- minor cleanup.

This commit is contained in:
Christoph Oelckers 2021-09-05 19:14:31 +02:00
parent e11f118d3c
commit 5c1b2bee37

View file

@ -7909,9 +7909,6 @@ void aiPatrolStop(spritetype* pSprite, int target, bool alarm)
void aiPatrolRandGoalAng(DBloodActor* actor)
{
auto pXSprite = &actor->x();
auto pSprite = &actor->s();
int goal = kAng90;
if (Chance(0x4000))
goal = kAng120;
@ -7922,7 +7919,7 @@ void aiPatrolRandGoalAng(DBloodActor* actor)
if (Chance(0x8000))
goal = -goal;
pXSprite->goalAng = (pSprite->ang + goal) & 2047;
actor->x().goalAng = (actor->s().ang + goal) & 2047;
}
//---------------------------------------------------------------------------
@ -7952,8 +7949,9 @@ void aiPatrolMove(DBloodActor* actor)
{
auto pXSprite = &actor->x();
auto pSprite = &actor->s();
auto targetactor = actor->GetTarget();
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax) || !spriRangeIsFine(pXSprite->target_i))
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax) || !targetactor)
return;
@ -7964,8 +7962,8 @@ void aiPatrolMove(DBloodActor* actor)
case kDudeCultistTommyProne: dudeIdx = kDudeCultistTommy - kDudeBase; break;
}
spritetype* pTarget = &sprite[pXSprite->target_i];
XSPRITE* pXTarget = &xsprite[pTarget->extra];
spritetype* pTarget = &targetactor->s();
XSPRITE* pXTarget = &targetactor->x();
DUDEINFO* pDudeInfo = &dudeInfo[dudeIdx];
const DUDEINFO_EXTRA* pExtra = &gDudeInfoExtra[dudeIdx];
@ -7998,9 +7996,9 @@ void aiPatrolMove(DBloodActor* actor)
return;
}
if (gSpriteHit[pSprite->extra].hit.type == kHitSprite)
if (actor->hit().hit.type == kHitSprite)
{
auto hitactor = gSpriteHit[pSprite->extra].hit.actor;
auto hitactor = actor->hit().hit.actor;
hitactor->x().dodgeDir = -1;
pXSprite->dodgeDir = 1;
aiMoveDodge(hitactor);
@ -8008,13 +8006,13 @@ void aiPatrolMove(DBloodActor* actor)
else
{
int frontSpeed = aiPatrolGetVelocity(pDudeInfo->frontSpeed, pXTarget->busyTime);
xvel[pSprite->index] += MulScale(frontSpeed, Cos(pSprite->ang), 30);
yvel[pSprite->index] += MulScale(frontSpeed, Sin(pSprite->ang), 30);
actor->xvel() += MulScale(frontSpeed, Cos(pSprite->ang), 30);
actor->yvel() += MulScale(frontSpeed, Sin(pSprite->ang), 30);
}
vel = MulScale(vel, approxDist(dx, dy) << 6, 16);
xvel[pSprite->index] = ClipRange(xvel[pSprite->index], -vel, vel);
yvel[pSprite->index] = ClipRange(yvel[pSprite->index], -vel, vel);
actor->xvel() = ClipRange(actor->xvel(), -vel, vel);
actor->yvel() = ClipRange(actor->yvel(), -vel, vel);
return;
}