Christoph Oelckers
f700fd61d6
- added two actors referenced by CON
2023-04-09 09:46:10 +02:00
Christoph Oelckers
8172a9ac0c
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
Christoph Oelckers
281dbfb14c
- added BADGUY/KILLCOUNT combos to all enemies.
2023-04-09 09:35:37 +02:00
Christoph Oelckers
980b3f257a
- converted the final set of actor classes the native code needs to reference.
2023-04-07 13:15:06 +02:00
Christoph Oelckers
8b664c840d
- do not use properties to set the sprite fields, part 2.
...
This covers the remaining simple cases.
2023-01-08 15:46:24 +01:00
Christoph Oelckers
2386ea9930
- implemented the 3 special switches
...
That's the developer commentary icon in World Tour, the deactivation switch for the chicken processing plant in RR and one shootable alarm bell in RRRA.
2022-12-29 13:32:30 +01:00
Christoph Oelckers
37067753fc
- use mapspawned flag in all already scriptified code.
...
This is more to clarify intent than to fix things, none of the changes here should change behavior.
2022-12-13 11:29:37 +01:00
Christoph Oelckers
74368381a9
- did a bit of actor class consolidation by using explicit sprite assignments through 'spawnclasses'.
2022-12-11 19:43:54 +01:00
Christoph Oelckers
bdc474d04f
- scriptified all remaining Duke actors with specific init code and no CON part.
2022-12-11 19:43:53 +01:00