- Duke: Clean up player/actor accesses in processinput_*().

This commit is contained in:
Mitchell Richters 2023-10-04 10:53:56 +11:00 committed by Christoph Oelckers
parent 32d294fed0
commit 4464497c28
8 changed files with 90 additions and 93 deletions

View file

@ -51,8 +51,8 @@ int doincrements_d(DDukePlayer* p);
int doincrements_r(DDukePlayer* p);
void checkweapons_d(DDukePlayer* p);
void checkweapons_r(DDukePlayer* p);
void processinput_d(int snum);
void processinput_r(int snum);
void processinput_d(DDukePlayer* const p);
void processinput_r(DDukePlayer* const p);
void displayweapon_d(DDukePlayer* const p, double interpfrac);
void displayweapon_r(DDukePlayer* const p, double interpfrac);
void displaymasks_d(DDukePlayer* const p, int pal, double interpfrac);

View file

@ -82,7 +82,7 @@ struct Dispatcher
void (*selectweapon)(DDukePlayer* const p, int j);
int (*doincrements)(DDukePlayer* p);
void (*checkweapons)(DDukePlayer* p);
void (*processinput)(int snum);
void (*processinput)(DDukePlayer* const p);
void (*displayweapon)(DDukePlayer* const p, double interpfrac);
void (*displaymasks)(DDukePlayer* const p, int pal, double interpfrac);

View file

@ -166,7 +166,7 @@ bool isanearoperator(int lotag);
bool isanunderoperator(int lotag);
int setanimation(sectortype* animsect, int animtype, walltype* animtarget, double thegoal, double thevel);
int setanimation(sectortype* animsect, int animtype, sectortype* animtarget, double thegoal, double thevel);
void dofurniture(walltype* wallNum, sectortype* sectnum, int playerNum);
void dofurniture(DDukePlayer* const p, walltype* wallNum);
void dotorch();
double hitawall(DDukePlayer* pl, walltype** hitWall);
double hits(DDukeActor* snum);

View file

@ -87,7 +87,7 @@ void GameInterface::Ticker()
p->pals.a--;
hud_input(p);
fi.processinput(i);
fi.processinput(p);
fi.checksectors(i);
}

