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- status bar interface work.
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c716900a3c
commit
5a6121d424
7 changed files with 44 additions and 8 deletions
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@ -827,6 +827,7 @@ void CreateStatusBar()
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}
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StatusBar = static_cast<DBaseStatusBar*>(stbarclass->CreateNew());
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StatusBar->SetSize(0, 320, 200);
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InitStatusBar();
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// this is for comparing the scriptification with the C++ versions
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//stbarclass = PClass::FindClass("NativeBloodStatusBar");
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//StatusBar2 = static_cast<DBaseStatusBar*>(stbarclass->CreateNew());
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@ -150,6 +150,7 @@ void NewGame(MapRecord* map, int skill, bool ns = false)
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newGameStarted = true;
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ShowIntermission(nullptr, map, nullptr, [=](bool) {
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gi->NewGame(map, skill, ns);
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ResetStatusBar();
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});
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}
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@ -199,6 +200,7 @@ static void GameTicker()
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gi->FreeLevelData();
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gameaction = ga_level;
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gi->NextLevel(g_nextmap, g_nextskill);
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ResetStatusBar();
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}
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else
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{
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@ -211,6 +213,7 @@ static void GameTicker()
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gi->FreeLevelData();
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gameaction = ga_level;
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gi->NextLevel(g_nextmap, g_nextskill);
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ResetStatusBar();
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break;
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case ga_newgame:
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@ -360,6 +363,7 @@ static void GameTicker()
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gameupdatetime.Reset();
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gameupdatetime.Clock();
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gi->Ticker();
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TickStatusBar();
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levelTextTime--;
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gameupdatetime.Unclock();
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break;
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@ -147,5 +147,8 @@ void SerializeHud(FSerializer &arc);
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extern int levelTextTime;
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struct SummaryInfo;
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void UpdateStatusBar(SummaryInfo* info);
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void TickStatusBar();
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void ResetStatusBar();
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void InitStatusBar();
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#endif /* __SBAR_H__ */
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@ -386,4 +386,32 @@ void UpdateStatusBar(SummaryInfo* info)
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VMValue params[] = { StatusBar, info };
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VMCall(func, params, 2, nullptr, 0);
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}
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}
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}
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void TickStatusBar()
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{
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IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Tick)
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{
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VMValue params[] = { StatusBar };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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void ResetStatusBar()
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{
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IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Reset)
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{
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VMValue params[] = { StatusBar };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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void InitStatusBar()
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{
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IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Init)
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{
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VMValue params[] = { StatusBar };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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@ -1086,12 +1086,12 @@ void GameInterface::NewGame(MapRecord* map, int skill, bool)
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ud.multimode = 1;
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donewgame(map, skill);
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enterlevel(map, 0);
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enterlevel(map, 0);
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if (isShareware() && ud.recstat != 2) FTA(QUOTE_F1HELP, &ps[myconnectindex]);
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PlayerColorChanged();
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inputState.ClearAllInput();
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gameaction = ga_level;
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PlayerColorChanged();
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inputState.ClearAllInput();
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gameaction = ga_level;
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}
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//---------------------------------------------------------------------------
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@ -30,7 +30,7 @@ class BloodStatusBar : RazeStatusBar
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int team_score[2], team_ticker[2]; // placeholders for MP display
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bool gBlueFlagDropped, gRedFlagDropped; // also placeholders until we know where MP will go.
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void Init()
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override void Init()
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{
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smallf = HUDFont.Create(SmallFont, 0, Mono_Off, 0, 0);
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tinyf = HUDFont.Create(Font.FindFont("DIGIFONT"), 4, Mono_CellRight, 0, 0);
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@ -18,12 +18,12 @@ struct StatsPrintInfo
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class RazeStatusBar : StatusBarCore
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{
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void Init()
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virtual void Init()
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{
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SetSize(0, 320, 200);
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}
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virtual void Tick() {}
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virtual void Reset() {}
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virtual void UpdateStatusBar(SummaryInfo info) {}
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void drawStatText(Font statFont, int x, int y, String text, double scale)
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