Christoph Oelckers
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b97760db29
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- forgotten cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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ed2d8373fc
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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e12ae040de
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- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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898f56dd86
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- User[] is mostly gone.
All access is now through the actor.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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cd73cd616e
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- ActorDrop.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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56760d1824
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- CanGetWeapon
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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88a5a95cde
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- SpriteNum cleanup.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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03c9ef6d20
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- SetGunQuake
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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2f1e23a654
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- replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
# source/games/sw/src/save.cpp
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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5b10e9f2d5
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- got rid of SpriteP pointers in PLAYER and USER.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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8d95b9cb98
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- got rid of the PlaySound variant taking a sprite pointer.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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580b7002fb
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- PlaySound calls in DoGet.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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6f8480ebc3
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- KillGet... functions.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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95b7949f7d
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- minor sprite.cpp cleanup.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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cb477d4ab7
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- ActorSpawn cleanup.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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d8ea4db5b2
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- Got rid of SpawnSprite.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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a57af58d4c
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- get rid of KillSprite.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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431103032f
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- SpriteOverlapZ
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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66e61d799d
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- handle the remaining SectIterators.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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df5d980f79
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- handle all remaining StatIterators.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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69223af7b0
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- SpriteControl and subfunctions.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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591a3f623d
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- dead code removal.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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79dcd2c178
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- iterators in CollectPortals
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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8df851c3e3
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- unsaved bits.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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f8105dc92b
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- track.cpp complete.
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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4796ebc73c
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- track setup code
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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92c497ac29
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- TrackSetup
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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c34f0ab210
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- SectorObjectSetupBounds
Note: Do proper checks on crashing mapping errors. Asserts are insufficient for these!
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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41f8c6f4af
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- owner fixes in weapons.cpp.
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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e908e4ff44
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- final bit of weapon.cpp cleanup.
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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31f4a7464a
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- finishing up with DoDamage.
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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487e2b7a1e
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- ActorHealth + ActorPain
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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93ad08a167
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- ActorStdMissile + ActorDamageSlide
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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2c39177c07
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- ActorChooseDeath
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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604731bc08
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- GetDamage
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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2b4ed0eaf3
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- PlayerCheckDeath
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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14b3a68e8c
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- DoDamage API.
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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f8eac8c8eb
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- SpriteOverlap
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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2c4862b220
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- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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ddd6f881f0
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- DoExpDamageTest + DoMineExpMine
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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15e7e784c5
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- did the internal movement helpers.
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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a073ef65e7
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- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
|
606ce997ac
|
- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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5f32bc17ef
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- WeaponMoveHit
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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edf84c6fbc
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- DoStar, DoCrossBolt, DoPlasmaDone
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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f516a538d4
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- Seekers + BlurExtend.
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2021-11-29 00:56:08 +01:00 |
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Christoph Oelckers
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7d99745cd6
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- DoPlasmaFountain + InitPlasmaFountain
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2021-11-29 00:56:08 +01:00 |
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Christoph Oelckers
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f888375e2a
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- several u->ret replaced.
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2021-11-29 00:56:08 +01:00 |
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Christoph Oelckers
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05a812f066
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- DoPlasma, DoCoolgFire, DoEelFire.
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2021-11-29 00:56:08 +01:00 |
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Christoph Oelckers
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0377f3348c
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- DoGrenade
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2021-11-29 00:56:08 +01:00 |
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