mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-17 09:51:28 +00:00
697b640ea7
parallaxed stuff. Tier Drops had those two problems. git-svn-id: https://svn.eduke32.com/eduke32@664 1a8010ca-5511-0410-912e-c29ae57300e0
1248 lines
38 KiB
C
1248 lines
38 KiB
C
// blah
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#ifdef POLYMOST
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#include "polymer.h"
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// CVARS
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int pr_occlusionculling = 1;
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int pr_fov = 426; // appears to be the classic setting.
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int pr_showportals = 0;
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int pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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int pr_wireframe = 0;
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// DATA
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_prsector *prsectors[MAXSECTORS];
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_prwall *prwalls[MAXWALLS];
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GLfloat skybox[16];
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// CONTROL
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float pos[3];
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float frustum[5 * 4];
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int front;
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int back;
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int firstback;
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short sectorqueue[MAXSECTORS];
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GLdouble modelviewmatrix[16];
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GLdouble projectionmatrix[16];
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GLint viewport[4];
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int updatesectors = 1;
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GLUtesselator* prtess;
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int tempverticescount;
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GLdouble tempvertice[3];
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short cursky;
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// EXTERNAL FUNCTIONS
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int polymer_init(void)
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{
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int i;
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if (pr_verbosity >= 1) OSD_Printf("Initalizing Polymer subsystem...\n");
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i = 0;
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while (i < MAXSECTORS)
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{
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prsectors[i] = NULL;
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i++;
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}
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i = 0;
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while (i < MAXWALLS)
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{
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prwalls[i] = NULL;
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i++;
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}
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prtess = bgluNewTess();
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if (prtess == 0)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Tesselator initialization failed.\n");
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return (0);
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}
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polymer_loadboard();
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polymer_initskybox();
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if (pr_verbosity >= 1) OSD_Printf("PR : Initialization complete.\n");
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return (1);
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}
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void polymer_glinit(void)
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{
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float a;
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bglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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bglClearStencil(0);
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bglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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bglViewport(0, 0, xdim, ydim);
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bglGetIntegerv(GL_VIEWPORT, viewport);
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// texturing
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bglEnable(GL_TEXTURE_2D);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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bglEnable(GL_DEPTH_TEST);
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bglDepthFunc(GL_LEQUAL);
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if (pr_wireframe)
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bglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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else
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bglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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bglMatrixMode(GL_PROJECTION);
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bglLoadIdentity();
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bgluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.001f, 1000000.0f);
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// get the new projection matrix
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bglGetDoublev(GL_PROJECTION_MATRIX, projectionmatrix);
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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bglEnableClientState(GL_VERTEX_ARRAY);
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bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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bglDisable(GL_FOG);
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bglFogi(GL_FOG_MODE, GL_EXP2);
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//glFogfv(GL_FOG_COLOR, fogColor);
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bglEnable(GL_FOG);
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a = (1 - ((float)(visibility) / 512.0f)) / 10.0f;
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bglFogf(GL_FOG_DENSITY, 0.1f - a);
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bglFogf(GL_FOG_START, 0.0f);
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bglFogf(GL_FOG_END, 1000000.0f);
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bglEnable(GL_CULL_FACE);
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bglCullFace(GL_BACK);
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}
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void polymer_loadboard(void)
