Mitchell Richters
5bfdd74844
- Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array."
2021-08-23 09:32:00 +10:00
carnivoroussociety
72225c9b8c
Added various missing item/ammo types to common_game.h
...
Renamed kAmmoItemVoodooDoll->kItemAmmoVoodooDoll
Renamed kMissileFireballNapam->kMissileFireballNapalm
2021-08-22 17:49:02 +10:00
Mitchell Richters
dd1e716082
- Blood: Extend backported voodoo doll fix from BloodGDX to always use kQAVVDIDLE2
when the player is moving. As kQAVVDIDLE2
has moving frames and is not a static idle animation, call it via StartQAV()
so that weaponTimer
is started.
2021-08-22 08:17:33 +10:00
carnivoroussociety
44e6ccb3d4
Eliminate misused DemoRecordStatus usages
2021-08-21 20:29:01 +10:00
Mitchell Richters
9251ce11c7
- Blood: Remove unused isOriginalQAV()
function from weapon.cpp.
2021-08-21 13:35:41 +10:00
carnivoroussociety
db9a413f21
Added new cl_bloodvanillaenemies CVAR
...
GetClosestSpriteSectors(): If newSectCheckMethod is set, then always test midpoints at least once
Use new CVAR for tiny Caleb/burning cultists/Cerberus fixes
Do not use new GetClosestSpriteSectors() fix for teslaHit() if vanilla explosions is set
Do not use GetClosestSpriteSectors() fix for enemies sight scanning if vanilla enemies is set
2021-08-19 14:26:53 +10:00
carnivoroussociety
6606f0bc5a
Improved GetClosestSpriteSectors() detection
...
Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
2021-08-18 15:52:15 +02:00
Mitchell Richters
968708a649
- Blood: Remove the extern for weaponQAV[]
and move kQAVEnd
enum into new enum from 9e84dd1ef6051f4e54d99dcfc6e3468560175e16
2021-08-18 20:02:35 +10:00
Mitchell Richters
84496029a9
- Blood: Replace a few missed numerical constants with enums.
2021-08-18 20:02:32 +10:00
Mitchell Richters
77704d54d9
- Blood: Replace all numerical constants in calls to StartQAV()
with enum values.
2021-08-18 20:02:30 +10:00
Mitchell Richters
6a2a0da819
- Blood: Replace all numerical constants for player's weaponQav
with enum values.
2021-08-18 20:02:27 +10:00
Mitchell Richters
cd5e01818a
- Blood: Replace all numerical constants for player's nextWeapon
with enum values.
2021-08-18 20:02:24 +10:00
Mitchell Richters
6f08eb2292
- Blood: Replace all numerical constants for player's newWeapon
with enum values.
2021-08-18 20:02:22 +10:00
Mitchell Richters
ba94614078
- Blood: Replace all numerical constants for player's curWeapon
with enum values.
2021-08-18 20:02:20 +10:00
Mitchell Richters
db5aa4ba17
- Blood: Backport voodoo doll fix from BloodGDX.
2021-08-18 20:00:52 +10:00
Mitchell Richters
24fbaa527c
- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
2021-08-18 20:00:44 +10:00
Mitchell Richters
ab502ebc66
- Blood: Ensure looped QAVs interpolate using last frame in the array.
2021-08-18 20:00:36 +10:00
carnivoroussociety
c3d03f21da
Cleaned underwater next/prev weapon fix
2021-08-14 07:59:14 +02:00
carnivoroussociety
1957fc53be
Tweaked next/prev weapon behavior underwater
2021-08-14 07:59:14 +02:00
carnivoroussociety
8765b583f0
Fix spray -> tnt -> spray animation bug
2021-08-12 15:15:35 +02:00
carnivoroussociety
715bca4d53
input.newWeapon -> newWeapon
2021-08-12 13:59:44 +02:00
carnivoroussociety
1a344fe09b
Fix ignited spray/TNT issue when going underwater
2021-08-12 13:59:44 +02:00
Mitchell Richters
99508e6f15
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
2021-07-29 17:39:22 +10:00
Mitchell Richters
f022f197ab
- Blood: Repair weapon switching issue by adding missing guard from 6980e8b355
that got lost during e375c799ce
.
...
* Fixes #366 .
2021-07-17 09:14:08 +10:00
Christoph Oelckers
63bc36e3c4
- renamed some constants.
...
Manually copied from NBlood because the underlying code has changed too much already.
2021-06-24 14:14:16 +02:00
Christoph Oelckers
a7572bca0a
- actImpactMissile.
2021-06-02 20:43:14 +02:00
Christoph Oelckers
3e2cacfaf6
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
Christoph Oelckers
0db8fc6163
- removed UNREFERENCED_PARAMETER macro.
...
Using C++ standard of not naming such parameters instead.
2021-05-03 19:10:53 +02:00
Christoph Oelckers
7d77b2315f
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
Christoph Oelckers
82194bbf6b
Merge branch 'master' into newrenderer
...
# Conflicts:
# source/games/exhumed/src/2d.cpp
2021-04-17 13:22:30 +02:00
Christoph Oelckers
0cdb7a53ce
- more char removal - mostly weapon.cpp
2021-04-17 10:34:12 +02:00
Christoph Oelckers
798cf2f973
Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
2021-04-12 20:25:56 +02:00
Christoph Oelckers
32250f704f
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
Christoph Oelckers
6342926871
- disabled the QAV preload calls in Blood.
...
Aside from not having been functional, this is ultimately more harmful than useful as it forces loading of a large number of textures at the same time during gameplay instead of spreading them out.
2021-04-11 12:10:52 +02:00
Mitchell Richters
e76f63e2c0
- Consolidate all game interpolation code into inline functions.
2021-04-11 16:45:35 +10:00
Christoph Oelckers
02dedaad46
- Blood: undid restriction for original QAV for Guns Akimbo shotgun fix.
2021-04-09 22:48:39 +02:00
Christoph Oelckers
19a4c12e6a
- Blood: undid restriction for original QAV for Guns Akimbo shotgun fix.
2021-04-09 22:11:16 +02:00
Christoph Oelckers
e375c799ce
- CommonLoon102's weapon fixes from NBlood:
...
Fix bug when switching to another weapon from the spray while firing with primary fire won't switch to the new weapon. And telling Caleb not to put away his lighter if the spray is being switched to TNT.
Do not put away lighter after TNT is thrown if while throwing the weapon was switched already to spray.
Do not put away lighter if TNT was selected while throwing a spray can.
Fix next/prev weapon
2021-03-09 09:31:04 +01:00
Mitchell Richters
2abda0e27d
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
Christoph Oelckers
fc11f537f7
- project cleanup
...
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00