Automap improvements using code from eduke32

This commit is contained in:
nukeykt 2019-11-19 05:31:08 +09:00 committed by Christoph Oelckers
parent 73a3be9aa1
commit c261f76e5f
6 changed files with 357 additions and 66 deletions

View file

@ -1092,7 +1092,7 @@ short lastfps;
short nCDTracks = 0;
short bMapMode = kFalse;
short nMapMode = 0;
short bNoCreatures = kFalse;
short nTotalPlayers = 1;
@ -1808,7 +1808,7 @@ void FinishLevel()
StopAllSounds();
bCamera = kFalse;
bMapMode = kFalse;
nMapMode = 0;
if (levelnum != kMap20)
{
@ -2072,26 +2072,6 @@ static void GameDisplay(void)
auto smoothRatio = calc_smoothratio(totalclock, tclocks);
DrawView(smoothRatio);
UpdateMap();
if (bMapMode)
{
#if 0
if (bHiRes && nViewBottom > nMaskY)
{
videoSetViewableArea(nViewLeft, nViewTop, nViewRight, nMaskY);
DrawMap();
videoSetViewableArea(nViewLeft, nViewTop, nViewRight, nViewBottom);
}
else
{
DrawMap();
}
#else
// TODO: Map should not be drawn on top of status bar. Redraw status bar?
DrawMap();
#endif
}
if (bPause)
{
@ -2201,6 +2181,8 @@ int G_FPSLimit(void)
return 0;
}
static int32_t nonsharedtimer;
int app_main(int argc, char const* const* argv)
{
char tempbuf[256];
@ -3064,41 +3046,22 @@ LOOP3:
CONTROL_ClearButton(gamefunc_Map);
if (!nFreeze) {
bMapMode = !bMapMode;
nMapMode = (nMapMode+1)%3;
}
}
else if (BUTTON(gamefunc_Zoom_Out))
if (nMapMode != 0)
{
lMapZoom -= ldMapZoom;
int const timerOffset = ((int) totalclock - nonsharedtimer);
nonsharedtimer += timerOffset;
if (lMapZoom <= 32)
{
lMapZoom = 32;
}
else if (ldMapZoom <= 16)
{
ldMapZoom = 16;
}
else
{
ldMapZoom -= 2;
}
}
else if (BUTTON(gamefunc_Zoom_In))
{
lMapZoom += ldMapZoom;
if (lMapZoom >= 1280)
{
lMapZoom = 1280;
}
else if (ldMapZoom >= 128)
{
ldMapZoom = 128;
}
else
{
ldMapZoom += 2;
}
if (BUTTON(gamefunc_Zoom_In))
lMapZoom += mulscale6(timerOffset, max<int>(lMapZoom, 256));
if (BUTTON(gamefunc_Zoom_Out))
lMapZoom -= mulscale6(timerOffset, max<int>(lMapZoom, 256));
lMapZoom = clamp(lMapZoom, 48, 2048);
}
if (PlayerList[nLocalPlayer].nHealth > 0)

View file

@ -144,7 +144,7 @@ extern short levelnum;
//extern short nScreenWidth;
//extern short nScreenHeight;
extern short bMapMode;
extern short nMapMode;
extern short nButtonColor;

View file

@ -398,15 +398,6 @@ uint8_t LoadLevel(int nMap)
levelnum = nMap;
// TEMP - show full 2D map// TEMP
for (i = 0; i < (kMaxWalls >> 3); i++)
show2dwall[i] = 0xFF;
for (i = 0; i < (kMaxSprites >> 3); i++)
show2dsprite[i] = 0xFF;
for (i = 0; i < numsectors; i++) {
show2dsector[i >> 3] |= (1 << (i & 7));
}
return kTrue;
}