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{
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int i;
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i = 0;
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while (i < numsectors)
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{
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polymer_initsector(i);
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polymer_updatesector(i);
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i++;
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}
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i = 0;
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while (i < numwalls)
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{
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polymer_initwall(i);
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polymer_updatewall(i);
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i++;
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}
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polymer_getsky();
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if (pr_verbosity >= 1) OSD_Printf("PR : Board loaded.\n");
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}
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void polymer_drawrooms(int daposx, int daposy, int daposz, short daang, int dahoriz, short dacursectnum)
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{
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int i, j;
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float ang, horizang, tiltang;
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sectortype *sec, *nextsec;
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walltype *wal, *nextwal;
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GLint result;
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if (pr_verbosity >= 3) OSD_Printf("PR : Drawing rooms...\n");
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ang = (float)(daang) / (2048.0f / 360.0f);
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horizang = (float)(100 - dahoriz) / (512.0f / 180.0f);
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tiltang = (gtang * 90.0f);
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pos[0] = daposy;
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pos[1] = -daposz;
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pos[2] = -daposx;
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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bglRotatef(tiltang, 0.0f, 0.0f, -1.0f);
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bglRotatef(horizang, 1.0f, 0.0f, 0.0f);
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bglRotatef(ang, 0.0f, 1.0f, 0.0f);
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bglDisable(GL_DEPTH_TEST);
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bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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polymer_drawartsky(cursky);
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bglEnable(GL_DEPTH_TEST);
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bglScalef(1.0f / 1000.0f, 1.0f / 16000.0f, 1.0f / 1000.0f);
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bglTranslatef(-pos[0], -pos[1], -pos[2]);
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// get the new modelview
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bglGetDoublev(GL_MODELVIEW_MATRIX, modelviewmatrix);
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polymer_extractfrustum(modelviewmatrix, projectionmatrix);
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// game tic
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if (updatesectors)
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{
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i = 0;
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while (i < numsectors)
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{
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polymer_updatesector(i);
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i++;
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}
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i = 0;
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while (i < numwalls)
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{
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polymer_updatewall(i);
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i++;
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}
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updatesectors = 0;
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}
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// external view (editor)
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if (dacursectnum == -1)
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{
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i = 0;
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while (i < numsectors)
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{
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polymer_drawsector(i);
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i++;
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}
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i = 0;
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while (i < numwalls)
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{
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polymer_drawwall(i);
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i++;
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}
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return;
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}
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// unflag all sectors
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i = 0;
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while (i < numsectors)
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{
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prsectors[i]->drawingstate = 0;
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i++;
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}
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i = 0;
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while (i < numwalls)
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{
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prwalls[i]->drawn = 0;
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i++;
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}
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// stupid waste of performance - the position doesn't match the sector number when running from a sector to another
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updatesector(daposx, daposy, &dacursectnum);
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if (dacursectnum == -1)
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{
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front = 0;
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}
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// GO
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front = 0;
