mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
Automap improvements using code from eduke32
This commit is contained in:
parent
73a3be9aa1
commit
c261f76e5f
6 changed files with 357 additions and 66 deletions
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@ -1092,7 +1092,7 @@ short lastfps;
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short nCDTracks = 0;
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short bMapMode = kFalse;
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short nMapMode = 0;
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short bNoCreatures = kFalse;
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short nTotalPlayers = 1;
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@ -1808,7 +1808,7 @@ void FinishLevel()
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StopAllSounds();
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bCamera = kFalse;
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bMapMode = kFalse;
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nMapMode = 0;
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if (levelnum != kMap20)
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{
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@ -2072,26 +2072,6 @@ static void GameDisplay(void)
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auto smoothRatio = calc_smoothratio(totalclock, tclocks);
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DrawView(smoothRatio);
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UpdateMap();
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if (bMapMode)
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{
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#if 0
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if (bHiRes && nViewBottom > nMaskY)
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{
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videoSetViewableArea(nViewLeft, nViewTop, nViewRight, nMaskY);
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DrawMap();
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videoSetViewableArea(nViewLeft, nViewTop, nViewRight, nViewBottom);
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}
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else
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{
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DrawMap();
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}
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#else
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// TODO: Map should not be drawn on top of status bar. Redraw status bar?
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DrawMap();
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#endif
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}
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if (bPause)
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{
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@ -2201,6 +2181,8 @@ int G_FPSLimit(void)
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return 0;
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}
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static int32_t nonsharedtimer;
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int app_main(int argc, char const* const* argv)
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{
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char tempbuf[256];
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@ -3064,41 +3046,22 @@ LOOP3:
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CONTROL_ClearButton(gamefunc_Map);
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if (!nFreeze) {
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bMapMode = !bMapMode;
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nMapMode = (nMapMode+1)%3;
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}
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}
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else if (BUTTON(gamefunc_Zoom_Out))
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if (nMapMode != 0)
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{
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lMapZoom -= ldMapZoom;
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int const timerOffset = ((int) totalclock - nonsharedtimer);
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nonsharedtimer += timerOffset;
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if (lMapZoom <= 32)
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{
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lMapZoom = 32;
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}
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else if (ldMapZoom <= 16)
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{
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ldMapZoom = 16;
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}
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else
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{
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ldMapZoom -= 2;
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}
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}
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else if (BUTTON(gamefunc_Zoom_In))
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{
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lMapZoom += ldMapZoom;
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if (lMapZoom >= 1280)
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{
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lMapZoom = 1280;
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}
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else if (ldMapZoom >= 128)
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{
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ldMapZoom = 128;
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}
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else
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{
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ldMapZoom += 2;
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}
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if (BUTTON(gamefunc_Zoom_In))
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lMapZoom += mulscale6(timerOffset, max<int>(lMapZoom, 256));
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if (BUTTON(gamefunc_Zoom_Out))
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lMapZoom -= mulscale6(timerOffset, max<int>(lMapZoom, 256));
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lMapZoom = clamp(lMapZoom, 48, 2048);
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}
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if (PlayerList[nLocalPlayer].nHealth > 0)
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@ -144,7 +144,7 @@ extern short levelnum;
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//extern short nScreenWidth;
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//extern short nScreenHeight;
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extern short bMapMode;
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extern short nMapMode;
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extern short nButtonColor;
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@ -398,15 +398,6 @@ uint8_t LoadLevel(int nMap)
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levelnum = nMap;
