Christoph Oelckers
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c762fd31dc
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- trailingsmoke
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2021-11-21 16:10:14 +01:00 |
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Christoph Oelckers
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49cbba8355
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- replaced more than half of the remaining newstatus calls that already had actors available.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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f6da8fd754
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- replaced the remaining full loops over the sprite array with iterators.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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a418d8b53e
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- replaced some full loops over the sprite array with iterators.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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a0b13ce785
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- removed sprite[i] references in AI code.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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c3cbaa91ce
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- removed unneeded GetSpriteIndex calls.
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2021-11-21 16:04:32 +01:00 |
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Christoph Oelckers
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2193597c3e
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- handle all newstatus calls in AI code.
Again done by search/replace.
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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abd19f4e1d
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- use actors in the AIState interface.
This was a massive cppy/paste operation that only changed function headers and a few internal calls.
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2021-11-21 16:04:31 +01:00 |
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Mitch Richters
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1b487c1b05
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- WH: Fix bad whitespace in input.cpp and add a dead player check to unsynchronised mouse input.
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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959405ecb0
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- operatesprite cleanup
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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1e27f067ad
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- prepareboard cleanup
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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a33c655033
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- replaced changespritestat with ChangeActorStat in animateobjs.
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2021-11-21 16:04:31 +01:00 |
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Christoph Oelckers
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c62dff2606
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- replaced changespritestat with ChangeActorStat in newstatus.
Like before, just one search / replace for all of this.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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a789fe97af
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- handled all sector iterators.
Again mostly cppy/paste.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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0bd0477352
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- replaced all simple sector iterators.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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d63f5046ec
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- sprite[] in animateobjs.
Search/Replace only.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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847877d6de
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- the remaining StatIterators.
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2021-11-21 16:04:30 +01:00 |
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Christoph Oelckers
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2a72a5860e
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- Iterators in animateobjs.
Again mainly Copy/Paste.
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2021-11-21 16:04:29 +01:00 |
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Mitch Richters
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9343767fa2
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- WH: Use full precision horizon adjustment code inside processinput() .
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2021-11-21 16:04:29 +01:00 |
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Mitch Richters
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113e019821
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- WH: Fix bad check in dead player horizon code.
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2021-11-21 16:04:29 +01:00 |
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Christoph Oelckers
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3caf334ed5
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- replaced the iterators in aiProcess.
Copy/Paste work.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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ee53d1003a
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- WHActor added.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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f7a21870a1
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- initplayersprite: final sprite[] replacement in this first pass.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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dc2f8ed84b
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- chunksofmeat function.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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c50c8bde97
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- 3 spawn functions.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
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bb736286c3
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- icecubes, damageactor.
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
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46b45b6a4d
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- explosion2, trailingsmoke
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
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4af9d43a28
|
- makeafire, explosion
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
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67ad939542
|
- newstatus
Despite the size this was a single search & replace in one function...
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
|
838f18e7b9
|
- prepareboard
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
|
f70b8e88f1
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- makesparks
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2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
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930506c283
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- bats, warpfxsprite.
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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9060f423d1
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- makeasplash, makemonstersplash.
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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7fed546ee7
|
- animateobjs BROKENVASE, FX.
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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3efe10e9c3
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- animateobjs BLOOD, DEVILFIRE, DRIP, SMOKE, EXPLO
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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27315f667b
|
- animateobjs CHUNKOMEAT, CHUNKOWALL
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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2393fe6fc6
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- animateobjs JAVLIN loop
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2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
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88842d8e96
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- animateobjs "new missile code"
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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95b4c60e44
|
- animateobjs PUSH, DORMANT, ACTIVE
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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c1ef05b7a0
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- animateobjs FALL, SHOVE
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
|
602a92fbfa
|
- animateobjs MASPLASH, SHATTER, FIRE
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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f44465f1a9
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- animateobjs LIFT UP / DN
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
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b5704131eb
|
- animateobjs FLOCK block
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2021-11-21 16:04:13 +01:00 |
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Christoph Oelckers
|
81bd4f14ae
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- animateobjs first part.
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
|
6ebb2d7601
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- swingdacrunch
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
|
7391537aad
|
- the final spawns in shootgun
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
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fd3e63b43c
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- yet again3 spawns in shootgun
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
|
60c69cf115
|
- 3 more spawns in shootgun
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2021-11-21 16:04:12 +01:00 |
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Christoph Oelckers
|
79fb028c62
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- first 3 spawns in shootgun
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2021-11-21 16:03:40 +01:00 |
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Christoph Oelckers
|
1e3c1fe79d
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- hitinfo stuff in shootgun
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2021-11-21 11:58:19 +01:00 |
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