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back = 0;
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polymer_drawsector(dacursectnum);
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prsectors[dacursectnum]->drawingstate = 1;
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sec = §or[dacursectnum];
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wal = &wall[sec->wallptr];
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i = 0;
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while (i < sec->wallnum)
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{
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if ((wallvisible(sec->wallptr + i)) &&
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(polymer_portalinfrustum(sec->wallptr + i)))
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{
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polymer_drawwall(sec->wallptr + i);
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if ((wal->nextsector != -1) &&
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(prsectors[wal->nextsector]->drawingstate == 0))
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{
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sectorqueue[back++] = wal->nextsector;
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prsectors[wal->nextsector]->drawingstate = 1;
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}
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}
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i++;
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wal = &wall[sec->wallptr + i];
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}
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firstback = back;
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while (front != back)
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{
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if ((front >= firstback) && (pr_occlusionculling))
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{
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bglGetQueryObjectivARB(sectorqueue[front] + 1,
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GL_QUERY_RESULT_ARB,
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&result);
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if (!result)
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{
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front++;
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continue;
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}
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}
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polymer_drawsector(sectorqueue[front]);
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sec = §or[sectorqueue[front]];
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wal = &wall[sec->wallptr];
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i = 0;
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while (i < sec->wallnum)
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{
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if ((wallvisible(sec->wallptr + i)) &&
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(polymer_portalinfrustum(sec->wallptr + i)))
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{
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polymer_drawwall(sec->wallptr + i);
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if ((wal->nextsector != -1) &&
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(prsectors[wal->nextsector]->drawingstate == 0))
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{
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sectorqueue[back++] = wal->nextsector;
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prsectors[wal->nextsector]->drawingstate = 1;
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if (pr_occlusionculling)
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{
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nextsec = §or[wal->nextsector];
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nextwal = &wall[nextsec->wallptr];
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bglDisable(GL_TEXTURE_2D);
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bglDisable(GL_FOG);
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bglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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bglDepthMask(GL_FALSE);
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bglBeginQueryARB(GL_SAMPLES_PASSED_ARB, wal->nextsector + 1);
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bglBegin(GL_QUADS);
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j = 0;
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while (j < nextsec->wallnum)
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{
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if ((nextwal->nextwall == (sec->wallptr + i)) ||
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((nextwal->nextwall != -1) &&
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(wallvisible(nextwal->nextwall)) &&
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(polymer_portalinfrustum(nextwal->nextwall))))
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{
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bglVertex3fv(&prwalls[nextwal->nextwall]->portal[0]);
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bglVertex3fv(&prwalls[nextwal->nextwall]->portal[3]);
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bglVertex3fv(&prwalls[nextwal->nextwall]->portal[6]);
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bglVertex3fv(&prwalls[nextwal->nextwall]->portal[9]);
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}
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j++;
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nextwal = &wall[nextsec->wallptr + j];
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}
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bglEnd();
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bglEndQueryARB(GL_SAMPLES_PASSED_ARB);
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bglDepthMask(GL_TRUE);
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bglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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bglEnable(GL_FOG);
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bglEnable(GL_TEXTURE_2D);
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}
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}
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}
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i++;
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wal = &wall[sec->wallptr + i];
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}
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front++;
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}
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//polymer_drawroom(dacursectnum);
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if (pr_verbosity >= 3) OSD_Printf("PR : Rooms drawn.\n");
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}