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// TEMP - show full 2D map// TEMP
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for (i = 0; i < (kMaxWalls >> 3); i++)
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show2dwall[i] = 0xFF;
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for (i = 0; i < (kMaxSprites >> 3); i++)
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show2dsprite[i] = 0xFF;
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for (i = 0; i < numsectors; i++) {
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show2dsector[i >> 3] |= (1 << (i & 7));
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}
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return kTrue;
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}
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@ -5,6 +5,7 @@
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#include "init.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "view.h"
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short bShowTowers = kTrue; //kFalse; REVERT to kFalse
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int ldMapZoom;
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@ -264,6 +265,329 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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#endif
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}
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static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
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{
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int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
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int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
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int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
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int32_t xvect, yvect, xvect2, yvect2;
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int16_t p;
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char col;
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uwallptr_t wal, wal2;
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spritetype *spr;
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int32_t tmpydim = (xdim*5)/8;
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renderSetAspect(65536, divscale16(tmpydim*320, xdim*200));
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xvect = sintable[(-cang)&2047] * czoom;
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yvect = sintable[(1536-cang)&2047] * czoom;
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xvect2 = mulscale16(xvect, yxaspect);
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yvect2 = mulscale16(yvect, yxaspect);
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renderDisableFog();
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// draw player position arrow
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renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
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renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
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int nPlayerZ = sprite[nPlayerSprite].z;
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//Draw red lines
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for (i=numsectors-1; i>=0; i--)
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{
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if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
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startwall = sector[i].wallptr;
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endwall = sector[i].wallptr + sector[i].wallnum;
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z1 = sector[i].ceilingz;
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z2 = sector[i].floorz;
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for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
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{
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k = wal->nextwall;
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if (k < 0) continue;
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if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
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if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
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if (nMapMode == 2)
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col = 111;
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else
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col = 111 - min(klabs(z2 - nPlayerZ) >> 13, 12);
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ox = wal->x-cposx;
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oy = wal->y-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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wal2 = (uwallptr_t)&wall[wal->point2];
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ox = wal2->x-cposx;
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oy = wal2->y-cposy;
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x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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renderDrawLine(x1, y1, x2, y2, col);
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}
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}
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#if 0
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renderEnableFog();
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//Draw sprites
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k = PlayerList[nLocalPlayer].nSprite;
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if (!FURY) for (i=numsectors-1; i>=0; i--)
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{
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if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
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for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
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{
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spr = &sprite[j];
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if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
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col = editorcolors[6]; //cyan
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if (spr->cstat&1) col = editorcolors[5]; //magenta
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sprx = spr->x;
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spry = spr->y;
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if ((spr->cstat&257) != 0) switch (spr->cstat&48)
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{
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case 0:
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// break;
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ox = sprx-cposx;
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oy = spry-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect);
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y1 = dmulscale16(oy, xvect2, ox, yvect2);
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ox = (sintable[(spr->ang+512)&2047]>>7);
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oy = (sintable[(spr->ang)&2047]>>7);
