Commit graph

186 commits

Author SHA1 Message Date
terminx
cad5a5b8c5 Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:53 +00:00
terminx
8f7e842beb After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.
git-svn-id: https://svn.eduke32.com/eduke32@7271 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:43 +00:00
terminx
d2f16606c5 Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.
git-svn-id: https://svn.eduke32.com/eduke32@7268 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:27 +00:00
terminx
cf95da82e9 Implement individual opcodes for all the gamevar if checks and the functions that do math on vars
git-svn-id: https://svn.eduke32.com/eduke32@7266 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:16 +00:00
terminx
ace77922b1 Global var opcodes for common conditional statements. Decent performance gain!
git-svn-id: https://svn.eduke32.com/eduke32@7265 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:10 +00:00
terminx
dbdf662790 Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.
git-svn-id: https://svn.eduke32.com/eduke32@7263 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:00 +00:00
terminx
702d30f2b5 Replace pointer with reference in VM_Execute()
git-svn-id: https://svn.eduke32.com/eduke32@7262 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:54 +00:00
terminx
72d80890e2 CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.
git-svn-id: https://svn.eduke32.com/eduke32@7261 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:49 +00:00
terminx
0bbde29c85 Use reference to clean up CON_QSPRINTF
git-svn-id: https://svn.eduke32.com/eduke32@7260 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:44 +00:00
terminx
76edec81ac CON cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7259 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:39 +00:00
terminx
6696cb0036 This just shuffles some things around and these aren't (or shouldn't be) functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7257 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:29 +00:00
terminx
b9fa88b5ed This was worth a couple fps in classic mode for me with particularly heavy CON scripts
git-svn-id: https://svn.eduke32.com/eduke32@7244 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:21 +00:00
terminx
1c83bd0a01 Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
git-svn-id: https://svn.eduke32.com/eduke32@7239 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 19:03:40 +00:00
terminx
67a3ffd44b Small cleanup in gameexec
git-svn-id: https://svn.eduke32.com/eduke32@7230 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:10 +00:00
terminx
54bc64ea10 EDUKE32_STANDALONE guard some more Duke3D-specific behavior
git-svn-id: https://svn.eduke32.com/eduke32@7227 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:55 +00:00
terminx
0d652ae063 Switch VM_EventCommon to use references
git-svn-id: https://svn.eduke32.com/eduke32@7205 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:44 +00:00
terminx
a7a1ada83d Tiny cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7202 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:27 +00:00
terminx
32057d2e19 Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()
git-svn-id: https://svn.eduke32.com/eduke32@7201 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:21 +00:00
terminx
893bcbd603 Direct access for the actor structs
git-svn-id: https://svn.eduke32.com/eduke32@7198 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:04 +00:00
terminx
34c6fcc69f gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs
git-svn-id: https://svn.eduke32.com/eduke32@7197 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:57 +00:00
terminx
2c3ba0fdb6 Clean up VM array handling with references
git-svn-id: https://svn.eduke32.com/eduke32@7196 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:51 +00:00
terminx
7540f590f1 Refine CON VM error handling behavior.
Old behavior: when an operation failed, execution attempted to continue from the next command as if nothing had happened. This behavior was poorly defined and often had unintended consequences; e.g a "random" sprite being operated on because an operation that was supposed to place a sprite id in a gamevar failed, and the previous value was taken as a sprite id instead.

New behavior: execution of the state/actor/event halts. Failure of a particular actor is more immediately obvious and unwanted trampling on other parts of the game state does not occur.

