Christoph Oelckers
5bec3be5e9
- abstracted access to event target objects.
2021-12-25 21:29:07 +01:00
Christoph Oelckers
d576e8f438
- removed a few of the remaining shorts.
2021-12-25 21:28:44 +01:00
Christoph Oelckers
576a473ec8
-XWALL::references is not needed anymore.
2021-12-25 21:28:42 +01:00
Christoph Oelckers
db9d12d19f
- evrListRedirectors
...
The wall/sector parts of this look currently unused,
2021-12-25 21:28:42 +01:00
Christoph Oelckers
b23a2865b8
- useSectorLightChanger
2021-12-25 21:28:41 +01:00
Christoph Oelckers
e9c79292ff
- Blood: use wider integer types for a few more things
...
Mainly removing shorts from all function signatures, except the engine replace interface, replacing them either with int or bool, depending on the use case.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
499dc9953b
- reduction of 'short' noise in Blood.
...
Mainly using int16_t for deliberately sized struct fields, auto for temporary saves of global data and making several local variables full int.
This changes nothing substantial.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
40b22a90e9
- Blood: cleaned out some crutches needed to deal with the broken vanilla savegame code.
...
Raze has fixed its savegame format so that it can fully restore a game session from it.
As a result, nnExtInitModernStuff was never called with 'saveload' set to true and none of this code ever executed.
2021-11-29 00:55:00 +01:00
Christoph Oelckers
812b18e49a
- some xsprite cleanup
2021-11-29 00:54:58 +01:00
Christoph Oelckers
c0b013ac0c
- moved gSpriteHit into DBloodActor.
2021-11-29 00:53:50 +01:00
Christoph Oelckers
3e9bcacc22
- condUpdateObjectIndex + nnExtTriggerObject
2021-11-29 00:53:49 +01:00
Christoph Oelckers
9965245449
- condCheckSprite
2021-11-29 00:53:49 +01:00
Christoph Oelckers
9062eb5996
- condError
2021-11-29 00:53:48 +01:00
Christoph Oelckers
fb4fcef2c2
- cleanup
2021-11-29 00:53:48 +01:00
Christoph Oelckers
aef95b52bc
- the remaining functions in nnexts.cpp
2021-11-29 00:53:47 +01:00
Christoph Oelckers
cc4309f7eb
- aiPatrolThink + aiPatrolFlagsMgr
2021-11-29 00:53:47 +01:00
Christoph Oelckers
a1d01d5419
- spritesTouching, readyForCrit
2021-11-29 00:53:46 +01:00
Christoph Oelckers
5ff17fec35
- patrolalarm
2021-11-29 00:53:46 +01:00
Christoph Oelckers
ffdb976f5b
- marker stuff.
2021-11-29 00:53:46 +01:00
Christoph Oelckers
a76f2feb63
- aiPatrolStop API changed to actors.
2021-11-29 00:53:45 +01:00
Christoph Oelckers
146de69169
- some more patrol code.
2021-11-29 00:53:44 +01:00
Christoph Oelckers
3928407eae
- several is...() functions.
2021-11-29 00:53:43 +01:00
Christoph Oelckers
49879af921
- usePictureChanger
2021-11-29 00:53:43 +01:00
Christoph Oelckers
17bd466801
- first pass over useTargetChanger
...
using 'actor' wherever easily doable.
2021-11-29 00:53:42 +01:00
Christoph Oelckers
a60617c688
- more use* functions.
2021-11-29 00:53:41 +01:00
Christoph Oelckers
e3b8980ecd
- sprite2sectorSlope + useSlopeChanger
2021-11-29 00:53:41 +01:00
Christoph Oelckers
017bcb056f
- useIncDecGen + setDataValueOfObject
2021-11-29 00:53:40 +01:00
Christoph Oelckers
239faad4c5
- useSoundGen
2021-11-29 00:53:39 +01:00
Christoph Oelckers
a8ee9b3969
- useUniMissileGen
2021-11-29 00:53:39 +01:00
Christoph Oelckers
c65c936d27
- useCondition +
2021-11-29 00:53:39 +01:00
Christoph Oelckers
24a11b3f2f
- txIsRanged and several of its callers.
2021-11-29 00:53:39 +01:00
Christoph Oelckers
a4f7fabbfa
- modernTypeOperateSprite
2021-11-29 00:53:39 +01:00
Christoph Oelckers
766999118c
- sectorKillSounds + useDudeSpawn
2021-11-29 00:53:38 +01:00
Christoph Oelckers
a5471b1079
- aiFightDudeIsAffected + aiFightGetDudesForBattle
2021-11-29 00:53:38 +01:00
Christoph Oelckers
55716c9409
- aiFightGet(Fine)TargetDist
2021-11-29 00:53:38 +01:00
Christoph Oelckers
baf4bb0785
- formatting only.
2021-11-29 00:53:37 +01:00
Christoph Oelckers
57c3571555
- several aiFight functions.
2021-11-29 00:53:37 +01:00
Christoph Oelckers
a449d97b86
- modernTypeTrigger
2021-11-29 00:53:37 +01:00
Christoph Oelckers
43e9e07910
- 2 modernType functions.
2021-11-29 00:53:36 +01:00
Christoph Oelckers
b54d3f3567
- useSpriteDamager + damageSprite
2021-11-29 00:53:35 +01:00
Christoph Oelckers
be9e423d7c
- trPlayer* functions.
2021-11-29 00:53:34 +01:00
Christoph Oelckers
9433e9bdb1
- trPlayerCtrlStartScene + changing index to initiator pointer in QAVSCENE.
...
- clear QAVSCENE's initiator pointer at the start of a level or when it holds an actor that's about to be deleted.
Seems there is no proper bookkeeping here, so until we can GC actors it needs to be done manually.
2021-11-09 23:16:16 +01:00
Christoph Oelckers
bb094fd003
- 3 smaller functions.
2021-11-09 23:10:34 +01:00
Christoph Oelckers
942e93b2e7
- debris functions.
2021-11-09 22:51:01 +01:00
Christoph Oelckers
5558c3e896
- debrisGetIndex and some related code.
2021-11-09 22:18:38 +01:00
Christoph Oelckers
6f8fe44bb0
- getSpriteMassBySize
2021-11-09 20:59:52 +01:00
Christoph Oelckers
81c3443af9
- nnExtProcessSuperSprites, plus replacing xindex with actor in TRCONDITION.
2021-11-09 20:58:27 +01:00
Christoph Oelckers
18b608df1a
- randomDropPickupObject + randomSpawnDude
2021-11-09 20:40:39 +01:00
Christoph Oelckers
c427669595
- randomGetDataValue
2021-11-09 20:37:10 +01:00
Christoph Oelckers
1cc5dbccb9
- GetDataVal
2021-11-09 20:33:16 +01:00