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void polymer_rotatesprite(int sx, int sy, int z, short a, short picnum, signed char dashade, char dapalnum, char dastat, int cx1, int cy1, int cx2, int cy2)
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{
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UNREFERENCED_PARAMETER(sx);
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UNREFERENCED_PARAMETER(sy);
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UNREFERENCED_PARAMETER(z);
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UNREFERENCED_PARAMETER(a);
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UNREFERENCED_PARAMETER(picnum);
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UNREFERENCED_PARAMETER(dashade);
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UNREFERENCED_PARAMETER(dapalnum);
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UNREFERENCED_PARAMETER(dastat);
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UNREFERENCED_PARAMETER(cx1);
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UNREFERENCED_PARAMETER(cy1);
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UNREFERENCED_PARAMETER(cx2);
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UNREFERENCED_PARAMETER(cy2);
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}
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void polymer_drawmaskwall(int damaskwallcnt)
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{
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OSD_Printf("PR : Masked wall %i...\n", damaskwallcnt);
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}
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void polymer_drawsprite(int snum)
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{
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OSD_Printf("PR : Sprite %i...\n", snum);
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}
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// SECTORS
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int polymer_initsector(short sectnum)
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{
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sectortype *sec;
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_prsector* s;
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if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing sector %i...\n", sectnum);
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sec = §or[sectnum];
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s = malloc(sizeof(_prsector));
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if (s == NULL)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sector %i : malloc failed.\n", sectnum);
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return (0);
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}
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s->verts = calloc(sec->wallnum, sizeof(GLdouble) * 3);
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s->floorbuffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
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s->ceilbuffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
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if ((s->verts == NULL) || (s->floorbuffer == NULL) || (s->ceilbuffer == NULL))
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize geometry of sector %i : malloc failed.\n", sectnum);
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return (0);
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}
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s->floorindices = s->ceilindices = NULL;
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s->controlstate = s->drawingstate = 0;
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prsectors[sectnum] = s;
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if (pr_verbosity >= 2) OSD_Printf("PR : Initalized sector %i.\n", sectnum);
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return (1);
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}
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int polymer_updatesector(short sectnum)
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{
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_prsector* s;
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sectortype *sec;
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walltype *wal;
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int i, j;
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int ceilz, florz;
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int tex, tey;
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float secangcos, secangsin, scalecoef;
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int ang;
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short curstat, curpicnum;
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char curxpanning, curypanning;
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GLfloat* curbuffer;
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GLuint *curglpic, *curfbglpic;
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pthtyp* pth;
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s = prsectors[sectnum];
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sec = §or[sectnum];
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wal = &wall[sec->wallptr];
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secangcos = secangsin = 0;
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if (s == NULL)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Can't update uninitialized sector %i.\n", sectnum);
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return (-1);
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}
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s->controlstate = 0;
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if ((sec->floorstat & 64) || (sec->ceilingstat & 64))
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{
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ang = (getangle(wall[wal->point2].x - wal->x, wall[wal->point2].y - wal->y) + 512) & 2047;
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secangcos = (float)(sintable[(ang+512)&2047]) / 16383.0f;
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secangsin = (float)(sintable[ang&2047]) / 16383.0f;
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}
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// geometry
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i = 0;
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while (i < sec->wallnum)
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{
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if ((-wal->x != s->verts[(i*3)+2]))
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{
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s->verts[(i*3)+2] = s->floorbuffer[(i*5)+2] = s->ceilbuffer[(i*5)+2] = -wal->x;
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s->controlstate |= 2;
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}
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if ((wal->y != s->verts[i*3]))
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{
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s->verts[i*3] = s->floorbuffer[i*5] = s->ceilbuffer[i*5] = wal->y;