git-svn-id: https://svn.eduke32.com/eduke32@7195 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:45 +00:00
terminx
eb546f111e WIP: direct CON read/write access to structure members via pointer and offset instead of translation function. This is only enabled for wall and sector structure members in this commit.
git-svn-id: https://svn.eduke32.com/eduke32@7194 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:39 +00:00
terminx
e513e1ceae Cleanup includes
git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
949feae240 Introduce some more meaningful function names and structure to the code touched in the last commit
git-svn-id: https://svn.eduke32.com/eduke32@7172 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:57 +00:00
terminx
86496a8126 CON structure member access readability cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7169 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:38 +00:00
hendricks266
696ddec8a8 Fix a big fail in my implementation of CON_DIVR and CON_DIVRU.
git-svn-id: https://svn.eduke32.com/eduke32@7137 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-29 06:34:19 +00:00
terminx
ad7d61baa1 Use range-based loops for simplicity
git-svn-id: https://svn.eduke32.com/eduke32@7130 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:40 +00:00
terminx
82fcd89ed5 Add debug_break() to default case in VM_Execute()
git-svn-id: https://svn.eduke32.com/eduke32@7087 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:44 +00:00
terminx
9613bbac33 Use std::min and std::max instead of min and max macros.
git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
b50b1ad198 Fix huge bug in CON_COPY
git-svn-id: https://svn.eduke32.com/eduke32@7060 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:06 +00:00
terminx
489ed5b803 Fix false positive buffer overflow report in PVS-Studio
git-svn-id: https://svn.eduke32.com/eduke32@7014 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:15 +00:00
terminx
0757a6570b Replace spritenum check with ptr check in VM_ScriptInfo()
git-svn-id: https://svn.eduke32.com/eduke32@7005 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:33 +00:00
terminx
a919fecdbb Don't play DUKE_GOTHEALTHATLOW sound in standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6966 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:00 +00:00
terminx
0dd623a7fe Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
hendricks266
5629f4f433 Manually rebasing my r6899 over the formatting atrocity in r6895 broke my work.
git-svn-id: https://svn.eduke32.com/eduke32@6903 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 06:01:53 +00:00
hendricks266
48f86ce594 CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266
a442c4f7bf CON: Remix resizearray in the following ways:
Make only one allocation instead of two.
Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN.
Clear the expanded part of grown arrays using correct counts for non-int32 sizes.
Support resizing an array to 0 to free it.

git-svn-id: https://svn.eduke32.com/eduke32@6900 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:12 +00:00
hendricks266
cb86c86ee1 CON: Implement the copy command for GAMEARRAY_BOOLEAN.
git-svn-id: https://svn.eduke32.com/eduke32@6899 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:09 +00:00
hendricks266
064ff3a403 CON: Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.
git-svn-id: https://svn.eduke32.com/eduke32@6898 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:03 +00:00
terminx
d2e4823feb Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.
git-svn-id: https://svn.eduke32.com/eduke32@6895 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:44 +00:00
terminx
87d19d5cde More function name shit
git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx
19c43b84b3 Function names
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
1fd209444f Continuing the quest for clearer function names
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f Engine function name cleanup round 2
git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
hendricks266
6eeb14a12f CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6824 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:59 +00:00
hendricks266
d41f233045 CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.
git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:54 +00:00
terminx
260fb278d9 EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
git-svn-id: https://svn.eduke32.com/eduke32@6818 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:12 +00:00
terminx
d10dcd971c More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
git-svn-id: https://svn.eduke32.com/eduke32@6799 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:48 +00:00
hendricks266
084d363364 Replace individual developer email addresses in error messages
git-svn-id: https://svn.eduke32.com/eduke32@6778 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:36 +00:00
hendricks266
ed38f0a75d CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6766 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 01:19:27 +00:00
hendricks266
1460dec6d8 In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing
git-svn-id: https://svn.eduke32.com/eduke32@6761 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-11 03:47:11 +00:00
terminx
a22394db8d Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
git-svn-id: https://svn.eduke32.com/eduke32@6736 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 00:29:41 +00:00
terminx
ee37c04623 Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:02:03 +00:00
terminx
3b6bb3b7a3 Fix up CON to work with Q16.16 values
git-svn-id: https://svn.eduke32.com/eduke32@6727 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:31 +00:00
terminx
a76750df55 Q16.16 for player angle, too
git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx
4d8bb170a3 Use Q16.16 fixed point for player horiz
git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
hendricks266
9878d0c322 Revise the userdef code to accept multiple values.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6705 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:19:55 +00:00
hendricks266
92091a4425 CON: Change OSD_Printf to initprintf for addlog and addlogvar
git-svn-id: https://svn.eduke32.com/eduke32@6681 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:28 +00:00
hendricks266
26749bf881 CON: Add resetplayerflag 4, which always loads if possible
git-svn-id: https://svn.eduke32.com/eduke32@6677 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:13 +00:00
hendricks266
8ddcef89fc Fix FPS limiter in EVENT_SCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@6648 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-12 02:32:39 +00:00
hendricks266
210f3e54ff Apply the FPS limiter to EVENT_SCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@6641 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-10 22:58:34 +00:00
hendricks266
f228b68736 CON: Add if statements if(var(var)){a,b}(e).
Inspired by x86 assembly, these stand for "above" and "below", and perform unsigned versions of greater-than and less-than, respectively.

