- took automap code out of Exhumed's game module and added handling for cleaning movement in automap follow mode.

I cannot say I was surprised when discovering that this game had no handling for that at all...
This commit is contained in:
Christoph Oelckers 2020-09-06 10:23:38 +02:00
parent d947cc4765
commit df6d480519
3 changed files with 16 additions and 404 deletions

View file

@ -106,7 +106,6 @@ extern short nPalDiff;
extern short bShowTowers;
extern int ldMapZoom;
extern int lMapZoom;
void InitMap();
void GrabMap();

View file

@ -91,8 +91,6 @@ void SendInput()
void CheckKeys2()
{
lMapZoom = GetAutomapZoom(lMapZoom);
if (PlayerList[nLocalPlayer].nHealth <= 0)
{
SetAirFrame();
@ -222,10 +220,19 @@ void PlayerInterruptKeys(bool after)
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
tempinput.fvel += -keyMove;
localInput.fvel = clamp(localInput.fvel + tempinput.fvel, -12, 12);
localInput.svel = clamp(localInput.svel + tempinput.svel, -12, 12);
localInput.q16avel += input_angle;
if ((automapFollow && automapMode != am_off))
{
// neutralize all movement when in automap follow mode
localInput.fvel = localInput.svel = 0;
localInput.q16avel = localInput.q16horz = 0;
input_angle = 0;
}
else
{
localInput.fvel = clamp(localInput.fvel + tempinput.fvel, -12, 12);
localInput.svel = clamp(localInput.svel + tempinput.svel, -12, 12);
localInput.q16avel += input_angle;
}
if (!nFreeze)
{

