Commit graph

319 commits

Author SHA1 Message Date
Christoph Oelckers
cbb3b0ebfb - preparations for the next script exports. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
d83e203b8d - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
e5ac32e329 - scriptified the remaining RR destructibles. 2022-12-11 19:43:53 +01:00
Christoph Oelckers
15bee4ca6a - scriptified the remaining Duke destructibles, except the toilets. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
e6c466fcba - scriptified several of Duke's destructible items. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
066c4c88b2 - scriptified the two final special stat items from RRRA. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
7cbc713b4e - scriptified stat121 special effect. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
dc06a93a4f - scriptified RR's UFO teleporter. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
5a155730b4 - scriptified RR's bowling stuff. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
9ad8f67ce9 - added isEffector inline and exported NATURALLIGHTNING which got a bit in the way. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
be6ead173a - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
Christoph Oelckers
0dc526899b - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
Christoph Oelckers
44d4e7a20a - scriptified the mortar projectiles.
This was split off heavyhbomb for clarity and to avoid interference with the pickup code.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
0bc9023e17 - scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
ff6a9b89ac - scriptified the green slimer. 2022-12-11 19:43:51 +01:00
Christoph Oelckers
bc34746227 - scriptified transport vehicles. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
f1d6e0e6bb - scriptified Duke's shooting gallery targets. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
4397e65443 - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
f89ccec829 - scriptified Duke's reactor. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
f6fe639233 - avoid propagating owner flags where easily doable.
This particular case is done a lot better by setting a special flag.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
59659bc284 - scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
2022-12-11 19:43:49 +01:00
Christoph Oelckers
403141807f - scriptified all simple and explosive RR projectiles. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
82515e1d76 - scriptified the World Tour's flamethrower#s fireball.
Also using a better method to mark the trailing balls than checking the owner.
2022-12-11 19:43:49 +01:00
Christoph Oelckers
26d9511087 - scriptified the octabrain projectile. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
f2df8a162f - scriptified Duke's spit projectile. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
fcd05e38c9 - scriptified the freezer projectile. 2022-12-11 19:43:49 +01:00
Christoph Oelckers
f4bc5d6df8 - scriptified Duke's RPG. 2022-12-11 19:43:48 +01:00
Christoph Oelckers
c1545a1eaa - scriptified the shrink spark. 2022-12-11 19:43:48 +01:00
Christoph Oelckers
a756b71647 - scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
d946ebb74d - added Projectile base class.
Not hooked up yet, this only defines the framework for what comes.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
44fa420387 - added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
15fb7dab35 - virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
8a921c98bd - scriptified ooz. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
9d1384449c - scriptified the Recon. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
2ab5e63386 - added a few new actor flags. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
7db953e0ea - scriptified the force sphere.
Doesn't seem to be used anywhere, though...
2022-12-11 19:43:47 +01:00
Christoph Oelckers
6d9a8bfaa5 - scriptified the pool balls. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
1ef61c8588 - exported a bunch of stuff we're going to need soon. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
f138798e26 - scriptified the rat. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
99413651b3 - scriptified the respawn marker. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
f43dc9d925 - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
a6a4e628df - scriptified RRRA's gambling machines.
These were fallout from the generic destructibles because the code to destroy them was removed along with that.
2022-12-11 19:43:46 +01:00
Christoph Oelckers
1d52963d4b - converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d - generic destructibles 2022-12-11 19:43:45 +01:00
Christoph Oelckers
93ef4b34d7 - scriptified the guts spawning function. 2022-12-11 18:46:40 +01:00
Christoph Oelckers
3ac8bd02f5 - scriptified the jibs 2022-12-11 18:46:40 +01:00
Christoph Oelckers
797c122363 fixed the sound controller's sound selection.
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca - Duke sound is working again. 2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1 - RR cactus stuff 2022-12-11 18:41:50 +01:00