Useful for testing array bounds.

git-svn-id: https://svn.eduke32.com/eduke32@6640 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:48 +00:00
terminx
cd02a9223e Use enum
git-svn-id: https://svn.eduke32.com/eduke32@6636 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:35 +00:00
terminx
d9a5b4aa13 Restore previous behavior of "allsprites" iterator for CON_FOR and add "allspritesbystat" and "allspritesbysect"
git-svn-id: https://svn.eduke32.com/eduke32@6635 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:31 +00:00
hendricks266
b497a6cbde CON: Add STR_USERMAPFILENAME for qgetsysstr.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6629 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 01:03:50 +00:00
hendricks266
d41a013a57 CON: Add commands "swaptrackslot" and "preloadtrackslotforswap"
git-svn-id: https://svn.eduke32.com/eduke32@6623 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:04 +00:00
hendricks266
969c9b77d6 Turn get/setmusicposition into no-ops.
People were using these commands in spite of my explicit instructions not to.

Now that music track is saved properly, no one has any excuse to continue using these.

git-svn-id: https://svn.eduke32.com/eduke32@6621 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:55 +00:00
hendricks266
d792054ce2 Refactor all calls to S_PlayMusic.
This allows as much of the control flow as possible to fail gracefully without interruping currently playing music.

git-svn-id: https://svn.eduke32.com/eduke32@6619 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:43 +00:00
hendricks266
e1e5e338dc New commands: "divr", "divru", "divrd"
divr <dividend> <divisor>

Divide gamevar <dividend> by <divisor> and round (aka round to nearest) the result. A result of 0.5 will equal 1.

divru <dividend> <divisor>

Divide gamevar <dividend> by <divisor> and round up (aka round away from zero) the result.

Additionally "divrd" can be used to round down (aka round toward zero), which is equivalent to the current div command as tested on x86, ARM, and PowerPC.

Note that "shiftr" rounds up negative values.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6611 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:04 +00:00
hendricks266
1cbf5e36e1 New command "qstrcmp"
qstrcmp <quote1> <quote2> <var>

Compare two quotes. <var> returns zero if they are identical, -1 if the first quote comes first in alphabetical order, 1 if it comes later.

Note that the lexicographical order is rudimentary, for example "Player 2" is considered greater than "Player 10".

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6609 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:13:55 +00:00
hendricks266
b3fd642bf4 Replace "INT16_32768" macro with unsigned literal "32768u".
git-svn-id: https://svn.eduke32.com/eduke32@6600 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:34 +00:00
hendricks266
214109b506 Revert the parts of r3159 corresponding to redefining lotag and hitag as unsigned, so that they are once again signed.
Any issues in Duke's code relating to misunderstanding these types are now restricted to Duke itself rather than changing the engine and potentially introducing new issues in all Build games.

git-svn-id: https://svn.eduke32.com/eduke32@6581 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-15 23:13:50 +00:00
terminx
0ece42110c Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(
git-svn-id: https://svn.eduke32.com/eduke32@6576 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-29 19:27:11 +00:00
terminx
7291688875 Use native_t instead of bssize_t in gameexec.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6575 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-29 19:27:04 +00:00
terminx
fcfac7c1d9 Fix issues with CON_FOR
git-svn-id: https://svn.eduke32.com/eduke32@6574 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-29 02:32:12 +00:00
hendricks266
d9b0479343 ZDoom-style saves
git-svn-id: https://svn.eduke32.com/eduke32@6569 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-18 11:24:53 +00:00
terminx
948fe80304 Fix undefined behavior in gameexec.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6542 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-09 02:56:05 +00:00
terminx
de5f16b1c5 Fix events added in recent commits
git-svn-id: https://svn.eduke32.com/eduke32@6537 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-02 09:24:55 +00:00
hendricks266
74908b1def CON: Add screenpal command.
screenpal <r> <g> <b> <a>

Similar to palfrom, but works on screen events. Values range from 0 to 255.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6509 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:14 +00:00
hendricks266
f6678b336a CON: Add command "startscreen" and corresponding EVENT_SCREEN.
Use startscreen to take control away from the game and display content with rotatesprite.

RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6508 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:11 +00:00
hendricks266
38df0b7e82 CON: Add "actorsound" command.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6504 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:58 +00:00
hendricks266
bad61e3934 Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.
git-svn-id: https://svn.eduke32.com/eduke32@6503 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:54 +00:00
terminx
c52e003e2a Fix issue with arrays, saved map states, and savegames
git-svn-id: https://svn.eduke32.com/eduke32@6492 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:25 +00:00
hendricks266
d6682d58d3 Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
Fixes printing of incorrect keywords, reported by Trooper Dan.

git-svn-id: https://svn.eduke32.com/eduke32@6485 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:34 +00:00
hendricks266
b3455b7b4d Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().
git-svn-id: https://svn.eduke32.com/eduke32@6484 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:30 +00:00
hendricks266
95d93f770e Eliminate the force-disabling of glprojectionhacks during showview.
Please notify me if this change negatively affects your code.

git-svn-id: https://svn.eduke32.com/eduke32@6473 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:17 +00:00
terminx
938d444b35 This should fix the scrambled log output when the game crashes while executing a CON script somewhere
git-svn-id: https://svn.eduke32.com/eduke32@6460 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-04 22:30:53 +00:00
hendricks266
11ce89d294 Fix randomseed in multiplayer.
Merged from private network branch.

Patch by [IFOC]75, prepared by Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6454 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:28 +00:00
terminx
98cd4a5c6c Use tokenmap_t struct to define all CON keywords
git-svn-id: https://svn.eduke32.com/eduke32@6432 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-27 10:20:23 +00:00
hendricks266
af679d2ca8 CON: Call I_ClearAllInput before Anim_Play when executing startcutscene.
git-svn-id: https://svn.eduke32.com/eduke32@6428 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-06 13:45:05 +00:00
hendricks266
df70cbbbeb CON: Add "stopallmusic" command.
git-svn-id: https://svn.eduke32.com/eduke32@6427 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-06 13:45:02 +00:00
hendricks266
c750f8262a Partial build fix for Lunatic.
git-svn-id: https://svn.eduke32.com/eduke32@6426 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-06 13:44:59 +00:00
hendricks266
cbb18f5c70 CON: Add starttrackslot <volume> <level>
Clobbering ud.volume_number is a hack no one should need to use any more.

Only this command supports specifying -1 for volume to access the main menu, briefing, etc themes.

git-svn-id: https://svn.eduke32.com/eduke32@6414 1a8010ca-5511-0410-912e-c29ae57300e0
2017-08-01 09:48:59 +00:00
hendricks266
bb13b0db85 CON: Fix checkavailweapon command.
git-svn-id: https://svn.eduke32.com/eduke32@6408 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-30 21:23:51 +00:00
hendricks266
0f54975751 Yet another round of trailing whitespace.
git-svn-id: https://svn.eduke32.com/eduke32@6400 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-29 20:39:46 +00:00
hendricks266
32ed49e5c5 Slightly change readarrayfromfile so that attempting to read arrays of a size that does not evenly divide into the requested type rounds up instead of down and zero-pads the difference.
This should help hackish persuits such as reading map files through this command.

git-svn-id: https://svn.eduke32.com/eduke32@6394 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:38 +00:00
hendricks266
201ee80f87 Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
git-svn-id: https://svn.eduke32.com/eduke32@6393 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:35 +00:00
hendricks266
6e7daf6d1b Introduce GAMEARRAY_SIZE_MASK.
git-svn-id: https://svn.eduke32.com/eduke32@6392 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:31 +00:00
hendricks266
b01b25bc93 Revise part of r6385 for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@6391 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-28 08:27:28 +00:00