View file

@ -1523,16 +1523,14 @@ static void processweapon(DDukePlayer* const p, ESyncBits actions)
//
//---------------------------------------------------------------------------
void processinput_d(int snum)
void processinput_d(DDukePlayer* const p)
{
int k, doubvel;
double floorz, ceilingz, truefdist;
Collision chz, clz;
bool shrunk;
int psectlotag;
DDukePlayer* p;
p = getPlayer(snum);
auto pact = p->GetActor();
ESyncBits& actions = p->cmd.ucmd.actions;
@ -1541,7 +1539,7 @@ void processinput_d(int snum)
const auto strafeVel = p->cmd.ucmd.vel.Y;
constexpr auto maxVel = (117351124. / 10884538.);
processinputvel(snum);
processinputvel(p->pnum);
auto psectp = p->cursector;
if (psectp == nullptr)
@ -1558,14 +1556,14 @@ void processinput_d(int snum)
p->spritebridge = 0;
shrunk = (pact->spr.scale.Y < 0.5);
getzrange(p->GetActor()->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 10.1875, CLIPMASK0);
getzrange(pact->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 10.1875, CLIPMASK0);
setPlayerActorViewZOffset(pact);
p->truefz = getflorzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ());
p->truecz = getceilzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ());
p->truefz = getflorzofslopeptr(psectp, pact->getPosWithOffsetZ());
p->truecz = getceilzofslopeptr(psectp, pact->getPosWithOffsetZ());
truefdist = abs(p->GetActor()->getOffsetZ() - p->truefz);
truefdist = abs(pact->getOffsetZ() - p->truefz);
if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + 16)
psectlotag = 0;
@ -1593,7 +1591,7 @@ void processinput_d(int snum)
}
else if (badguy(clz.actor()) && clz.actor()->spr.scale.X > 0.375 && abs(pact->spr.pos.Z - clz.actor()->spr.pos.Z) < 84)
{
auto ang = (clz.actor()->spr.pos.XY() - p->GetActor()->spr.pos.XY()).Angle();
auto ang = (clz.actor()->spr.pos.XY() - pact->spr.pos.XY()).Angle();
p->vel.XY() -= ang.ToVector();
}
CallStandingOn(clz.actor(), p);
@ -1636,10 +1634,10 @@ void processinput_d(int snum)
return;
}
if (p->GetActor()->spr.scale.X < 0.625 && p->jetpack_on == 0)
if (pact->spr.scale.X < 0.625 && p->jetpack_on == 0)
{
p->ofistsign = p->fistsign;
p->fistsign += int(p->GetActor()->vel.X * 16);
p->fistsign += int(pact->vel.X * 16);
}
if (p->transporter_hold > 0)
@ -1653,7 +1651,7 @@ void processinput_d(int snum)
if (p->newOwner != nullptr)
{
setForcedSyncInput(snum);
setForcedSyncInput(p->pnum);
p->vel.X = p->vel.Y = 0;
pact->vel.X = 0;
@ -1669,18 +1667,18 @@ void processinput_d(int snum)
checklook(p, actions);
p->Angles.doViewYaw(&p->cmd.ucmd);
p->updatecentering(snum);
p->updatecentering();
if (p->on_crane != nullptr)
{
setForcedSyncInput(snum);
setForcedSyncInput(p->pnum);
goto HORIZONLY;
}
p->playerweaponsway(pact->vel.X);
pact->vel.X = clamp((p->GetActor()->spr.pos.XY() - p->bobpos).Length(), 0., 32.);
if (p->on_ground) p->bobcounter += int(p->GetActor()->vel.X * 8);
pact->vel.X = clamp((pact->spr.pos.XY() - p->bobpos).Length(), 0., 32.);
if (p->on_ground) p->bobcounter += int(pact->vel.X * 8);
p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floortexture == mirrortex) || !p->insector()));
@ -1707,7 +1705,7 @@ void processinput_d(int snum)
p->vel.X = 0;
p->vel.Y = 0;
p->cmd.ucmd.ang.Yaw = nullAngle;
setForcedSyncInput(snum);
setForcedSyncInput(p->pnum);
}
p->Angles.doYawInput(&p->cmd.ucmd);
@ -1826,15 +1824,15 @@ HORIZONLY:
Collision clip{};
if (ud.clipping)
{
p->GetActor()->spr.pos.XY() += p->vel.XY() ;
updatesector(p->GetActor()->getPosWithOffsetZ(), &p->cursector);
pact->spr.pos.XY() += p->vel.XY() ;
updatesector(pact->getPosWithOffsetZ(), &p->cursector);
ChangeActorSect(pact, p->cursector);
}
else
clipmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, p->vel.XY(), 10.25, 4., iif, CLIPMASK0, clip);
clipmove(pact->spr.pos.XY(), pact->getOffsetZ(), &p->cursector, p->vel.XY(), 10.25, 4., iif, CLIPMASK0, clip);
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
p->GetActor()->spr.pos.Z += 32;
pact->spr.pos.Z += 32;
if (clip.type != kHitNone)
checkplayerhurt_d(p, clip);
@ -1879,12 +1877,12 @@ HORIZONLY:
if (p->cursector != pact->sector())
ChangeActorSect(pact, p->cursector);
auto oldpos = p->GetActor()->opos;
auto oldpos = pact->opos;
int retry = 0;
while (ud.clipping == 0)
{
int blocked;
blocked = (pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 10.25, 4, 4, CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90);
blocked = (pushmove(pact->spr.pos.XY(), pact->getOffsetZ(), &p->cursector, 10.25, 4, 4, CLIPMASK0) < 0 && furthestangle(pact, 8) < DAngle90);
if (fabs(pact->floorz - pact->ceilingz) < 48 || blocked)
{
@ -1895,8 +1893,8 @@ HORIZONLY:
{
if (!retry++)
{
p->GetActor()->spr.pos = oldpos;
p->GetActor()->backuppos();
pact->spr.pos = oldpos;
pact->backuppos();
continue;
}
quickkill(p);

