Christoph Oelckers
|
626deed960
|
- VectorScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
|
0466186440
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- HitScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
|
c2916259d7
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- CheckProximity
# Conflicts:
# source/games/blood/src/aibeast.cpp
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
|
db75e4d2bf
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- moved basePath into XSECTOR.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
|
0d2da892e8
|
- made marker0 and marker1 actor pointers.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
|
f4b900c540
|
- moved velocity data into DBloodActor.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
|
6a8f59e991
|
- removed remaining direct access to the velocity arrays.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
|
ff9a86b7b4
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- proper way to get player actor.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
|
1cb98593f1
|
- removed compatible savegame handling for SPRITEHIT.
This does not need to be preserved, unlike the other refactored global arrays.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
|
54f70ec1bb
|
- moved baseSprite into DBloodActor.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
|
14ace49c3e
|
- owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
|
3b1ba88a41
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- gib stuff.
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2021-11-29 00:53:51 +01:00 |
|
Christoph Oelckers
|
344e7e840e
|
- remove leftover index dependencies for sprite events.
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2021-11-29 00:53:51 +01:00 |
|
Christoph Oelckers
|
245581e00d
|
- cleanup
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2021-11-29 00:53:50 +01:00 |
|
Christoph Oelckers
|
b2de1e5209
|
- added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array.
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2021-11-29 00:53:50 +01:00 |
|
Christoph Oelckers
|
484d016172
|
- cleaned up burn code.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
|
c0b013ac0c
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- moved gSpriteHit into DBloodActor.
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2021-11-29 00:53:50 +01:00 |
|
Christoph Oelckers
|
c34c9deb4e
|
- deleted old condPush variant.
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2021-11-29 00:53:50 +01:00 |
|
Christoph Oelckers
|
be0e2a9b93
|
- todo markers
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
|
3e9bcacc22
|
- condUpdateObjectIndex + nnExtTriggerObject
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
|
9965245449
|
- condCheckSprite
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
|
0ff9afde61
|
- condCheckPlayer + condCheckDude
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
|
9205556b4e
|
- condCheckSector + condCheckWall
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
|
f6e7c5f440
|
- condCheckMixed + condCheckGame.
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
|
69395383a4
|
- fix condPush
- better abstraction of the condition storage.
Hiding targetX/Y as much as possible for easier refactoring later.
|
2021-11-29 00:53:48 +01:00 |
|
Christoph Oelckers
|
f84e2343ca
|
- formatting only.
|
2021-11-29 00:53:48 +01:00 |
|
Christoph Oelckers
|
9062eb5996
|
- condError
|
2021-11-29 00:53:48 +01:00 |
|
Christoph Oelckers
|
fb4fcef2c2
|
- cleanup
|
2021-11-29 00:53:48 +01:00 |
|
Christoph Oelckers
|
aef95b52bc
|
- the remaining functions in nnexts.cpp
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
ca13a35ccf
|
- formatting
# Conflicts:
# source/games/blood/src/nnexts.cpp
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
cc4309f7eb
|
- aiPatrolThink + aiPatrolFlagsMgr
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
9004b102fe
|
- formatting
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
a67da5003a
|
- made voodooTarget a pointer and removed most direct references to target_i.
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
bf424b6439
|
- aiPatrolSearchTargets
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
c2ff8b0941
|
- formatting
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
a1d01d5419
|
- spritesTouching, readyForCrit
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
5ff17fec35
|
- patrolalarm
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
ffdb976f5b
|
- marker stuff.
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
af7164c91d
|
- partial rework of aiPatrolSetMarker
|
2021-11-29 00:53:45 +01:00 |
|
Christoph Oelckers
|
f8a4ecc90f
|
- findNextMarker + markerIsNode
|
2021-11-29 00:53:45 +01:00 |
|
Christoph Oelckers
|
a76f2feb63
|
- aiPatrolStop API changed to actors.
|
2021-11-29 00:53:45 +01:00 |
|
Christoph Oelckers
|
7175439496
|
- aiPatrolStop cleaned up.
|
2021-11-29 00:53:45 +01:00 |
|
Christoph Oelckers
|
5c1b2bee37
|
- minor cleanup.
|
2021-11-29 00:53:45 +01:00 |
|
Christoph Oelckers
|
e11f118d3c
|
- formatting
|
2021-11-29 00:53:45 +01:00 |
|
Christoph Oelckers
|
2f5be23171
|
- validate actors before processing them in the event queue.
|
2021-11-29 00:53:44 +01:00 |
|
Christoph Oelckers
|
118b3e1d70
|
- all calls to CheckSpriteSect/Stat handled.
|
2021-11-29 00:53:44 +01:00 |
|
Christoph Oelckers
|
48073a2cd6
|
- sanitized the abuse of using XSPRITE's target field to pass along some info with explosions.
