Commit graph

78 commits

Author SHA1 Message Date
terminx
d9867cfaaf Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-20 03:09:19 +00:00
qbix79
bd039f617e argh forgot one
git-svn-id: https://svn.eduke32.com/eduke32@790 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:23:55 +00:00
plagman
b3ac01c04d Skybox VBOs.
git-svn-id: https://svn.eduke32.com/eduke32@780 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 09:43:12 +00:00
plagman
77a2adbd62 Skyboxes.
git-svn-id: https://svn.eduke32.com/eduke32@779 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 09:25:47 +00:00
plagman
2eab017106 Model animation interpolation.
git-svn-id: https://svn.eduke32.com/eduke32@775 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 14:00:12 +00:00
plagman
c29194cce9 Model flipping, centering, floor-alignment, color, maphacks.
Next is CON model rotation.

git-svn-id: https://svn.eduke32.com/eduke32@774 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 11:35:24 +00:00
terminx
97f98dcdfc Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors
git-svn-id: https://svn.eduke32.com/eduke32@763 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 02:29:18 +00:00
plagman
fa405211ed Interim MD2 support for polymer. Interim because it relies on a change
in the model conversion code that breaks the HRP oozfilter model. It can 
be reverted pretty easily, see comment in mdsprite.c.


git-svn-id: https://svn.eduke32.com/eduke32@755 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 09:41:56 +00:00
plagman
f661a56e2f Models in VBOs.
git-svn-id: https://svn.eduke32.com/eduke32@754 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 08:58:06 +00:00
plagman
394b0e4423 git-svn-id: https://svn.eduke32.com/eduke32@751 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-31 08:29:40 +00:00
plagman
67e777a899 Map VBOs. pr_vbos to enable them.
git-svn-id: https://svn.eduke32.com/eduke32@741 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-24 09:37:09 +00:00
plagman
4e3faa9c00 Reorganize polymer data. Fill sector VBOs.
git-svn-id: https://svn.eduke32.com/eduke32@733 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 07:35:35 +00:00
plagman
3af85cab2d Correct MD3 scales. No zoff, flipping or floor alignment yet.
git-svn-id: https://svn.eduke32.com/eduke32@724 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 04:28:24 +00:00
terminx
67e2466b0e Patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
plagman
a56eb92f1c Models. I think the scale may still be a bit off on certain models, but
that may also be just me.


git-svn-id: https://svn.eduke32.com/eduke32@722 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-05 09:05:07 +00:00
plagman
6b0f2d5956 Fixes palette/shade for swapped underwalls (toxic waterfall in The Abyss).
git-svn-id: https://svn.eduke32.com/eduke32@720 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-29 04:46:06 +00:00
plagman
6c11addc08 Correct relative floor texture alignment (with slopes too). Also avoids
a crash with mirrors in the editor.


git-svn-id: https://svn.eduke32.com/eduke32@719 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-28 08:29:40 +00:00
plagman
3895de1e06 Polymer external view when above and below sectors. Noclip in the editor
also works for vertical movement now. (Hunter)


