Commit graph

44 commits

Author SHA1 Message Date
Christoph Oelckers
812b9d76d6 - Blood: display the charge meter for the dynamite also on the alternative HUD. 2023-04-15 09:33:46 +02:00
Mitchell Richters
30f9ec5fd8 - Blood: Fix shotgun ammo display when player fires a shell, switches weapons, then switches back.
* Such a circumstance reloads the weapon off screen.
* While the "right" fix would be to stop that, some fanatics will probably be relying on such a mechanism.
* As such, just fudge the printout on the screen instead 🙃.
* Fixes #877.
2023-03-15 21:30:44 +11:00
Christoph Oelckers
a9ea2cd5c0 - moved GetReservedScreenSpace function into the scripted status bar where it belongs.
Since this is supposed to return the height of the status bar, keeping it native is a bit pointless as it cannot be modified that way.
2022-12-18 14:47:38 +01:00
Christoph Oelckers
281b102fac - gave all textures that were accessed with their "#0xxxx" name a descriptive names.
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
562c1a18c8 - integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
2022-10-30 16:51:39 +01:00
Christoph Oelckers
2c7cf5564f - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
Christoph Oelckers
ff71ab14ce - added a GZDoom-style alternative HUD.
So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
5ab75f45e9 - floatified and consolidated throwPower handling. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
b202cf7a12 - added option to show the level stats on the automap. 2022-10-15 17:14:34 +02:00
Christoph Oelckers
e14182be99 - reinstated integer MSTime where needed. 2022-10-09 13:56:07 +02:00
Christoph Oelckers
cac54d42e9 - fixed script warnings after updating to version 4.9.0 2022-08-03 13:49:17 +02:00
Christoph Oelckers
0dc670da8e - added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Mitchell Richters
f6c7ed3984 - Blood: Restore originally intended isRunning code that never worked behind two CVARs to offer an alternative playing experience.
* `cl_bloodvanillarun` enables/disables the `isRunning` code that affects AI, bobbing and swaying.
* `cl_bloodvanillabobbing` enables/disables the `isRunning` code that affects bobbing and swaying, allowing only the `isRunning` AI changes.
2021-07-31 10:14:56 +10:00
Mitchell Richters
8a029cb4e1 - Blood: Fix ammo colour for status bar and first fullscreen HUD.
* Reported by Spill.
* Fixes #490.
2021-07-24 22:06:00 +10:00
Christoph Oelckers
8900cc2f2e - cleanup of automap label printing.
Moved larger parts of the font selection logic into common code.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
9c60ab791b - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
Christoph Oelckers
90bcba302e - layout adjustments for localized texts.
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
39b84c4063 - don't use DI_ITEM_RELCENTER for Blood's animated heart.
It does not look right for this sprite.
2021-05-29 13:42:00 +02:00
Christoph Oelckers
8fae793341 - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
2021-05-29 11:47:05 +02:00
Christoph Oelckers
d44500863b - removed the multiplayer scoreboard screens.
Since there is no plan to keep them in case MP gets implemented there's no need to maintain them.
These should later be replaced by a generic screen using a better font and a layout that takes higher resolutions into account.
2021-05-27 13:33:54 +02:00
Christoph Oelckers
0d793a59fd - moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
2021-05-22 02:15:49 +02:00
Christoph Oelckers
c80c2e7a6c - this wasn't supposed to be changed. 2021-05-19 22:48:21 +02:00
Christoph Oelckers
75cc66083d - Blood: fixed use of wrong font for ammo display on statusbar. 2021-05-19 22:40:10 +02:00
Christoph Oelckers
88fe8e49a3 - Blood: fixed throw power meter. 2021-05-16 18:56:56 +02:00
Christoph Oelckers
5a6121d424 - status bar interface work. 2021-05-15 10:25:38 +02:00
Christoph Oelckers
317238147b - Blood: fixed scriptified MP statusbar code to the point where it compiles.
Mainly to avoid code rot by future changes, this probably cannot remain as it is if MP gets reimplemented.
2021-05-15 10:25:37 +02:00
Christoph Oelckers
e5dd4a8638 - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
Christoph Oelckers
778378fd5c - scriptified version of Blood's status bar compiles.
Not tested yet.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
512f1d852b - fixed: Blood's summary screen needs to stop it sound when it ends. 2021-05-01 20:11:47 +02:00
Christoph Oelckers
aa148d602c - scriptified SW's 2D screens.
Compiles but not tested yet.
2021-04-30 20:08:35 +02:00
Christoph Oelckers
6c2aab3017 - fixed remaining issues with Blood's cutscenes. 2021-04-30 20:08:34 +02:00
Christoph Oelckers
eaf5e1fba5 - Cutscene support in Blood.
Intro tested, rest to do.
2021-04-30 20:08:34 +02:00
Christoph Oelckers
7fbe153ae7 - more Duke screen porting. 2021-04-30 20:08:24 +02:00
Christoph Oelckers
20db6b0c78 - added protection against oversized menu caption bars.
SWC20 is a mod that contains a caption that is larger then the entire screen and was pushing the actual menu content out of it.
Fixes #239
2021-02-02 23:49:04 +01:00
Christoph Oelckers
a10aacea3a - added the QAV drawer page. 2020-10-09 00:50:21 +02:00
Christoph Oelckers
0968a9d97e - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers
603c3b50ec - reimplemented Blood's menu items. 2020-10-07 00:50:26 +02:00
Christoph Oelckers
a7035a932f - added a DrawSelector hook to the customizer. 2020-10-07 00:03:05 +02:00
Christoph Oelckers
06b00887f5 - added a menu control for Blood's dripping blood. 2020-10-06 23:49:34 +02:00
Christoph Oelckers
17a68bc60a - SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
2020-10-06 22:01:20 +02:00
Christoph Oelckers
d22bdf9dc7 - use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
2020-10-06 20:05:51 +02:00
Christoph Oelckers
1e131eda9e - implemented Blood's menu caption 2020-10-06 00:34:35 +02:00
Christoph Oelckers
3dbb8cbb11 - safety commit 2020-10-05 21:47:53 +02:00