This is neither safe nor future proof, so now it uses a separate variable.
|
2021-11-29 00:53:44 +01:00 |
|
Christoph Oelckers
|
146de69169
|
- some more patrol code.
|
2021-11-29 00:53:44 +01:00 |
|
Christoph Oelckers
|
4ae32fb223
|
- first part of patrol code.
|
2021-11-29 00:53:44 +01:00 |
|
Christoph Oelckers
|
2044f591f2
|
- formatting and cleanup.
|
2021-11-29 00:53:43 +01:00 |
|
Christoph Oelckers
|
3928407eae
|
- several is...() functions.
|
2021-11-29 00:53:43 +01:00 |
|
Christoph Oelckers
|
49879af921
|
- usePictureChanger
|
2021-11-29 00:53:43 +01:00 |
|
Christoph Oelckers
|
088fa6690c
|
- reformatting only.
|
2021-11-29 00:53:43 +01:00 |
|
Christoph Oelckers
|
94ae3c22d5
|
- final part and cleanup of useTargetChanger.
|
2021-11-29 00:53:43 +01:00 |
|
Christoph Oelckers
|
6c465dff3c
|
- the fourth block
|
2021-11-29 00:53:42 +01:00 |
|
Christoph Oelckers
|
dc4c632b08
|
- the third block.
|
2021-11-29 00:53:42 +01:00 |
|
Christoph Oelckers
|
ff29570675
|
- second block.
|
2021-11-29 00:53:42 +01:00 |
|
Christoph Oelckers
|
c3a1e8f46b
|
- targetactor in the first block of useTargetChanger
|
2021-11-29 00:53:42 +01:00 |
|
Christoph Oelckers
|
17bd466801
|
- first pass over useTargetChanger
using 'actor' wherever easily doable.
|
2021-11-29 00:53:42 +01:00 |
|
Christoph Oelckers
|
d59f78a5f0
|
- formatting only
|
2021-11-29 00:53:41 +01:00 |
|
Christoph Oelckers
|
a60617c688
|
- more use* functions.
|
2021-11-29 00:53:41 +01:00 |
|
Christoph Oelckers
|
c54dd079fb
|
- formatting only.
|
2021-11-29 00:53:41 +01:00 |
|
Christoph Oelckers
|
e3b8980ecd
|
- sprite2sectorSlope + useSlopeChanger
|
2021-11-29 00:53:41 +01:00 |
|
Christoph Oelckers
|
b7465ab67b
|
- spriteGetSlope/spriteSetSlope take spritetype pointer arguments.
|
2021-11-29 00:53:41 +01:00 |
|
Christoph Oelckers
|
c32ff483a9
|
- formatting only
|
2021-11-29 00:53:41 +01:00 |
|
Christoph Oelckers
|
ca131f2dcf
|
- fixed a few oversights.
|
2021-11-29 00:53:40 +01:00 |
|
Christoph Oelckers
|
c2f6084988
|
- merged genDudeExtra into DBloodActor.
|
2021-11-29 00:53:40 +01:00 |
|
Christoph Oelckers
|
017bcb056f
|
- useIncDecGen + setDataValueOfObject
|
2021-11-29 00:53:40 +01:00 |
|
Christoph Oelckers
|
ab41ac9e05
|
- formatting only.
|
2021-11-29 00:53:40 +01:00 |
|
Christoph Oelckers
|
239faad4c5
|
- useSoundGen
|
2021-11-29 00:53:39 +01:00 |
|
Christoph Oelckers
|
a8ee9b3969
|
- useUniMissileGen
|
2021-11-29 00:53:39 +01:00 |
|
Christoph Oelckers
|
c65c936d27
|
- useCondition +
|
2021-11-29 00:53:39 +01:00 |
|
Christoph Oelckers
|
24a11b3f2f
|
- txIsRanged and several of its callers.