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s->controlstate |= 2;
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}
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getzsofslope(sectnum, wal->x, wal->y, &ceilz, &florz);
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s->verts[(i*3)+1] = 0;
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s->floorbuffer[(i*5)+1] = -florz;
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s->ceilbuffer[(i*5)+1] = -ceilz;
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j = 2;
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curstat = sec->floorstat;
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curbuffer = s->floorbuffer;
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curpicnum = sec->floorpicnum;
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curxpanning = sec->floorxpanning;
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curypanning = sec->floorypanning;
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while (j)
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{
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if (j == 1)
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{
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curstat = sec->ceilingstat;
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curbuffer = s->ceilbuffer;
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curpicnum = sec->ceilingpicnum;
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curxpanning = sec->ceilingxpanning;
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curypanning = sec->ceilingypanning;
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}
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if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,sectnum);
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if (!waloff[curpicnum])
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loadtile(curpicnum);
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tex = (curstat & 64) ? ((wal->x - wall[sec->wallptr].x) * secangsin) + ((-wal->y - -wall[sec->wallptr].y) * secangcos) : wal->x;
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tey = (curstat & 64) ? ((wal->x - wall[sec->wallptr].x) * secangcos) - ((wall[sec->wallptr].y - wal->y) * secangsin) : -wal->y;
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if (curstat & 4)
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swaplong(&tex, &tey);
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if (curstat & 16) tex = -tex;
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if (curstat & 32) tey = -tey;
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scalecoef = (curstat & 8) ? 8.0f : 16.0f;
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curbuffer[(i*5)+3] = ((float)(tex) / (scalecoef * tilesizx[curpicnum])) + ((float)(curxpanning) / 256.0f);
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curbuffer[(i*5)+4] = ((float)(tey) / (scalecoef * tilesizy[curpicnum])) + ((float)(curypanning) / 256.0f);
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j--;
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}
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//attributes
|
|
j = 2;
|
|
curbuffer = s->floorcolor;
|
|
curstat = sec->floorshade;
|
|
curxpanning = sec->floorpal;
|
|
curpicnum = sec->floorpicnum;
|
|
curglpic = &s->floorglpic;
|
|
curfbglpic = &s->floorfbglpic;
|
|
|
|
while (j > 0)
|
|
{
|
|
if (j == 1)
|
|
{
|
|
curbuffer = s->ceilcolor;
|
|
curstat = sec->ceilingshade;
|
|
curxpanning = sec->ceilingpal;
|
|
curpicnum = sec->ceilingpicnum;
|
|
curglpic = &s->ceilglpic;
|
|
curfbglpic = &s->ceilfbglpic;
|
|
}
|
|
|
|
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,sectnum);
|
|
|
|
if (!waloff[curpicnum])
|
|
loadtile(curpicnum);
|
|
|
|
curbuffer[0] = curbuffer[1] = curbuffer[2] = ((float)(numpalookups-min(max(curstat,0),numpalookups)))/((float)numpalookups);
|
|
curbuffer[3] = 1.0f;
|
|
|
|
pth = gltexcache(curpicnum,curxpanning,0);
|
|
|
|
if (pth && (pth->flags & 2) && (pth->palnum != curxpanning))
|
|
{
|
|
curbuffer[0] *= (float)hictinting[curxpanning].r / 255.0;
|
|
curbuffer[1] *= (float)hictinting[curxpanning].g / 255.0;
|
|
curbuffer[2] *= (float)hictinting[curxpanning].b / 255.0;
|
|
}
|
|
|
|
*curglpic = (pth) ? pth->glpic : 0;
|
|
|
|
if (pth && (pth->flags & 16))
|
|
*curfbglpic = pth->ofb->glpic;
|
|
else
|
|
*curfbglpic = 0;
|
|
|
|
j--;
|
|
}
|
|
|
|
i++;
|
|
wal = &wall[sec->wallptr + i];
|
|
}
|
|
|
|
if (s->controlstate & 2)
|
|
{
|
|
polymer_buildfloor(sectnum);
|
|
s->controlstate ^= 2;
|
|
}
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
void PR_CALLBACK polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out)
|
|
{
|
|
// This callback is called by the tesselator when it detects an intersection between contours (HELLO ROTATING SPOTLIGHT IN E1L1).
|
|
GLdouble* ptr;
|
|
|
|
UNREFERENCED_PARAMETER(data);
|
|
UNREFERENCED_PARAMETER(weight);
|
|
|
|
tempvertice[0] = v[0];
|
|
tempvertice[1] = v[1];
|
|
tempvertice[2] = v[2];
|
|
|
|
ptr = tempvertice;
|
|
*out = tempvertice;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Created additional geometry for sector tesselation.\n");
|
|
}
|
|
|
|
|
|
void PR_CALLBACK polymer_tesserror(GLenum error)
|
|
{
|
|
// This callback is called by the tesselator whenever it raises an error.
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Tesselation error number %i reported : %s.\n", error, bgluErrorString(errno));
|
|
}
|
|
|
|
|
|
void PR_CALLBACK polymer_tessedgeflag(GLenum error)
|
|
{
|
|
// Passing an edgeflag callback forces the tesselator to output a triangle list
|
|
UNREFERENCED_PARAMETER(error);
|
|
return;
|
|
}
|
|
|
|
void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
|
|
{
|
|
_prsector* s;
|
|
|
|
s = (_prsector*)sector;
|
|
|
|
if (s->curindice >= s->indicescount)
|
|
{
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Indice overflow, extending the indices list... !\n");
|
|
s->indicescount++;
|
|
s->floorindices = realloc(s->floorindices, s->indicescount * sizeof(GLushort));
|
|
s->ceilindices = realloc(s->ceilindices, s->indicescount * sizeof(GLushort));
|
|
}
|
|
s->ceilindices[s->curindice] = (int)vertex;
|
|
s->curindice++;
|
|
}
|
|
|
|
int polymer_buildfloor(short sectnum)
|
|
{
|
|
// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
|
|
_prsector* s;
|
|
sectortype *sec;
|
|
int i;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
|
|
|
|
s = prsectors[sectnum];
|
|
sec = §or[sectnum];
|
|
|
|
if (s == NULL)
|
|
return (-1);
|
|
|
|
if (s->floorindices == NULL)
|
|
{
|
|
s->indicescount = (sec->wallnum - 2) * 3;
|
|
s->floorindices = calloc(s->indicescount, sizeof(GLushort));
|
|
s->ceilindices = calloc(s->indicescount, sizeof(GLushort));
|
|
}
|
|
|
|
s->curindice = 0;
|
|
|
|
bgluTessCallback(prtess, GLU_TESS_VERTEX_DATA, polymer_tessvertex);
|
|
bgluTessCallback(prtess, GLU_TESS_EDGE_FLAG, polymer_tessedgeflag);
|
|
//bgluTessCallback(prtess, GLU_TESS_COMBINE, polymer_tesscombine);
|
|
bgluTessCallback(prtess, GLU_TESS_ERROR, polymer_tesserror);
|
|
|
|
bgluTessProperty(prtess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
|
|
|
|
bgluTessBeginPolygon(prtess, s);
|
|
bgluTessBeginContour(prtess);
|
|
|
|