View file

@ -963,9 +963,8 @@ static void doVehicleThrottling(DDukePlayer* p, DDukeActor* pact, unsigned& flag
//
//---------------------------------------------------------------------------
static void onMotorcycle(int snum, ESyncBits &actions)
static void onMotorcycle(DDukePlayer* const p, ESyncBits &actions)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
unsigned flags = outVehicleFlags(p, actions);
@ -1042,9 +1041,8 @@ static void onMotorcycle(int snum, ESyncBits &actions)
//
//---------------------------------------------------------------------------
static void onBoat(int snum, ESyncBits &actions)
static void onBoat(DDukePlayer* const p, ESyncBits &actions)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
if (p->NotOnWater)
@ -1338,15 +1336,14 @@ static void movement(DDukePlayer* const p, ESyncBits actions, sectortype* psect,
//
//---------------------------------------------------------------------------
void onMotorcycleMove(int snum, walltype* wal)
static void onMotorcycleMove(DDukePlayer* const p, walltype* wal)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
double angleDelta = absangle(p->GetActor()->spr.Angles.Yaw, wal->delta().Angle()).Degrees();
double angleDelta = absangle(pact->spr.Angles.Yaw, wal->delta().Angle()).Degrees();
double damageAmount = p->MotoSpeed * p->MotoSpeed;
const double scale = (180. / 2048.);
p->GetActor()->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale));
pact->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale));
// That's some very weird angles here...
if (angleDelta >= 77.51 && angleDelta <= 102.13)
@ -1394,14 +1391,13 @@ void onMotorcycleMove(int snum, walltype* wal)
//
//---------------------------------------------------------------------------
void onBoatMove(int snum, int psectlotag, walltype* wal)
void onBoatMove(DDukePlayer* const p, int psectlotag, walltype* wal)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
double angleDelta = absangle(p->GetActor()->spr.Angles.Yaw, wal->delta().Angle()).Degrees();
double angleDelta = absangle(pact->spr.Angles.Yaw, wal->delta().Angle()).Degrees();
const double scale = (90. / 2048.);
p->GetActor()->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale));
pact->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale));
if (angleDelta >= 77.51 && angleDelta <= 102.13)
{
@ -1436,22 +1432,23 @@ void onBoatMove(int snum, int psectlotag, walltype* wal)
//
//---------------------------------------------------------------------------
void onMotorcycleHit(int snum, DDukeActor* victim)
static void onMotorcycleHit(DDukePlayer* const p, DDukeActor* victim)
{
auto p = getPlayer(snum);
if (badguy(victim) || victim->isPlayer())
{
const auto pact = p->GetActor();
if (!victim->isPlayer())
{
if (numplayers == 1)
{
Collision coll;
DAngle ang = p->TiltStatus * 20 + p->GetActor()->spr.Angles.Yaw;
DAngle ang = p->TiltStatus * 20 + pact->spr.Angles.Yaw;
movesprite_ex(victim, DVector3(ang.ToVector() * 4, victim->vel.Z), CLIPMASK0, coll);
}
}
else
victim->SetHitOwner(p->GetActor());
victim->SetHitOwner(pact);
victim->attackertype = RedneckMotoHitClass;
victim->hitextra = int(p->MotoSpeed * 0.5);
p->MotoSpeed -= p->MotoSpeed / 4.;
@ -1469,23 +1466,23 @@ void onMotorcycleHit(int snum, DDukeActor* victim)
//
//---------------------------------------------------------------------------
void onBoatHit(int snum, DDukeActor* victim)
static void onBoatHit(DDukePlayer* const p, DDukeActor* victim)
{
auto p = getPlayer(snum);
if (badguy(victim) || victim->isPlayer())
{
const auto pact = p->GetActor();
if (!victim->isPlayer())
{
if (numplayers == 1)
{
Collision coll;
DAngle ang = p->TiltStatus * 20 + p->GetActor()->spr.Angles.Yaw;
DAngle ang = p->TiltStatus * 20 + pact->spr.Angles.Yaw;
movesprite_ex(victim, DVector3(ang.ToVector() * 2, victim->vel.Z), CLIPMASK0, coll);
}
}
else
victim->SetHitOwner(p->GetActor());
victim->SetHitOwner(pact);
victim->attackertype = RedneckMotoHitClass;
victim->hitextra = int(p->MotoSpeed * 0.25);
p->MotoSpeed -= p->MotoSpeed / 4.;
@ -2255,7 +2252,7 @@ static void processweapon(DDukePlayer* const p, ESyncBits actions, sectortype* p
//
//---------------------------------------------------------------------------
void processinput_r(int snum)
void processinput_r(DDukePlayer* const p)
{
int k, doubvel;
Collision chz, clz;
@ -2263,7 +2260,6 @@ void processinput_r(int snum)
int psectlotag;
double floorz = 0, ceilingz = 0;
auto p = getPlayer(snum);
auto pact = p->GetActor();
ESyncBits& actions = p->cmd.ucmd.actions;
@ -2275,14 +2271,14 @@ void processinput_r(int snum)
auto psectp = p->cursector;
if (p->OnMotorcycle && pact->spr.extra > 0)
{
onMotorcycle(snum, actions);
onMotorcycle(p, actions);
}
else if (p->OnBoat && pact->spr.extra > 0)
{
onBoat(snum, actions);
onBoat(p, actions);
}
processinputvel(snum);
processinputvel(p->pnum);
if (psectp == nullptr)
{
@ -2301,7 +2297,7 @@ void processinput_r(int snum)
while (auto act2 = it.Next())
{
if (act2->GetClass() == RedneckWaterSurfaceClass)
if (act2->spr.pos.Z - 8 < p->GetActor()->getOffsetZ())
if (act2->spr.pos.Z - 8 < pact->getOffsetZ())
psectlotag = ST_2_UNDERWATER;
}
}
@ -2321,19 +2317,19 @@ void processinput_r(int snum)
shrunk = (pact->spr.scale.Y < 0.125);
if (pact->clipdist == 16)
{
getzrange(p->GetActor()->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 10.1875, CLIPMASK0);
getzrange(pact->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 10.1875, CLIPMASK0);
