Mitchell Richters
1da71c3ca8
- Rename DCorePlayer::StrafeVel
to DCorePlayer::RollVel
as it better matches its usage.
2024-01-05 20:59:28 +11:00
Mitchell Richters
d25f6597b8
- Move DCorePlayer::resetCameraAngles()
call from each game into GameInput::getInput()
.
2024-01-05 20:59:28 +11:00
Mitchell Richters
e58d5f7637
- Move GameInput::ResetInputSync()
call from each game into GameInput::getInput()
.
2024-01-05 20:59:27 +11:00
Christoph Oelckers
b72fcd5185
converted files to UTF-8
2024-01-04 18:29:28 +01:00
Christoph Oelckers
9315c8b307
fixed autoaiming.
...
The WW2GI pistol check was completely wrong. :(
2023-12-30 09:07:32 +01:00
Christoph Oelckers
2efb8ffc5c
RR: fixed secret trigger reporting.
2023-12-06 21:02:55 +01:00
Christoph Oelckers
3590dde6df
Duke: remove setting the xflip flag for sprites rendered in a mirror
...
The new renderer handles this internally so this flag will just un-flip the sprite again.
2023-12-05 22:40:59 +01:00
Mitchell Richters
376b695fb6
- Duke: Fix missed symbolic constant from 13d57cdbd6
.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
4133c4602c
use symbolic constant in two places close to the last commit.
2023-12-05 22:40:58 +01:00
Christoph Oelckers
712ea95203
Duke/RR: fixed player dying when falling from great heights while god mode being on.
2023-12-05 22:40:58 +01:00
Mitchell Richters
bd915763c2
- Duke: Remove incur_damage()
from dispatcher.
...
* Only used locally within `processinput()` for each game.
2023-12-05 22:40:58 +01:00
Mitchell Richters
834fed369b
Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
...
This reverts commit cf548e055e
.
* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-12-05 22:40:57 +01:00
Mitchell Richters
977d562c57
- Duke: Tidy up return setup in checkp()
.
2023-12-05 22:40:57 +01:00
Mitchell Richters
b5bb747f61
- Duke: Use checkp()
in ParseState::parse()
to remove some duplicated code.
2023-12-05 22:40:57 +01:00
Mitchell Richters
7b030cef20
- Duke: Remove a few remaining triple negations missed in 7498be6f5d
.
2023-12-05 22:40:57 +01:00
Christoph Oelckers
4cb3b96ddf
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
Mitchell Richters
aea71092cc
- Clean up some GCC const warnings.
2023-12-05 22:39:33 +01:00
Mitchell Richters
be41bbcd28
- Move gi->getCrouchState()
into DCorePlayer
.
2023-12-05 22:39:33 +01:00
Mitchell Richters
f219ee0208
- Clean up some leftover floats in the input code.
2023-12-05 22:39:32 +01:00
Mitchell Richters
73e68705da
- Duke: Slight cleanup in drawoverlays()
.
2023-12-05 22:39:32 +01:00
Mitchell Richters
f22b6b95d2
- Remove DCorePlayer::getCameraAngles()
.
...
* `CameraAngles` used to be private within `PlayerAngles` and accessed via a friendship with `GameInput`.
* Just make it public for now, its not worth the complex setup to protect against this as we can control access by simply not exporting it to ZScript.
2023-12-05 22:39:31 +01:00
Mitchell Richters
1c725377ea
- Interalise slope tilting checks for DCorePlayer::doViewPitch()
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
59366d3ffc
- Internalise player velocity setup for DCorePlayer::doRollInput()
.
...
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-12-05 22:39:30 +01:00
Mitchell Richters
ce75f7d7ef
- Internalise player InputPacket
access.
2023-12-05 22:39:30 +01:00
Mitchell Richters
531c95c7ca
- Move PlayerAngles
class directly into DCorePlayer
.
...