i = 0;
|
|
while (i < sec->wallnum)
|
|
{
|
|
bgluTessVertex(prtess, s->verts + (3 * i), (void *)i);
|
|
if ((i != (sec->wallnum - 1)) && ((sec->wallptr + i) > wall[sec->wallptr + i].point2))
|
|
{
|
|
bgluTessEndContour(prtess);
|
|
bgluTessBeginContour(prtess);
|
|
}
|
|
i++;
|
|
}
|
|
bgluTessEndContour(prtess);
|
|
bgluTessEndPolygon(prtess);
|
|
|
|
i = 0;
|
|
while (i < s->indicescount)
|
|
{
|
|
s->floorindices[s->indicescount - i - 1] = s->ceilindices[i];
|
|
|
|
i++;
|
|
}
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselated floor of sector %i.\n", sectnum);
|
|
|
|
return (1);
|
|
}
|
|
|
|
void polymer_drawsector(short sectnum)
|
|
{
|
|
sectortype *sec;
|
|
walltype *wal;
|
|
_prsector* s;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing sector %i...\n", sectnum);
|
|
|
|
sec = §or[sectnum];
|
|
wal = &wall[sec->wallptr];
|
|
s = prsectors[sectnum];
|
|
|
|
if (prsectors[sectnum] == NULL)
|
|
{
|
|
polymer_initsector(sectnum);
|
|
polymer_updatesector(sectnum);
|
|
}
|
|
|
|
// floor
|
|
if (sec->floorstat & 1)
|
|
bglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
|
|
bglBindTexture(GL_TEXTURE_2D, s->floorglpic);
|
|
bglColor4f(s->floorcolor[0], s->floorcolor[1], s->floorcolor[2], s->floorcolor[3]);
|
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
|
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
|
|
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
|
|
|
|
if (s->floorfbglpic)
|
|
{
|
|
bglBindTexture(GL_TEXTURE_2D, s->floorfbglpic);
|
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
|
|
}
|
|
|
|
if (sec->floorstat & 1)
|
|
bglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
|
|
// ceiling
|
|
if (sec->ceilingstat & 1)
|
|
bglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
|
|
bglBindTexture(GL_TEXTURE_2D, s->ceilglpic);
|
|
bglColor4f(s->ceilcolor[0], s->ceilcolor[1], s->ceilcolor[2], s->ceilcolor[3]);
|
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->ceilbuffer);
|
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->ceilbuffer[3]);
|
|
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->ceilindices);
|
|
|
|
if (s->ceilfbglpic)
|
|
{
|
|
bglBindTexture(GL_TEXTURE_2D, s->ceilfbglpic);
|
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
|
|
}
|
|
|
|
if (sec->ceilingstat & 1)
|
|
bglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
|
|
}
|
|
|
|
// WALLS
|
|
int polymer_initwall(short wallnum)
|
|
{
|
|
_prwall *w;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing wall %i...\n", wallnum);
|
|
|
|
w = malloc(sizeof(_prwall));
|
|
if (w == NULL)
|
|
{
|
|
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize wall %i : malloc failed.\n", wallnum);
|
|
return (0);
|
|
}
|
|
|
|
w->invalidate = w->underover = 0;
|
|
w->wallbuffer = w->overbuffer = w->portal = NULL;
|
|
|
|
prwalls[wallnum] = w;
|
|
|
|
if (pr_verbosity >= 2) OSD_Printf("PR : Initalized wall %i.\n", wallnum);
|
|
|
|
return (1);
|
|
}
|
|
|
|
void polymer_updatewall(short wallnum)
|
|
{
|
|
short nwallnum, nnwallnum, curpicnum;
|
|
char curxpanning, curypanning;
|
|
walltype *wal;
|
|
sectortype *sec, *nsec;
|
|
_prwall *w;
|
|
_prsector *s, *ns;
|
|
pthtyp* pth;
|
|
int xref, yref;
|
|
float ypancoef, dist;
|
|
int i;
|
|
|
|
wal = &wall[wallnum];
|
|
sec = §or[sectorofwall(wallnum)];
|
|
w = prwalls[wallnum];
|
|
s = prsectors[sectorofwall(wallnum)];
|
|
|
|
if (w->wallbuffer == NULL)
|
|
w->wallbuffer = calloc(4, sizeof(GLfloat) * 5);
|
|
|
|
w->underover = 0;
|
|
|
|
w->wallcolor[0] = w->wallcolor[1] = w->wallcolor[2] = ((float)(numpalookups-min(max(wal->shade,0),numpalookups)))/((float)numpalookups);
|
|
w->wallcolor[3] = 1.0f;
|
|
|
|
if (wal->cstat & 8)
|
|
xref = 1;
|
|
else
|
|
xref = 0;
|
|
|
|
if (wal->nextsector == -1)
|
|
{
|
|
memcpy(w->wallbuffer, &s->floorbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->wallbuffer[5], &s->floorbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->wallbuffer[10], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->wallbuffer[15], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
|
|
curpicnum = wal->picnum;
|
|
|
|
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,wallnum+16384);
|
|
|
|
if (!waloff[curpicnum])
|
|
loadtile(curpicnum);
|
|
|
|
pth = gltexcache(curpicnum, wal->pal, 0);
|
|
w->wallglpic = pth ? pth->glpic : 0;
|
|
|
|
if (pth && (pth->flags & 16))
|
|
w->wallfbglpic = pth->ofb->glpic;
|
|
else
|
|
w->wallfbglpic = 0;
|
|
|
|
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal))
|
|
{
|
|
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
|
|
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
|
|
w->wallcolor[2] *= (float)hictinting[wal->pal].b / 255.0;
|
|
}
|
|
|
|
if (wal->cstat & 4)
|
|
yref = sec->floorz;
|
|
else
|
|
yref = sec->ceilingz;
|
|
|
|
if (wal->ypanning)
|
|
{
|
|
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
|
|
if (ypancoef < tilesizy[curpicnum])
|
|
ypancoef *= 2;
|
|
ypancoef *= (float)(wal->ypanning) / (256.0f * (float)(tilesizy[curpicnum]));
|
|
}
|
|
else
|
|
ypancoef = 0;
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
if ((i == 0) || (i == 3))
|
|
dist = xref;
|
|
else
|
|
dist = (xref == 0);
|
|
|
|
w->wallbuffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[curpicnum]);
|
|
w->wallbuffer[(i * 5) + 4] = (-(float)(yref + w->wallbuffer[(i * 5) + 1]) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
|
|
|
|
if (wal->cstat & 256) w->wallbuffer[(i * 5) + 4] = -w->wallbuffer[(i * 5) + 4];
|
|
|
|
i++;
|
|
}
|
|
|
|
w->underover |= 1;
|
|
}
|
|
else
|
|
{
|
|
nwallnum = wal->nextwall;
|
|
nnwallnum = wall[nwallnum].point2;
|
|
nsec = §or[wal->nextsector];
|
|
ns = prsectors[wal->nextsector];
|
|
|
|
if (((s->floorbuffer[((wallnum - sec->wallptr) * 5) + 1] != ns->floorbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
|
(s->floorbuffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->floorbuffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
|
|
((s->floorbuffer[((wallnum - sec->wallptr) * 5) + 1] <= ns->floorbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
|
(s->floorbuffer[((wal->point2 - sec->wallptr) * 5) + 1] <= ns->floorbuffer[((nwallnum - nsec->wallptr) * 5) + 1])))
|
|
{
|
|
memcpy(w->wallbuffer, &s->floorbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->wallbuffer[5], &s->floorbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->wallbuffer[10], &ns->floorbuffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->wallbuffer[15], &ns->floorbuffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
|
|
if (wal->cstat & 2)
|
|
{
|
|
curpicnum = wall[nwallnum].picnum;
|
|
curxpanning = wall[nwallnum].xpanning;
|
|
curypanning = wall[nwallnum].ypanning;
|
|
}
|
|
else
|
|
{
|
|
curpicnum = wal->picnum;
|
|
curxpanning = wal->xpanning;
|
|
curypanning = wal->ypanning;
|
|
}
|
|
|
|
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,wallnum+16384);
|
|
|
|
if (!waloff[curpicnum])
|
|
loadtile(curpicnum);
|
|
|
|
pth = gltexcache(curpicnum, wal->pal, 0);
|
|
w->wallglpic = pth ? pth->glpic : 0;
|
|
|
|
if (pth && (pth->flags & 16))
|
|
w->wallfbglpic = pth->ofb->glpic;
|
|
else
|
|
w->wallfbglpic = 0;
|
|
|
|
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal))
|
|
{
|
|
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
|
|
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
|
|
w->wallcolor[2] *= (float)hictinting[wal->pal].b / 255.0;
|
|
}
|
|
|
|
if ((!(wal->cstat & 2) && (wal->cstat & 4)) || ((wal->cstat & 2) && (wall[nwallnum].cstat & 4)))
|
|
yref = sec->ceilingz;
|
|
else
|
|
yref = nsec->floorz;
|
|
|
|
if (curypanning)
|
|
{
|
|
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
|
|
if (ypancoef < tilesizy[curpicnum])
|
|
ypancoef *= 2;
|
|
ypancoef *= (float)(curypanning) / (256.0f * (float)(tilesizy[curpicnum]));
|
|
}
|
|
else
|
|
ypancoef = 0;
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
if ((i == 0) || (i == 3))
|
|
dist = xref;
|
|
else
|
|
dist = (xref == 0);
|
|
|
|
w->wallbuffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + curxpanning) / (float)(tilesizx[curpicnum]);
|
|
w->wallbuffer[(i * 5) + 4] = (-(float)(yref + w->wallbuffer[(i * 5) + 1]) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
|
|
|
|
if (wal->cstat & 256) w->wallbuffer[(i * 5) + 4] = -w->wallbuffer[(i * 5) + 4];
|
|
|
|
i++;
|
|
}
|
|
|
|
w->underover |= 1;
|
|
if ((sec->floorstat & 1) && (nsec->floorstat & 1))
|
|
w->underover |= 4;
|
|
}
|
|
|
|
if (((s->ceilbuffer[((wallnum - sec->wallptr) * 5) + 1] != ns->ceilbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
|
(s->ceilbuffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->ceilbuffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
|
|
((s->ceilbuffer[((wallnum - sec->wallptr) * 5) + 1] >= ns->ceilbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
|
|
(s->ceilbuffer[((wal->point2 - sec->wallptr) * 5) + 1] >= ns->ceilbuffer[((nwallnum - nsec->wallptr) * 5) + 1])))
|
|
{
|
|
if (w->overbuffer == NULL)
|
|
w->overbuffer = calloc(4, sizeof(GLfloat) * 5);
|
|
|
|
memcpy(w->overbuffer, &ns->ceilbuffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->overbuffer[5], &ns->ceilbuffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->overbuffer[10], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->overbuffer[15], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
|
|
if ((wal->cstat & 16) || (wal->overpicnum == 0))
|
|
curpicnum = wal->picnum;
|
|
else
|
|
curpicnum = wal->picnum;
|
|
|
|
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,wallnum+16384);
|
|
|
|
if (!waloff[curpicnum])
|
|
loadtile(curpicnum);
|
|
|
|
pth = gltexcache(curpicnum, wal->pal, 0);
|
|
w->overglpic = pth ? pth->glpic : 0;
|
|
|
|
if (pth && (pth->flags & 16))
|
|
w->overfbglpic = pth->ofb->glpic;
|
|
else
|
|
w->overfbglpic = 0;
|
|
|
|
memcpy(w->overcolor, w->wallcolor, sizeof(GLfloat) * 4);
|
|
|
|
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal))
|
|
{
|
|
w->overcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
|
|
w->overcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
|
|
w->overcolor[2] *= (float)hictinting[wal->pal].b / 255.0;
|
|
}
|
|
|
|
if (wal->cstat & 4)
|
|
yref = sec->ceilingz;
|
|
else
|
|
yref = nsec->ceilingz;
|
|
|
|
if (wal->ypanning)
|
|
{
|
|
ypancoef = (float)(pow2long[picsiz[curpicnum] >> 4]);
|
|
if (ypancoef < tilesizy[curpicnum])
|
|
ypancoef *= 2;
|
|
ypancoef *= (float)(wal->ypanning) / (256.0f * (float)(tilesizy[curpicnum]));
|
|
}
|
|
else
|
|
ypancoef = 0;
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
if ((i == 0) || (i == 3))
|
|
dist = xref;
|
|
else
|
|
dist = (xref == 0);
|
|
|
|
w->overbuffer[(i * 5) + 3] = ((dist * 8.0f * wal->xrepeat) + wal->xpanning) / (float)(tilesizx[curpicnum]);
|
|
w->overbuffer[(i * 5) + 4] = (-(float)(yref + w->overbuffer[(i * 5) + 1]) / ((tilesizy[curpicnum] * 2048.0f) / (float)(wal->yrepeat))) + ypancoef;
|
|
|
|
if (wal->cstat & 256) w->overbuffer[(i * 5) + 4] = -w->overbuffer[(i * 5) + 4];
|
|
|
|
i++;
|
|
}
|
|
|
|
w->underover |= 2;
|
|
if ((sec->ceilingstat & 1) && (nsec->ceilingstat & 1))
|
|
w->underover |= 8;
|
|
}
|
|
}
|
|
|
|
if (w->portal == NULL)
|
|
w->portal = calloc(4, sizeof(GLfloat) * 3);
|
|
|
|
memcpy(w->portal, &s->floorbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->portal[3], &s->floorbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->portal[6], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
memcpy(&w->portal[9], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Updated wall %i.\n", wallnum);
|
|
}
|
|
|
|
void polymer_drawwall(short wallnum)
|
|
{
|
|
_prwall *w;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing wall %i...\n", wallnum);
|
|
|
|
w = prwalls[wallnum];
|
|
|
|
if (w->underover & 1)
|
|
{
|
|
if (w->underover & 4)
|
|
bglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
|
|
bglBindTexture(GL_TEXTURE_2D, w->wallglpic);
|
|
bglColor4f(w->wallcolor[0], w->wallcolor[1], w->wallcolor[2], w->wallcolor[3]);
|
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->wallbuffer);
|
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->wallbuffer[3]);
|
|
bglDrawArrays(GL_QUADS, 0, 4);
|
|
|
|
if ((w->wallfbglpic) && !(w->underover & 4))
|
|
{
|
|
bglBindTexture(GL_TEXTURE_2D, w->wallfbglpic);
|
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
bglDrawArrays(GL_QUADS, 0, 4);
|
|
}
|
|
|
|
if (w->underover & 4)
|
|
bglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
}
|
|
|
|
if (w->underover & 2)
|
|
{
|
|
if (w->underover & 8)
|
|
bglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
|
|
bglBindTexture(GL_TEXTURE_2D, w->overglpic);
|
|
bglColor4f(w->overcolor[0], w->overcolor[1], w->overcolor[2], w->overcolor[3]);
|
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->overbuffer);
|
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->overbuffer[3]);
|
|
bglDrawArrays(GL_QUADS, 0, 4);
|
|
|
|
if ((w->overfbglpic) && !(w->underover & 4))
|
|
{
|
|
bglBindTexture(GL_TEXTURE_2D, w->overfbglpic);
|
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
bglDrawArrays(GL_QUADS, 0, 4);
|
|
}
|
|
|
|
if (w->underover & 8)
|
|
bglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
}
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing wall %i...\n", wallnum);
|
|
}
|
|
|
|
// HSR
|
|
void polymer_extractfrustum(GLdouble* modelview, GLdouble* projection)
|
|
{
|
|
GLdouble matrix[16];
|
|
int i;
|
|
|
|
bglMatrixMode(GL_TEXTURE);
|
|
bglLoadMatrixd(projection);
|
|
bglMultMatrixd(modelview);
|
|
bglGetDoublev(GL_TEXTURE_MATRIX, matrix);
|
|
bglLoadIdentity();
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
frustum[i] = matrix[(4 * i) + 3] + matrix[4 * i]; // left
|
|
frustum[i + 4] = matrix[(4 * i) + 3] - matrix[4 * i]; // right
|
|
frustum[i + 8] = matrix[(4 * i) + 3] - matrix[(4 * i) + 1]; // top
|
|
frustum[i + 12] = matrix[(4 * i) + 3] + matrix[(4 * i) + 1]; // bottom
|
|
frustum[i + 16] = matrix[(4 * i) + 3] + matrix[(4 * i) + 2]; // near
|
|
i++;
|
|
}
|
|
i = 0;
|
|
|
|
if (pr_verbosity >= 3) OSD_Printf("PR : Frustum extracted.\n");
|
|
}
|
|
|
|
int polymer_portalinfrustum(short wallnum)
|
|
{
|
|
int i, j, k;
|
|
float sqdist;
|
|
_prwall *w;
|
|
|
|
w = prwalls[wallnum];
|
|
|
|
i = 0;
|
|
while (i < 5)
|
|
{
|
|
j = k = 0;
|
|
while (j < 4)
|
|
{
|
|
sqdist = frustum[(i * 4) + 0] * w->portal[(j * 3) + 0] +
|
|
frustum[(i * 4) + 1] * w->portal[(j * 3) + 1] +
|
|
frustum[(i * 4) + 2] * w->portal[(j * 3) + 2] +
|
|
frustum[(i * 4) + 3];
|
|
if (sqdist < 0)
|
|
k++;
|
|
j++;
|
|
}
|
|
if (k == 4)
|
|
return (0); // OUT !
|
|
i++;
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
// SKIES
|
|
void polymer_initskybox(void)
|
|
{
|
|
GLfloat halfsqrt2 = 0.70710678f;
|
|
|
|
skybox[0] = -1.0f; skybox[1] = 0.0f; // 0
|
|
skybox[2] = -halfsqrt2; skybox[3] = halfsqrt2; // 1
|
|
skybox[4] = 0.0f; skybox[5] = 1.0f; // 2
|
|
skybox[6] = halfsqrt2; skybox[7] = halfsqrt2; // 3
|
|
skybox[8] = 1.0f; skybox[9] = 0.0f; // 4
|
|
skybox[10] = halfsqrt2; skybox[11] = -halfsqrt2; // 5
|
|
skybox[12] = 0.0f; skybox[13] = -1.0f; // 6
|
|
skybox[14] = -halfsqrt2; skybox[15] = -halfsqrt2; // 7
|
|
|
|
/*skybox[0] = -1.0f; skybox[1] = 0.0f; // 0
|
|
skybox[2] = -1.0f; skybox[3] = 1.0; // 1
|
|
skybox[4] = 0.0f; skybox[5] = 1.0f; // 2
|
|
skybox[6] = 1.0f; skybox[7] = 1.0f; // 3
|
|
skybox[8] = 1.0f; skybox[9] = 0.0f; // 4
|
|
skybox[10] = 1.0; skybox[11] = -1.0; // 5
|
|
skybox[12] = 0.0f; skybox[13] = -1.0f; // 6
|
|
skybox[14] = -1.0; skybox[15] = -1.0; // 7*/
|
|
}
|
|
|
|
void polymer_getsky(void)
|
|
{
|
|
int i;
|
|
|
|
i = 0;
|
|
while (i < numsectors)
|
|
{
|
|
if (sector[i].ceilingstat & 1)
|
|
{
|
|
cursky = sector[i].ceilingpicnum;
|
|
return;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void polymer_drawskyquad(int p1, int p2, GLfloat height)
|
|
{
|
|
bglBegin(GL_QUADS);
|
|
bglTexCoord2f(0.0f, 0.0f);
|
|
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p1 * 2) + 1], height, skybox[p1 * 2]);
|
|
bglVertex3f(skybox[(p1 * 2) + 1], height, skybox[p1 * 2]);
|
|
bglTexCoord2f(0.0f, 1.0f);
|
|
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p1 * 2) + 1], -height, skybox[p1 * 2]);
|
|
bglVertex3f(skybox[(p1 * 2) + 1], -height, skybox[p1 * 2]);
|
|
bglTexCoord2f(1.0f, 1.0f);
|
|
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p2 * 2) + 1], -height, skybox[p2 * 2]);
|
|
bglVertex3f(skybox[(p2 * 2) + 1], -height, skybox[p2 * 2]);
|
|
bglTexCoord2f(1.0f, 0.0f);
|
|
//OSD_Printf("PR: drawing %f %f %f\n", skybox[(p2 * 2) + 1], height, skybox[p2 * 2]);
|
|
bglVertex3f(skybox[(p2 * 2) + 1], height, skybox[p2 * 2]);
|
|
bglEnd();
|
|
}
|
|
|
|
void polymer_drawartsky(short tilenum)
|
|
{
|
|
pthtyp* pth;
|
|
GLuint glpics[5];
|
|
int i, j;
|
|
GLfloat height = 2.45f / 2.0f;
|
|
|
|
i = 0;
|
|
while (i < 5)
|
|
{
|
|
if (!waloff[tilenum + i])
|
|
loadtile(tilenum + i);
|
|
pth = gltexcache(tilenum + i, 0, 0);
|
|
glpics[i] = pth ? pth->glpic : 0;
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
j = (1<<pskybits);
|
|
while (i < j)
|
|
{
|
|
bglBindTexture(GL_TEXTURE_2D, glpics[pskyoff[i]]);
|
|
polymer_drawskyquad(i, (i + 1) & (j - 1), height);
|
|
i++;
|
|
}
|
|
}
|
|
#endif
|