}
else
{
getzrange(p->GetActor()->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 0.25, CLIPMASK0);
getzrange(pact->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 0.25, CLIPMASK0);
}
setPlayerActorViewZOffset(pact);
p->truefz = getflorzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ());
p->truecz = getceilzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ());
p->truefz = getflorzofslopeptr(psectp, pact->getPosWithOffsetZ());
p->truecz = getceilzofslopeptr(psectp, pact->getPosWithOffsetZ());
double truefdist = abs(p->GetActor()->getOffsetZ() - p->truefz);
double truefdist = abs(pact->getOffsetZ() - p->truefz);
if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + 16)
psectlotag = 0;
@ -2391,7 +2387,7 @@ void processinput_r(int snum)
}
else if (badguy(clz.actor()) && clz.actor()->spr.scale.X > 0.375 && abs(pact->spr.pos.Z - clz.actor()->spr.pos.Z) < 84)
{
auto ang = (clz.actor()->spr.pos.XY() - p->GetActor()->spr.pos.XY()).Angle();
auto ang = (clz.actor()->spr.pos.XY() - pact->spr.pos.XY()).Angle();
p->vel.XY() -= ang.ToVector();
}
if (clz.actor()->GetClass() == RedneckLadderClass)
@ -2449,10 +2445,10 @@ void processinput_r(int snum)
return;
}
if (p->GetActor()->spr.scale.X < 0.125 && p->jetpack_on == 0)
if (pact->spr.scale.X < 0.125 && p->jetpack_on == 0)
{
p->ofistsign = p->fistsign;
p->fistsign += int(p->GetActor()->vel.X * 16);
p->fistsign += int(pact->vel.X * 16);
}
if (p->transporter_hold > 0)
@ -2466,7 +2462,7 @@ void processinput_r(int snum)
if (p->newOwner != nullptr)
{
setForcedSyncInput(snum);
setForcedSyncInput(p->pnum);
p->vel.X = p->vel.Y = 0;
pact->vel.X = 0;
@ -2482,18 +2478,18 @@ void processinput_r(int snum)
p->Angles.doViewYaw(&p->cmd.ucmd);
p->apply_seasick();
p->updatecentering(snum);
p->updatecentering();
if (p->on_crane != nullptr)
{
setForcedSyncInput(snum);
setForcedSyncInput(p->pnum);
goto HORIZONLY;
}
p->playerweaponsway(pact->vel.X);
pact->vel.X = clamp((p->GetActor()->spr.pos.XY() - p->bobpos).Length(), 0., 32.);
if (p->on_ground) p->bobcounter += int(p->GetActor()->vel.X * 8);
pact->vel.X = clamp((pact->spr.pos.XY() - p->bobpos).Length(), 0., 32.);
if (p->on_ground) p->bobcounter += int(pact->vel.X * 8);
p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floortexture == mirrortex) || !p->insector()));
@ -2535,7 +2531,7 @@ void processinput_r(int snum)
p->vel.X = 0;
p->vel.Y = 0;
p->cmd.ucmd.ang.Yaw = nullAngle;
setForcedSyncInput(snum);
setForcedSyncInput(p->pnum);
}
p->Angles.doYawInput(&p->cmd.ucmd);
@ -2709,15 +2705,15 @@ HORIZONLY:
Collision clip{};
if (ud.clipping)
{
p->GetActor()->spr.pos.XY() += p->vel.XY() ;
updatesector(p->GetActor()->getPosWithOffsetZ(), &p->cursector);
pact->spr.pos.XY() += p->vel.XY() ;
updatesector(pact->getPosWithOffsetZ(), &p->cursector);
ChangeActorSect(pact, p->cursector);
}
else
clipmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, p->vel.XY(), 10.25, 4., iif, CLIPMASK0, clip);
clipmove(pact->spr.pos.XY(), pact->getOffsetZ(), &p->cursector, p->vel.XY(), 10.25, 4., iif, CLIPMASK0, clip);
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
p->GetActor()->spr.pos.Z += 32;
pact->spr.pos.Z += 32;
if (clip.type != kHitNone)
checkplayerhurt_r(p, clip);
@ -2730,11 +2726,11 @@ HORIZONLY:
auto wal = clip.hitWall;
if (p->OnMotorcycle)
{
onMotorcycleMove(snum, wal);
onMotorcycleMove(p, wal);
}
else if (p->OnBoat)
{
onBoatMove(snum, psectlotag, wal);
onBoatMove(p, psectlotag, wal);
}
else
{
@ -2742,11 +2738,11 @@ HORIZONLY:
{
if (wal->lotag < 44)
{
dofurniture(clip.hitWall, p->cursector, snum);
pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0);
dofurniture(p, clip.hitWall);
pushmove(pact->spr.pos.XY(), pact->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0);
}
else
pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0);
pushmove(pact->spr.pos.XY(), pact->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0);
}
}
}
@ -2755,11 +2751,11 @@ HORIZONLY:
{
if (p->OnMotorcycle)
{
onMotorcycleHit(snum, clip.actor());
onMotorcycleHit(p, clip.actor());
}
else if (p->OnBoat)
{
onBoatHit(snum, clip.actor());
onBoatHit(p, clip.actor());
}
else if (badguy(clip.actor()))
{
@ -2821,15 +2817,15 @@ HORIZONLY:
if (p->cursector != pact->sector())
ChangeActorSect(pact, p->cursector);
auto oldpos = p->GetActor()->opos;
auto oldpos = pact->opos;
int retry = 0;
while (ud.clipping == 0)
{
int blocked;
if (pact->clipdist == 16)
blocked = (pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 8, 4, 4, CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90);
blocked = (pushmove(pact->spr.pos.XY(), pact->getOffsetZ(), &p->cursector, 8, 4, 4, CLIPMASK0) < 0 && furthestangle(pact, 8) < DAngle90);
else
blocked = (pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 1, 4, 4, CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90);
blocked = (pushmove(pact->spr.pos.XY(), pact->getOffsetZ(), &p->cursector, 1, 4, 4, CLIPMASK0) < 0 && furthestangle(pact, 8) < DAngle90);
if (fabs(pact->floorz - pact->ceilingz) < 48 || blocked)
{
@ -2840,8 +2836,8 @@ HORIZONLY:
{
if (!retry++)
{
p->GetActor()->spr.pos = oldpos;
p->GetActor()->backuppos();
pact->spr.pos = oldpos;
pact->backuppos();
continue;
}
quickkill(p);
@ -2885,7 +2881,7 @@ HORIZONLY:
if (!d)
d = 1;
p->recoil -= d;
p->GetActor()->spr.Angles.Pitch += maphoriz(d);
pact->spr.Angles.Pitch += maphoriz(d);
}
p->Angles.doPitchInput(&p->cmd.ucmd);