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-12-05 22:39:30 +01:00
Christoph Oelckers
62c471e225
Duke: fixed breakable ceilings.
2023-12-05 22:39:30 +01:00
Christoph Oelckers
9f2808df1f
Duke fixed two issues with displaying incorrect sprites
...
* We cannot check a projectiles owner because it may have been destroyed, so copy all info over
* CON changing an actor's type to one without class did not do anything at all.
2023-12-05 22:39:28 +01:00
Christoph Oelckers
54035f9396
replace sprintf with snprintf.
2023-12-05 22:39:27 +01:00
Christoph Oelckers
0c397033f1
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
Mitchell Richters
31bb7d3348
- Duke: Repair crash when calling OnEvent(EVENT_ENTERLEVEL)
.
2023-12-05 22:39:25 +01:00
Mitchell Richters
11d9739707
- Duke: Interpolate getavel()
since we now have the last packet available to do so.
2023-12-05 22:39:24 +01:00
Mitchell Richters
52b20e1f59
- Move syncinput mechanism into GameInput
object.
2023-12-05 22:39:24 +01:00
Mitchell Richters
7e393e04a5
- Duke: Remove casts from setting RR vehicle velocities and consolidate setup into an inline.
2023-12-05 22:39:24 +01:00
Mitchell Richters
6a06df0e45
- Duke: Change a few triple negations from the wrapper removal process.
2023-12-05 22:39:24 +01:00
Mitchell Richters
526db7f8b0
- Fix all GCC warnings in the game-side code.
...
* Most of these were due to mixed spaces/tabs playing nastiness with non-braced if/else statements.
2023-12-05 22:39:23 +01:00
Mitchell Richters
084be1a45c
- Store scaleAdjust
directly inside the GameInput
object.
2023-12-05 22:39:23 +01:00
Mitchell Richters
bdf566b348
- Remove GameInput
friendships inside PlayerAngles
in lieu of a local inline function.
2023-12-05 22:39:23 +01:00
Mitchell Richters
63605f034d
- Duke: Manual sweep for last replacements of GetActor() calls for stack pointer.
2023-12-05 22:39:21 +01:00
Mitchell Richters
66a77ea860
- Duke: Manual sweep for last replacements of player index for pointer.
2023-12-05 22:39:21 +01:00
Mitchell Richters
0615eba516
- Duke: Clean up player/actor accesses in checksectors_*()
.
2023-12-05 22:39:21 +01:00
Mitchell Richters
48f1be7e0c
- Duke: Clean up player/actor accesses in checkhitswitch()
and associated utilities.
2023-12-05 22:39:21 +01:00
Mitchell Richters
b5f2357949
- Duke: Clean up player/actor accesses in moveclouds()
.
2023-12-05 22:39:21 +01:00
Mitchell Richters
2de143214b
- Duke: Clean up player/actor accesses in checkhitdefault()
.
2023-12-05 22:39:20 +01:00
Mitchell Richters
4b410d48ba
- Duke: Clean up player/actor accesses in doanimations()
.
2023-12-05 22:39:20 +01:00
Mitchell Richters
5f132f5cda
- Duke: Clean up player/actor accesses in findplayer utilities.
2023-12-05 22:39:20 +01:00
Mitchell Richters
60228e10c6
- Duke: Clean up actor accesses in premap.cpp
.
2023-12-05 22:39:20 +01:00
Mitchell Richters
7401bf4c6f
- Duke: Clean up actor accesses in player_d.cpp
.
2023-12-05 22:39:20 +01:00
Mitchell Richters
4464497c28
- Duke: Clean up player/actor accesses in processinput_*()
.
2023-12-05 22:39:20 +01:00
Mitchell Richters
32d294fed0
- Duke: Clean up player/actor accesses in processweapon()
.
2023-12-05 22:39:20 +01:00
Mitchell Richters
0c7450bdb7
- Duke: Clean up player/actor accesses in player_w.cpp
.
2023-12-05 22:39:19 +01:00