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- usePictureChanger
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parent
088fa6690c
commit
49879af921
2 changed files with 9 additions and 9 deletions
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@ -4807,7 +4807,7 @@ void modernTypeTrigger(int destObjType, int destObjIndex, DBloodActor* destactor
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break;
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// change picture and palette of TX ID object
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case kModernObjPicnumChanger:
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usePictureChanger(pXSource, destObjType, destObjIndex);
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usePictureChanger(event.actor, destObjType, destObjIndex, destactor);
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break;
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// change various properties
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case kModernObjPropertiesChanger:
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@ -7030,9 +7030,9 @@ void useTargetChanger(DBloodActor* sourceactor, DBloodActor* actor)
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//
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//---------------------------------------------------------------------------
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void usePictureChanger(XSPRITE* pXSource, int objType, int objIndex) {
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//spritetype* pSource = &sprite[pXSource->reference];
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void usePictureChanger(DBloodActor* sourceactor, int objType, int objIndex, DBloodActor* objActor)
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{
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auto pXSource = &sourceactor->x();
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switch (objType) {
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case OBJ_SECTOR:
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@ -7050,13 +7050,13 @@ void usePictureChanger(XSPRITE* pXSource, int objType, int objIndex) {
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break;
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case OBJ_SPRITE:
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if (valueIsBetween(pXSource->data1, -1, 32767))
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sprite[objIndex].picnum = pXSource->data1;
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objActor->s().picnum = pXSource->data1;
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if (pXSource->data2 >= 0) sprite[objIndex].shade = (pXSource->data2 > 127) ? 127 : pXSource->data2;
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else if (pXSource->data2 < -1) sprite[objIndex].shade = (pXSource->data2 < -127) ? -127 : pXSource->data2;
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if (pXSource->data2 >= 0) objActor->s().shade = (pXSource->data2 > 127) ? 127 : pXSource->data2;
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else if (pXSource->data2 < -1) objActor->s().shade = (pXSource->data2 < -127) ? -127 : pXSource->data2;
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if (valueIsBetween(pXSource->data3, -1, 32767))
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sprite[objIndex].pal = uint8_t(pXSource->data3);
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objActor->s().pal = uint8_t(pXSource->data3);
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break;
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case OBJ_WALL:
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if (valueIsBetween(pXSource->data1, -1, 32767))
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@ -328,7 +328,7 @@ void useIncDecGen(DBloodActor* sourceactor, short objType, int objIndex, DBloodA
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void useDataChanger(DBloodActor* sourceactor, int objType, int objIndex, DBloodActor* objActor);
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void useSectorLigthChanger(DBloodActor* pXSource, XSECTOR* pXSector);
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void useTargetChanger(DBloodActor* sourceactor, DBloodActor* actor);
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void usePictureChanger(XSPRITE* pXSource, int objType, int objIndex);
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void usePictureChanger(DBloodActor* sourceactor, int objType, int objIndex, DBloodActor* objActor);
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void useSequentialTx(DBloodActor* pXSource, COMMAND_ID cmd, bool setState);
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void useRandomTx(DBloodActor* sourceactor, COMMAND_ID cmd, bool setState);
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void useDudeSpawn(DBloodActor* pXSource, DBloodActor* pSprite);
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