View file

@ -5,6 +5,7 @@
#include "init.h"
#include "engine.h"
#include "exhumed.h"
#include "view.h"
short bShowTowers = kTrue; //kFalse; REVERT to kFalse
int ldMapZoom;
@ -264,6 +265,329 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
#endif
}
static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
{
int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
int32_t xvect, yvect, xvect2, yvect2;
int16_t p;
char col;
uwallptr_t wal, wal2;
spritetype *spr;
int32_t tmpydim = (xdim*5)/8;
renderSetAspect(65536, divscale16(tmpydim*320, xdim*200));
xvect = sintable[(-cang)&2047] * czoom;
yvect = sintable[(1536-cang)&2047] * czoom;
xvect2 = mulscale16(xvect, yxaspect);
yvect2 = mulscale16(yvect, yxaspect);
renderDisableFog();
// draw player position arrow
renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
int nPlayerZ = sprite[nPlayerSprite].z;
//Draw red lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz;
z2 = sector[i].floorz;
for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
{
k = wal->nextwall;
if (k < 0) continue;
if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
if (nMapMode == 2)
col = 111;
else
col = 111 - min(klabs(z2 - nPlayerZ) >> 13, 12);
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
wal2 = (uwallptr_t)&wall[wal->point2];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
renderDrawLine(x1, y1, x2, y2, col);
}
}
#if 0
renderEnableFog();
//Draw sprites
k = PlayerList[nLocalPlayer].nSprite;
if (!FURY) for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
{
spr = &sprite[j];
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = editorcolors[6]; //cyan
if (spr->cstat&1) col = editorcolors[5]; //magenta
sprx = spr->x;
spry = spr->y;
if ((spr->cstat&257) != 0) switch (spr->cstat&48)
{
case 0:
// break;
ox = sprx-cposx;
oy = spry-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = (sintable[(spr->ang+512)&2047]>>7);
oy = (sintable[(spr->ang)&2047]>>7);
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect, ox, yvect);
x3 = mulscale16(x2, yxaspect);
y3 = mulscale16(y2, yxaspect);
renderDrawLine(x1-x2+(xdim<<11), y1-y3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
renderDrawLine(x1-y2+(xdim<<11), y1+x3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
renderDrawLine(x1+y2+(xdim<<11), y1-x3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
break;
case 16:
if (spr->picnum == LASERLINE)
{
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
dax = sintable[k&2047]*l;
day = sintable[(k+1536)&2047]*l;
l = tilesiz[tilenum].x;
k = (l>>1)+xoff;
x1 -= mulscale16(dax, k);
x2 = x1+mulscale16(dax, l);
y1 -= mulscale16(day, k);
y2 = y1+mulscale16(day, l);
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
x2+(xdim<<11), y2+(ydim<<11), col);
}
break;
case 32:
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
yoff = picanm[tilenum].yofs + spr->yoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
if ((spr->cstat&8) > 0) yoff = -yoff;
k = spr->ang;
cosang = sintable[(k+512)&2047];
sinang = sintable[k&2047];
xspan = tilesiz[tilenum].x;
xrepeat = spr->xrepeat;
yspan = tilesiz[tilenum].y;
yrepeat = spr->yrepeat;
dax = ((xspan>>1)+xoff)*xrepeat;
day = ((yspan>>1)+yoff)*yrepeat;
x1 = sprx + dmulscale16(sinang, dax, cosang, day);
y1 = spry + dmulscale16(sinang, day, -cosang, dax);
l = xspan*xrepeat;
x2 = x1 - mulscale16(sinang, l);
y2 = y1 + mulscale16(cosang, l);
l = yspan*yrepeat;
k = -mulscale16(cosang, l);
x3 = x2+k;
x4 = x1+k;
k = -mulscale16(sinang, l);
y3 = y2+k;
y4 = y1+k;
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x3-cposx;
oy = y3-cposy;
x3 = dmulscale16(ox, xvect, -oy, yvect);
y3 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x4-cposx;
oy = y4-cposy;
x4 = dmulscale16(ox, xvect, -oy, yvect);
y4 = dmulscale16(oy, xvect2, ox, yvect2);
renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
x2+(xdim<<11), y2+(ydim<<11), col);
renderDrawLine(x2+(xdim<<11), y2+(ydim<<11),
x3+(xdim<<11), y3+(ydim<<11), col);
renderDrawLine(x3+(xdim<<11), y3+(ydim<<11),
x4+(xdim<<11), y4+(ydim<<11), col);
renderDrawLine(x4+(xdim<<11), y4+(ydim<<11),
x1+(xdim<<11), y1+(ydim<<11), col);
break;
}
}
}
renderDisableFog();
#endif
//Draw white lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z2 = sector[i].floorz;
if (nMapMode == 2)
{
col = 111;
}
else
{
col = klabs(z2 - nPlayerZ) >> 13;
if (col > 15)
continue;
col = 111 - col;
}
k = -1;
for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
{
if (wal->nextwall >= 0) continue;
if (tilesiz[wal->picnum].x == 0) continue;
if (tilesiz[wal->picnum].y == 0) continue;
if (j == k)
{
x1 = x2;
y1 = y2;
}
else
{
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
}
k = wal->point2;
wal2 = (uwallptr_t)&wall[k];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
renderDrawLine(x1, y1, x2, y2, col);
}
}
renderEnableFog();
videoSetCorrectedAspect();
#if 0
for (TRAVERSE_CONNECT(p))
{
if (ud.scrollmode && p == screenpeek) continue;
auto const pPlayer = g_player[p].ps;
auto const pSprite = (uspriteptr_t)&sprite[pPlayer->i];
ox = pSprite->x - cposx;
oy = pSprite->y - cposy;
daang = (pSprite->ang - cang) & 2047;
if (p == screenpeek)
{
ox = 0;
oy = 0;
daang = 0;
}
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
{
if (pSprite->xvel > 16 && pPlayer->on_ground)
i = APLAYERTOP+(((int32_t) totalclock>>4)&3);
else
i = APLAYERTOP;
i = VM_OnEventWithReturn(EVENT_DISPLAYOVERHEADMAPPLAYER, pPlayer->i, p, i);
if (i < 0)
continue;
j = klabs(pPlayer->truefz - pPlayer->pos.z) >> 8;
j = mulscale16(czoom * (pSprite->yrepeat + j), yxaspect);
if (j < 22000) j = 22000;
else if (j > (65536<<1)) j = (65536<<1);
rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, pSprite->shade,
P_GetOverheadPal(pPlayer), 0);
}
}
#endif
}
void UpdateMap()
{
if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) {
@ -273,7 +597,14 @@ void UpdateMap()
void DrawMap()
{
if (!nFreeze) {
drawoverheadmap(initx, inity, lMapZoom, inita);
if (!nFreeze && nMapMode) {
//drawoverheadmap(initx, inity, lMapZoom, inita);
if (nMapMode == 2)
{
videoClearViewableArea(blackcol);
RefreshBackground();
renderDrawMapView(initx, inity, lMapZoom, inita);
}
G_DrawOverheadMap(initx, inity, lMapZoom, inita);
}
}

View file

@ -582,7 +582,7 @@ void InitPlayerInventory(short nPlayer)
PlayerList[nPlayer].nCurrentWeapon = 0;
if (nPlayer == nLocalPlayer) {
bMapMode = 0;
nMapMode = 0;
}
nPlayerScore[nPlayer] = 0;

View file

@ -17,6 +17,7 @@
#include "cd.h"
#include "cdaudio.h"
#include "typedefs.h"
#include "map.h"
#include "move.h"
#include "sound.h"
#include "engine.h"
@ -479,6 +480,8 @@ void DrawView(int smoothRatio)
UnMaskStatus();
}
UpdateMap();
if (nFreeze != 3)
{
static uint8_t sectorFloorPal[MAXSECTORS];
@ -580,6 +583,7 @@ void DrawView(int smoothRatio)
if (nSnakeCam < 0)
{
DrawWeapons(smoothRatio);
DrawMap();
DrawStatus();
}
else
@ -589,6 +593,8 @@ void DrawView(int smoothRatio)
sprite[enemy].pal = nEnemyPal;
}
DrawMap();
if (!bFullScreen) {
MaskStatus();
}