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x2 = dmulscale16(ox, xvect, -oy, yvect);
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y2 = dmulscale16(oy, xvect, ox, yvect);
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x3 = mulscale16(x2, yxaspect);
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y3 = mulscale16(y2, yxaspect);
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renderDrawLine(x1-x2+(xdim<<11), y1-y3+(ydim<<11),
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x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
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renderDrawLine(x1-y2+(xdim<<11), y1+x3+(ydim<<11),
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x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
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renderDrawLine(x1+y2+(xdim<<11), y1-x3+(ydim<<11),
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x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
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break;
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case 16:
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if (spr->picnum == LASERLINE)
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{
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x1 = sprx;
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y1 = spry;
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tilenum = spr->picnum;
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xoff = picanm[tilenum].xofs + spr->xoffset;
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if ((spr->cstat&4) > 0) xoff = -xoff;
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k = spr->ang;
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l = spr->xrepeat;
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dax = sintable[k&2047]*l;
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day = sintable[(k+1536)&2047]*l;
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l = tilesiz[tilenum].x;
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k = (l>>1)+xoff;
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x1 -= mulscale16(dax, k);
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x2 = x1+mulscale16(dax, l);
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y1 -= mulscale16(day, k);
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y2 = y1+mulscale16(day, l);
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ox = x1-cposx;
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oy = y1-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect);
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y1 = dmulscale16(oy, xvect2, ox, yvect2);
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ox = x2-cposx;
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oy = y2-cposy;
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x2 = dmulscale16(ox, xvect, -oy, yvect);
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y2 = dmulscale16(oy, xvect2, ox, yvect2);
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renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
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x2+(xdim<<11), y2+(ydim<<11), col);
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}
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break;
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case 32:
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tilenum = spr->picnum;
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xoff = picanm[tilenum].xofs + spr->xoffset;
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yoff = picanm[tilenum].yofs + spr->yoffset;
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if ((spr->cstat&4) > 0) xoff = -xoff;
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if ((spr->cstat&8) > 0) yoff = -yoff;
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k = spr->ang;
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cosang = sintable[(k+512)&2047];
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sinang = sintable[k&2047];
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xspan = tilesiz[tilenum].x;
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xrepeat = spr->xrepeat;
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yspan = tilesiz[tilenum].y;
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yrepeat = spr->yrepeat;
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dax = ((xspan>>1)+xoff)*xrepeat;
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day = ((yspan>>1)+yoff)*yrepeat;
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x1 = sprx + dmulscale16(sinang, dax, cosang, day);
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y1 = spry + dmulscale16(sinang, day, -cosang, dax);
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l = xspan*xrepeat;
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x2 = x1 - mulscale16(sinang, l);
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y2 = y1 + mulscale16(cosang, l);
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l = yspan*yrepeat;
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k = -mulscale16(cosang, l);
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x3 = x2+k;
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x4 = x1+k;
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k = -mulscale16(sinang, l);
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y3 = y2+k;
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y4 = y1+k;
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ox = x1-cposx;
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oy = y1-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect);
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y1 = dmulscale16(oy, xvect2, ox, yvect2);
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ox = x2-cposx;
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oy = y2-cposy;
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x2 = dmulscale16(ox, xvect, -oy, yvect);
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y2 = dmulscale16(oy, xvect2, ox, yvect2);
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ox = x3-cposx;
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oy = y3-cposy;
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x3 = dmulscale16(ox, xvect, -oy, yvect);
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y3 = dmulscale16(oy, xvect2, ox, yvect2);
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ox = x4-cposx;
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oy = y4-cposy;
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x4 = dmulscale16(ox, xvect, -oy, yvect);
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y4 = dmulscale16(oy, xvect2, ox, yvect2);
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renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
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x2+(xdim<<11), y2+(ydim<<11), col);
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renderDrawLine(x2+(xdim<<11), y2+(ydim<<11),
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x3+(xdim<<11), y3+(ydim<<11), col);
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renderDrawLine(x3+(xdim<<11), y3+(ydim<<11),
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x4+(xdim<<11), y4+(ydim<<11), col);
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renderDrawLine(x4+(xdim<<11), y4+(ydim<<11),
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x1+(xdim<<11), y1+(ydim<<11), col);
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break;
