richters
|
868aa7f07a
|
- Replace mulscale() calls with MulScale() from common.
|
2021-01-05 07:31:24 +11:00 |
|
Mitchell Richters
|
2396179dfc
|
- Replace mulscale##() calls with MulScale() from common.
* Regex for reference: mulscale([0-9]+)\((.+)(\)+)
|
2021-01-05 07:31:15 +11:00 |
|
Mitchell Richters
|
617dc8001c
|
- Exhumed: Fix automap player smoothness.
|
2021-01-02 19:50:02 +11:00 |
|
Mitchell Richters
|
2ec79ad581
|
- Exhumed: Interpolate x/y/ang coordinates before passing to DrawOverheadMap() .
|
2021-01-02 19:49:06 +11:00 |
|
Mitchell Richters
|
be12da6bfb
|
- Automap: Put in framework to interpolate automap player.
|
2021-01-02 18:23:01 +11:00 |
|
Mitchell Richters
|
bae4d77427
|
- buildutils: Replace sintable[] use within Exhumed with bsin() /bcos() .
|
2020-11-22 21:18:03 +01:00 |
|
Christoph Oelckers
|
5490be4f71
|
- draw a player sprite on Exhumed's automap.
Not particularly convincing yet, I first need to find out the specific sprites of the walk animation.
|
2020-09-08 21:41:02 +02:00 |
|
Christoph Oelckers
|
809f8b5d4b
|
- hooked up the new automap framework.
|
2020-09-06 12:44:58 +02:00 |
|
Christoph Oelckers
|
8f6f368445
|
- cleaned out the remaining parts of automap handling in Duke and Exhumed.
|
2020-09-06 10:42:39 +02:00 |
|
Christoph Oelckers
|
df6d480519
|
- took automap code out of Exhumed's game module and added handling for cleaning movement in automap follow mode.
I cannot say I was surprised when discovering that this game had no handling for that at all...
|
2020-09-06 10:23:38 +02:00 |
|
Christoph Oelckers
|
b49e050baf
|
- transitioned Exhumed to the new main loop.
Fixed #301
|
2020-09-02 22:55:57 +02:00 |
|
Mitchell Richters
|
a6cc3c4128
|
- Exhumed: Migrate to GZDoom time code like Duke and SW.
|
2020-08-26 09:48:57 +10:00 |
|
Christoph Oelckers
|
e158775e67
|
- … and for Exhumed
This game does not implement follow mode.
Note: Follow mode needs to be simplified across games!
|
2020-08-24 19:54:26 +02:00 |
|
Christoph Oelckers
|
7859a29e95
|
- use global variables to track automap state
So far implemented in Duke/RR.
|
2020-08-24 19:31:43 +02:00 |
|
Christoph Oelckers
|
78bfbdb253
|
- Exhumed status bar work.
Unfortunately this is a bit limited due to how the data was designed.
|
2020-08-20 17:04:21 +02:00 |
|
Christoph Oelckers
|
aa5f42e5f4
|
- more header consolidation and cleanup.
In particular, this removes the pointless kTrue and kFalse constants.
|
2020-08-18 18:56:56 +02:00 |
|
Christoph Oelckers
|
99161e2e4a
|
- made ps an array of player_struct like it originally was.
|
2020-07-15 00:26:58 +02:00 |
|
Christoph Oelckers
|
2c2b871083
|
- fixed texture validation checks.
|
2020-06-17 12:26:02 +02:00 |
|
Christoph Oelckers
|
73a4e0d1fe
|
- made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
|
2020-03-07 19:30:18 +01:00 |
|
Christoph Oelckers
|
fe1133e5c2
|
- fixed EnumerateChannels.
|
2020-02-24 20:19:03 +01:00 |
|
Christoph Oelckers
|
eac1007c56
|
- automap color fix.
|
2020-01-30 22:05:18 +01:00 |
|
Christoph Oelckers
|
746aa4da82
|
- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
|
2020-01-05 10:48:44 +01:00 |
|
Christoph Oelckers
|
d3a57e6e74
|
- route all clearscreen calls that happen after drawing the scene through the 2D drawer.
Otherwise they aren't synchronized with the remaining content.
|
2019-12-31 19:25:49 +01:00 |
|
sirlemonhead
|
fae001df77
|
Even more silencing of compiler warnings
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
|
2019-12-02 21:18:39 +01:00 |
|
sirlemonhead
|
ca80125aba
|
Set bShowTowers back to it's default value
# Conflicts:
# source/exhumed/src/map.cpp
|
2019-11-28 17:06:53 +01:00 |
|
Christoph Oelckers
|
11b8017752
|
- Exhumed compiles without errors.
|
2019-11-24 16:34:23 +01:00 |
|
Christoph Oelckers
|
8d11990494
|
- more work on making Exhumed compile.
Almost done, down to 20 compile errors.
|
2019-11-24 13:59:36 +01:00 |
|
Christoph Oelckers
|
0ad7f25a8a
|
- added project and namespace wrappers to all Exhumed files.
|
2019-11-23 00:11:37 +01:00 |
|
sirlemonhead
|
be65a9863b
|
Add License header to .h and .cpp files
|
2019-11-22 00:13:44 +01:00 |
|
nukeykt
|
c261f76e5f
|
Automap improvements using code from eduke32
|
2019-11-22 00:13:40 +01:00 |
|
nukeykt
|
e0858d501c
|
Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
|
2019-11-21 22:59:45 +01:00 |
|
nukeykt
|
50349a6b3d
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
|
2019-11-21 22:59:33 +01:00 |
|
nukeykt
|
936ce5a866
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
|
2019-11-21 22:52:46 +01:00 |
|