View file

@ -28,7 +28,6 @@ BEGIN_PS_NS
short bShowTowers = false;
int ldMapZoom;
int lMapZoom;
void MarkSectorSeen(short nSector);
@ -40,7 +39,6 @@ void InitMap()
memset(show2dsprite, 0, sizeof(show2dsprite));
ldMapZoom = 64;
lMapZoom = 1000;
}
void GrabMap()
@ -68,393 +66,6 @@ void MarkSectorSeen(short nSector)
}
}
void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
{
#ifndef __WATCOMC__ // FIXME - Won't compile on Watcom
int xvect = sintable[(2048 - cang) & 2047] * czoom;
int yvect = sintable[(1536 - cang) & 2047] * czoom;
int xvect2 = mulscale(xvect, yxaspect, 16);
int yvect2 = mulscale(yvect, yxaspect, 16);
// draw player position arrow
renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
int nPlayerZ = sprite[nPlayerSprite].z;
for (int nSector = 0; nSector < numsectors; nSector++)
{
short startwall = sector[nSector].wallptr;
short nWalls = sector[nSector].wallnum;
short endwall = startwall + nWalls - 1;
int nCeilZ = sector[nSector].ceilingz;
int nFloorZ = sector[nSector].floorz;
int nZVal = nFloorZ - nPlayerZ;
if (nZVal < 0) {
nZVal = -nZVal;
}
int var_10 = nZVal >> 13;
if (var_10 > 12) {
var_10 = 12;
}
var_10 = 111 - var_10;
// int startwallB = startwall;
for (int nWall = startwall; nWall <= endwall; nWall++)
{
short nextwall = wall[nWall].nextwall;
if (nextwall >= 0)
{
if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
{
if (nextwall <= nWall || (show2dwall[nextwall >> 3] & (1 << (nextwall & 7))) <= 0)
{
if (nCeilZ != sector[wall[nWall].nextsector].ceilingz ||
nFloorZ != sector[wall[nWall].nextsector].floorz ||
((wall[nextwall].cstat | wall[nWall].cstat) & 0x30))
{
int ox = wall[nWall].x - cposx;
int oy = wall[nWall].y - cposy;
int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
int nWall2 = wall[nWall].point2;
ox = wall[nWall2].x - cposx;
oy = wall[nWall2].y - cposy;
int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), var_10);
/*
drawline256(
((unsigned __int64)(v4 * (signed __int64)v12) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)v13) >> 16)
+ (xdim << 11),
((unsigned __int64)(v42 * (signed __int64)v12) >> 16)
+ ((unsigned __int64)(v43 * (signed __int64)v13) >> 16)
+ (ydim << 11),
(build_xdim << 11)
+ ((unsigned __int64)(v4 * (signed __int64)(*v14 - v31)) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)(v14[1] - v30)) >> 16),
ydim << 11)
+ ((unsigned __int64)(v43 * (signed __int64)(v14[1] - v30)) >> 16)
+ ((unsigned __int64)(v42 * (signed __int64)(*v14 - v31)) >> 16),
v48);
*/
}
}
}
}
}
}
// int var_4C = 0;
// int var_48 = 0;
for (int nSector = 0; nSector < numsectors; nSector++)
{
int startwall = sector[nSector].wallptr;
int nWalls = sector[nSector].wallnum;
int endwall = startwall + nWalls - 1;
int nFloorZ = sector[nSector].floorz;
int nVal = nFloorZ - nPlayerZ;
if (nVal < 0) {
nVal = -nVal;
}
int var_14 = nVal >> 13;
if (var_14 <= 15)
{
var_14 = 111 - var_14;
for (int nWall = startwall; nWall <= endwall; nWall++)
{
if (wall[nWall].nextwall < 0)
{
if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
{
if (tilesiz[wall[nWall].picnum].x && tilesiz[wall[nWall].picnum].y)
{
int ox = wall[nWall].x - cposx;
int oy = wall[nWall].y - cposy;
int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
int nWall2 = wall[nWall].point2;
ox = wall[nWall2].x - cposx;
oy = wall[nWall2].y - cposy;
int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), 24);
/*
v19 = *v17 - v31;
v20 = v17[1] - v30;
v21 = &wall[8 * *((_WORD *)v17 + 4)];
build_drawline256(
(build_xdim << 11)
+ ((unsigned __int64)(v4 * (signed __int64)v19) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)v20) >> 16),
(build_ydim << 11)
+ ((unsigned __int64)(v42 * (signed __int64)v19) >> 16)
+ ((unsigned __int64)(v43 * (signed __int64)v20) >> 16),
(build_xdim << 11)
+ ((unsigned __int64)(v4 * (signed __int64)(*v21 - v31)) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)(v21[1] - v30)) >> 16),
(build_ydim << 11)
+ ((unsigned __int64)(v42 * (signed __int64)(*v21 - v31)) >> 16)
+ ((unsigned __int64)(v43 * (signed __int64)(v21[1] - v30)) >> 16),
v46);
*/
}
}
}
}
if (bShowTowers)
{
for (int nSprite = headspritestat[406]; nSprite != -1; nSprite = nextspritestat[nSprite])
{
int ox = sprite[nSprite].x - cposx; // var_64
int oy = sprite[nSprite].y - cposx; // var_68
// int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
//int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
//int esi = mulscale(var_68, xvect2, 16) + mulscale(var_65, yvect2, 16)
//v25 = ((unsigned __int64)(v4 * (signed __int64)ox) >> 16)
// - ((unsigned __int64)(v5 * (signed __int64)oy) >> 16);
//v26 = ((unsigned __int64)(v42 * (signed __int64)ox) >> 16)
// + ((unsigned __int64)(v43 * (signed __int64)oy) >> 16);
//v27 = v26 + 2048;
//v28 = v26 + 2048 + (ydim << 11);
//v26 -= 2048;
// v25 is x1
// v26 is y1
// v27 is y1 + 2048
// v28 is y1 + 2048 + (ydim << 1);
renderDrawLine(
x1 - 2048 + (xdim << 11),
y1 - 2048 + (ydim << 11),
x1 - 2048 + (xdim << 11),
y1 + 2048 + (ydim << 1),
170);
renderDrawLine(
x1 + (xdim << 11),
y1 + (ydim << 11),
x1 + (xdim << 11),
y1 + 2048 + (ydim << 11),
170);
renderDrawLine(
x1 + 2048 + (xdim << 11),
y1 + (ydim << 11),
x1 + 2048 + (xdim << 11),
y1 + 2048 + (ydim << 11),
170);
}
}
}
}
#endif
}
#ifdef _MSC_VER
#pragma warning(disable:4101) // this function produces a little bit too much noise
#endif
static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
{
int32_t i, j, k, x1, y1, x2=0, y2=0, ox, oy;
int32_t z1, z2, startwall, endwall;
int32_t xvect, yvect, xvect2, yvect2;
char col;
uwallptr_t wal, wal2;
int32_t tmpydim = (xdim*5)/8;
renderSetAspect(65536, divscale16(tmpydim*320, xdim*200));
xvect = sintable[(-cang)&2047] * czoom;
yvect = sintable[(1536-cang)&2047] * czoom;
xvect2 = mulscale16(xvect, yxaspect);
yvect2 = mulscale16(yvect, yxaspect);
//renderDisableFog();
// draw player position arrow
renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
int nPlayerZ = sprite[nPlayerSprite].z;
//Draw red lines
for (i=numsectors-1; i>=0; i--)
{
if (!gFullMap && !show2dsector[i]) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz;
z2 = sector[i].floorz;
for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
{
k = wal->nextwall;
if (k < 0) continue;
if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
if (automapMode == am_full)
col = 111;
else
col = 111 - min(klabs(z2 - nPlayerZ) >> 13, 12);
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
wal2 = (uwallptr_t)&wall[wal->point2];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
renderDrawLine(x1, y1, x2, y2, col);
}
}
//Draw white lines
for (i=numsectors-1; i>=0; i--)
{
if (!gFullMap && !show2dsector[i]) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z2 = sector[i].floorz;
if (automapMode == am_full)
{
col = 111;
}
else
{
col = klabs(z2 - nPlayerZ) >> 13;
if (col > 15)
continue;
col = 111 - col;
}
k = -1;
for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
{
if (wal->nextwall >= 0) continue;
if (!tileGetTexture(wal->picnum)->isValid()) continue;
if (j == k)
{
x1 = x2;
y1 = y2;
}
else
{
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
}
k = wal->point2;
wal2 = (uwallptr_t)&wall[k];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
renderDrawLine(x1, y1, x2, y2, col);
}
}
//renderEnableFog();
videoSetCorrectedAspect();
#if 0
for (TRAVERSE_CONNECT(p))
{
if (automapFollow && p == screenpeek) continue;
auto const pPlayer = &ps[p];
auto const pSprite = (uspriteptr_t)&sprite[pPlayer->i];
ox = pSprite->x - cposx;
oy = pSprite->y - cposy;
daang = (pSprite->ang - cang) & 2047;
if (p == screenpeek)
{
ox = 0;
oy = 0;
daang = 0;
}
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
{
if (pSprite->xvel > 16 && pPlayer->on_ground)
i = APLAYERTOP+(((int32_t) leveltime>>4)&3);
else
i = APLAYERTOP;
i = VM_OnEventWithReturn(EVENT_DISPLAYOVERHEADMAPPLAYER, pPlayer->i, p, i);
if (i < 0)
continue;
j = klabs(pPlayer->truefz - pPlayer->pos.z) >> 8;
j = mulscale16(czoom * (pSprite->yrepeat + j), yxaspect);
if (j < 22000) j = 22000;
else if (j > (65536<<1)) j = (65536<<1);
rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, pSprite->shade,
P_GetOverheadPal(pPlayer), 0);
}
}
#endif
}
void UpdateMap()
{
@ -465,14 +76,9 @@ void UpdateMap()
void DrawMap()
{
if (!nFreeze && automapMode != am_off) {
//drawoverheadmap(initx, inity, lMapZoom, inita);
if (automapMode == am_full)
{
twod->ClearScreen();
renderDrawMapView(initx, inity, lMapZoom, inita);
}
G_DrawOverheadMap(initx, inity, lMapZoom, inita);
if (!nFreeze && automapMode != am_off)
{
DrawOverheadMap(initx, inity, inita);
}
}
END_PS_NS