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}
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}
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}
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renderDisableFog();
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#endif
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//Draw white lines
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for (i=numsectors-1; i>=0; i--)
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{
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if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
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startwall = sector[i].wallptr;
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endwall = sector[i].wallptr + sector[i].wallnum;
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z2 = sector[i].floorz;
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if (nMapMode == 2)
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{
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col = 111;
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}
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else
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{
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col = klabs(z2 - nPlayerZ) >> 13;
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if (col > 15)
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continue;
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col = 111 - col;
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}
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k = -1;
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for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
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{
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if (wal->nextwall >= 0) continue;
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if (tilesiz[wal->picnum].x == 0) continue;
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if (tilesiz[wal->picnum].y == 0) continue;
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if (j == k)
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{
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x1 = x2;
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y1 = y2;
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}
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else
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{
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ox = wal->x-cposx;
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oy = wal->y-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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}
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k = wal->point2;
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wal2 = (uwallptr_t)&wall[k];
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ox = wal2->x-cposx;
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oy = wal2->y-cposy;
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x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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renderDrawLine(x1, y1, x2, y2, col);
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}
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}
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renderEnableFog();
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videoSetCorrectedAspect();
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#if 0
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for (TRAVERSE_CONNECT(p))
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{
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if (ud.scrollmode && p == screenpeek) continue;
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auto const pPlayer = g_player[p].ps;
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auto const pSprite = (uspriteptr_t)&sprite[pPlayer->i];
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ox = pSprite->x - cposx;
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oy = pSprite->y - cposy;
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daang = (pSprite->ang - cang) & 2047;
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if (p == screenpeek)
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{
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ox = 0;
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oy = 0;
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daang = 0;
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}
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x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
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{
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if (pSprite->xvel > 16 && pPlayer->on_ground)
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i = APLAYERTOP+(((int32_t) totalclock>>4)&3);
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else
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i = APLAYERTOP;
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i = VM_OnEventWithReturn(EVENT_DISPLAYOVERHEADMAPPLAYER, pPlayer->i, p, i);
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if (i < 0)
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continue;
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|
||||
j = klabs(pPlayer->truefz - pPlayer->pos.z) >> 8;
|
||||
j = mulscale16(czoom * (pSprite->yrepeat + j), yxaspect);
|
||||
|
||||
if (j < 22000) j = 22000;
|
||||
else if (j > (65536<<1)) j = (65536<<1);
|
||||
|
||||
rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, pSprite->shade,
|
||||
P_GetOverheadPal(pPlayer), 0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void UpdateMap()
|
||||
{
|
||||
if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) {
|
||||
|
@ -273,7 +597,14 @@ void UpdateMap()
|
|||
|
||||
void DrawMap()
|
||||
{
|
||||
if (!nFreeze) {
|
||||
drawoverheadmap(initx, inity, lMapZoom, inita);
|
||||
if (!nFreeze && nMapMode) {
|
||||
//drawoverheadmap(initx, inity, lMapZoom, inita);
|
||||
if (nMapMode == 2)
|
||||
{
|
||||
videoClearViewableArea(blackcol);
|
||||
RefreshBackground();
|
||||
renderDrawMapView(initx, inity, lMapZoom, inita);
|
||||
}
|
||||
G_DrawOverheadMap(initx, inity, lMapZoom, inita);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -582,7 +582,7 @@ void InitPlayerInventory(short nPlayer)
|
|||
PlayerList[nPlayer].nCurrentWeapon = 0;
|
||||
|
||||
if (nPlayer == nLocalPlayer) {
|
||||
bMapMode = 0;
|
||||
nMapMode = 0;
|
||||
}
|
||||
|
||||
nPlayerScore[nPlayer] = 0;
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "cd.h"
|
||||
#include "cdaudio.h"
|
||||
#include "typedefs.h"
|
||||
#include "map.h"
|
||||
#include "move.h"
|
||||
#include "sound.h"
|
||||
#include "engine.h"
|
||||
|
@ -479,6 +480,8 @@ void DrawView(int smoothRatio)
|
|||
UnMaskStatus();
|
||||
}
|
||||
|
||||
UpdateMap();
|
||||
|
||||
if (nFreeze != 3)
|
||||
{
|
||||
static uint8_t sectorFloorPal[MAXSECTORS];
|
||||
|
@ -580,6 +583,7 @@ void DrawView(int smoothRatio)
|
|||
if (nSnakeCam < 0)
|
||||
{
|
||||
DrawWeapons(smoothRatio);
|
||||
DrawMap();
|
||||
DrawStatus();
|
||||
}
|
||||
else
|
||||
|
@ -589,6 +593,8 @@ void DrawView(int smoothRatio)
|
|||
sprite[enemy].pal = nEnemyPal;
|
||||
}
|
||||
|
||||
DrawMap();
|
||||
|
||||
if (!bFullScreen) {
|
||||
MaskStatus();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue