Cleaned underwater next/prev weapon fix

This commit is contained in:
carnivoroussociety 2021-08-14 01:55:24 +10:00 committed by Christoph Oelckers
parent 1957fc53be
commit c3d03f21da

View file

@ -2091,7 +2091,7 @@ void WeaponProcess(PLAYER *pPlayer) {
return;
break;
}
const int prevNewWeaponVal = pPlayer->input.getNewWeapon(); // used to fix scroll issue for banned weapons
const int prevNewWeaponVal = pPlayer->input.getNewWeapon(); // used to fix scroll issue for banned weapons
if (VanillaMode())
{
if (pPlayer->nextWeapon)
@ -2203,16 +2203,15 @@ void WeaponProcess(PLAYER *pPlayer) {
}
if (pPlayer->newWeapon)
{
if (pPlayer->isUnderwater && BannedUnderwater(pPlayer->newWeapon) && !checkFired6or7(pPlayer)) // skip banned weapons when underwater and using next/prev weapon key inputs
if (pPlayer->isUnderwater && BannedUnderwater(pPlayer->newWeapon) && !checkFired6or7(pPlayer) && !VanillaMode() && !DemoRecordStatus()) // skip banned weapons when underwater and using next/prev weapon key inputs
{
const bool next = prevNewWeaponVal == WeaponSel_Next, prev = prevNewWeaponVal == WeaponSel_Prev;
if ((next || prev) && !VanillaMode() && !DemoRecordStatus()) // if player switched weapons
if (prevNewWeaponVal == WeaponSel_Next || prevNewWeaponVal == WeaponSel_Prev) // if player switched weapons
{
PLAYER tmpPlayer = *pPlayer;
tmpPlayer.curWeapon = pPlayer->newWeapon; // set current banned weapon to curweapon so WeaponFindNext() can find the next weapon
for (int i = 0; i < 3; i++) // attempt twice to find a new weapon
{
tmpPlayer.curWeapon = WeaponFindNext(&tmpPlayer, NULL, next ? 1 : 0);
tmpPlayer.curWeapon = WeaponFindNext(&tmpPlayer, NULL, (char)(prevNewWeaponVal == WeaponSel_Next));
if (!BannedUnderwater(tmpPlayer.curWeapon)) // if new weapon is not a banned weapon, set to new current weapon
{
pPlayer->newWeapon = tmpPlayer.curWeapon;