View file

@ -411,9 +411,10 @@ void checksectors_r(int snum)
//
//---------------------------------------------------------------------------
void dofurniture(walltype* wlwal, sectortype* sectp, int snum)
void dofurniture(DDukePlayer* const p, walltype* wlwal)
{
assert(wlwal->twoSided());
auto sectp = p->cursector;
auto nextsect = wlwal->nextSector();
double movestep = min(sectp->hitag * maptoworld, 1.);
@ -464,8 +465,10 @@ void dofurniture(walltype* wlwal, sectortype* sectp, int snum)
if (pos_ok)
{
if (S_CheckActorSoundPlaying(getPlayer(snum)->GetActor(), 389) == 0)
S_PlayActorSound(389, getPlayer(snum)->GetActor());
const auto pact = p->GetActor();
if (S_CheckActorSoundPlaying(pact, 389) == 0)
S_PlayActorSound(389, pact);
for(auto& wal : nextsect->walls)
{
auto vec = wal.pos;

View file

@ -376,7 +376,7 @@ public:
bobpos = GetActor()->spr.pos.XY();
}
void updatecentering(const int snum)
void updatecentering()
{
if (!(cmd.ucmd.actions & SB_CENTERVIEW))
return;
@ -386,7 +386,7 @@ public:
if ((centertest && returnlock) || !cmd.ucmd.ang.Pitch.Degrees())
{
setForcedSyncInput(snum);
setForcedSyncInput(pnum);
cmd.ucmd.ang.Pitch = nullAngle;
}
else