|
2021-11-29 00:53:39 +01:00 |
|
Christoph Oelckers
|
174783e57b
|
- formatting only
|
2021-11-29 00:53:39 +01:00 |
|
Christoph Oelckers
|
a4f7fabbfa
|
- modernTypeOperateSprite
|
2021-11-29 00:53:39 +01:00 |
|
Christoph Oelckers
|
fe3da5eaab
|
- split off formatting
|
2021-11-29 00:53:38 +01:00 |
|
Christoph Oelckers
|
766999118c
|
- sectorKillSounds + useDudeSpawn
|
2021-11-29 00:53:38 +01:00 |
|
Christoph Oelckers
|
3761424501
|
- the remaining AIFight stuff.
|
2021-11-29 00:53:38 +01:00 |
|
Christoph Oelckers
|
a5471b1079
|
- aiFightDudeIsAffected + aiFightGetDudesForBattle
|
2021-11-29 00:53:38 +01:00 |
|
Christoph Oelckers
|
55716c9409
|
- aiFightGet(Fine)TargetDist
|
2021-11-29 00:53:38 +01:00 |
|
Christoph Oelckers
|
baf4bb0785
|
- formatting only.
|
2021-11-29 00:53:37 +01:00 |
|
Christoph Oelckers
|
57c3571555
|
- several aiFight functions.
|
2021-11-29 00:53:37 +01:00 |
|
Christoph Oelckers
|
ca3d7c9bdf
|
- formatting only
|
2021-11-29 00:53:37 +01:00 |
|
Christoph Oelckers
|
78cbb4ed0a
|
- aiFightGetTargetInRange
|
2021-11-29 00:53:37 +01:00 |
|
Christoph Oelckers
|
a449d97b86
|
- modernTypeTrigger
|
2021-11-29 00:53:37 +01:00 |
|
Christoph Oelckers
|
ea8166871a
|
- formatting only.
|
2021-11-29 00:53:36 +01:00 |
|
Christoph Oelckers
|
43e9e07910
|
- 2 modernType functions.
|
2021-11-29 00:53:36 +01:00 |
|
Christoph Oelckers
|
1ff6dc7c69
|
- useSeqSpawnerGen
|
2021-11-29 00:53:36 +01:00 |
|
Christoph Oelckers
|
c59a6bbb86
|
- clean up some loops
|
2021-11-29 00:53:36 +01:00 |
|
Christoph Oelckers
|
9714febaab
|
- eliminated the actPostSprite wrapper with an index parameter.
|
2021-11-29 00:53:36 +01:00 |
|
Christoph Oelckers
|
e0f1948ccc
|
- wrapped all setsprite calls in Blood and adapted a few leftover uses of the index version of actPostSprite.
|
2021-11-29 00:53:35 +01:00 |
|
Christoph Oelckers
|
5cda9d0858
|
- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
|
2021-11-29 00:53:35 +01:00 |
|
Christoph Oelckers
|
b54d3f3567
|
- useSpriteDamager + damageSprite
|
2021-11-29 00:53:35 +01:00 |
|
Christoph Oelckers
|
1689efe698
|
- useEffectGen + useSectorWindGen
|
2021-11-29 00:53:35 +01:00 |
|
Christoph Oelckers
|
1847b905ba
|
- useTeleportTarget
|
2021-11-29 00:53:35 +01:00 |
|
Christoph Oelckers
|
f21dc51207
|
- usePropertiesChanger
|
2021-11-29 00:53:34 +01:00 |
|
Christoph Oelckers
|
cd98e940aa
|
- useObjResizer
|
2021-11-29 00:53:34 +01:00 |
|
Christoph Oelckers
|
63ae861765
|
- DropVoodooCb
|
2021-11-29 00:53:34 +01:00 |
|
Christoph Oelckers
|
be9e423d7c
|
- trPlayer* functions.
|
2021-11-29 00:53:34 +01:00 |
|
Christoph Oelckers
|
470f82bc26
|
- Blood: fixed loading of actors with extended AI states.
|
2021-11-29 00:51:35 +01:00 |
|