git-svn-id: https://svn.eduke32.com/eduke32@717 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 22:47:47 +00:00
plagman
c9d48ef096 Correct sprite offsets.
git-svn-id: https://svn.eduke32.com/eduke32@707 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-13 00:46:31 +00:00
plagman
9f14ec92bd Oops.
git-svn-id: https://svn.eduke32.com/eduke32@706 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-13 00:29:13 +00:00
plagman
68393132c9 Leaking doors.
git-svn-id: https://svn.eduke32.com/eduke32@705 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 08:27:09 +00:00
plagman
22dc84d4ca Corrected parallax problems. (_zoo and e3l10).
git-svn-id: https://svn.eduke32.com/eduke32@704 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 08:16:01 +00:00
plagman
c247c3540b ART offsets (with support for Hunter's definetile stuff) and correct sprite positions.
git-svn-id: https://svn.eduke32.com/eduke32@703 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 05:44:16 +00:00
plagman
1db4ea8f36 Lost, in a dream of mirrors, lost, in a paradox...
git-svn-id: https://svn.eduke32.com/eduke32@702 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:39:05 +00:00
plagman
e872a59fa5 The dream is true...
git-svn-id: https://svn.eduke32.com/eduke32@701 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:24:06 +00:00
plagman
7b03cef01a BUT YOU DONT KNOW HOW.. ?
git-svn-id: https://svn.eduke32.com/eduke32@700 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-09 07:59:37 +00:00
plagman
7c7b1c6590 THE FUTURE IS THE PAST
git-svn-id: https://svn.eduke32.com/eduke32@699 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-09 07:27:17 +00:00
plagman
dff876f1d0 HAVE YOU EVER FELT
git-svn-id: https://svn.eduke32.com/eduke32@697 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 23:35:48 +00:00
plagman
369d848650 Clean stuff for mirrors.
git-svn-id: https://svn.eduke32.com/eduke32@696 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 03:00:39 +00:00
plagman
ec7c642585 Added pr_billboarding mode to control whether face sprites look like classic (and clip into walls) or if they look like polymost (and suck cock).
git-svn-id: https://svn.eduke32.com/eduke32@692 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 08:07:11 +00:00
plagman
405a5f878f One-sided sprites are now one-sided.
git-svn-id: https://svn.eduke32.com/eduke32@691 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:40:15 +00:00
plagman
b587d4087e Correct masks.
git-svn-id: https://svn.eduke32.com/eduke32@689 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:28:25 +00:00
plagman
32955f4415 Fix animated sector textures.
git-svn-id: https://svn.eduke32.com/eduke32@688 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 07:25:56 +00:00
plagman
5c0276882e One way walls and masks. Masks don't really have correct texture coordinates yet but they should be sorted like polymost is or so.
git-svn-id: https://svn.eduke32.com/eduke32@687 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 06:58:36 +00:00
plagman
1d320f6eec Delay between occlusion queries for visible sectors (controlled by the value of pr_occlusionculling).
git-svn-id: https://svn.eduke32.com/eduke32@686 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 09:29:58 +00:00
plagman
e2a1a89eba (somewhat) smart wall updating.
git-svn-id: https://svn.eduke32.com/eduke32@685 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 08:49:21 +00:00
plagman
00ae08496a Smarter sector updating.
git-svn-id: https://svn.eduke32.com/eduke32@684 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 06:58:26 +00:00
plagman
d50b4726e9 Better sprite code.
git-svn-id: https://svn.eduke32.com/eduke32@683 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 06:01:12 +00:00
plagman
a1a587c202 Fixes typo making moving stuff crap itself.
git-svn-id: https://svn.eduke32.com/eduke32@682 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 04:40:07 +00:00
plagman
833ec4d3e8 Alternate way of updating stuff. Restores interpolation.
git-svn-id: https://svn.eduke32.com/eduke32@673 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 19:13:24 +00:00
plagman
ffa2d63c0e I like my sprites sorted thank you very much.
git-svn-id: https://svn.eduke32.com/eduke32@672 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 16:08:18 +00:00
plagman
d576ee5c40 Even less flickering.
git-svn-id: https://svn.eduke32.com/eduke32@670 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 14:22:03 +00:00
plagman
f01a8f5b2b Stop raping the Z-buffer. Less flickering that way for now.
git-svn-id: https://svn.eduke32.com/eduke32@669 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 12:22:50 +00:00
plagman
e2db8921e2 I have the fire... I have the force... I have the power to make my evil take its course (it's not like anyone will read this anyway). In other news, sprites are done.
git-svn-id: https://svn.eduke32.com/eduke32@667 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 11:16:21 +00:00
plagman
e9ec2f5f70 Face sprites placeholders.
git-svn-id: https://svn.eduke32.com/eduke32@666 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 09:16:39 +00:00
plagman
697b640ea7 Fixes the crossed slopes problem, fixed stuff rendering behind
parallaxed stuff. Tier Drops had those two problems.


git-svn-id: https://svn.eduke32.com/eduke32@664 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-26 12:04:00 +00:00
plagman
de9731692f Fast polymer.
git-svn-id: https://svn.eduke32.com/eduke32@662 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-26 09:24:25 +00:00
plagman
74a2a05ec2 Kill warnings.
git-svn-id: https://svn.eduke32.com/eduke32@659 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-25 09:21:18 +00:00
plagman
9fc846754f More core stuff. There's a bug somewhere but I can't seem to find it at the moment. I'll debug it when it's not 5AM.
git-svn-id: https://svn.eduke32.com/eduke32@641 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-14 12:19:13 +00:00
terminx
74d7485a19 OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet
git-svn-id: https://svn.eduke32.com/eduke32@634 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 05:23:15 +00:00