Christoph Oelckers
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db0ce36143
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- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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139969d017
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- FindSector variants with vectors
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
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209867e036
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- cleaned out some unnecessary inlines.
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
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4db457f3b0
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- stuff in animatesprite.cpp
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2022-10-09 08:21:53 +02:00 |
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Christoph Oelckers
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64391c52f9
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- large batch of set_int_pos, minus Exhumed
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2022-10-05 17:33:01 +02:00 |
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Mitchell Richters
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02dfe2cb62
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- Repair interpolation issues following change of sprite angles from integer to DAngle types.
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2022-10-05 00:36:30 +02:00 |
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Christoph Oelckers
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02ce593f06
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-removed leftover binangles in Blood's animatesprites.cpp
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2022-10-05 00:36:28 +02:00 |
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Mitchell Richters
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d3022947eb
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- Replace use of binangle in gi->processSprites() with DAngle object.
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2022-10-05 00:36:24 +02:00 |
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Christoph Oelckers
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c2f4fa8bb5
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- more angles
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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a860a21bde
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- use floats in viewInsertTSprite
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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b327f7f03a
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- some simple replacements.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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6816e32d23
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- call float 'interpolated' functions for setting tsprite's pos.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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5df4caa82f
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- renamed interpolate functions as preparation for floatifying opos.
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2022-10-02 20:46:56 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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c15aeec9f7
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- late __int_pos additions
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2022-08-26 19:53:11 +02:00 |
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Christoph Oelckers
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8ccaa0ab8c
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- more tsprite position stuff
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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810e722e5e
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- tspritetype::pos access wrappers, part 2.
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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dc94dedc6b
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- renaming spritetype::pos
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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0f8bf5f743
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- Blood: replaced the remaining spr.pos with int_pos()
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2022-08-26 19:53:04 +02:00 |
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Christoph Oelckers
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4d423004e9
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- unlimited the displayable sprites.
Now with Polymost gone this can finally be done properly.
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2022-08-07 10:25:15 +02:00 |
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Christoph Oelckers
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4f2170655c
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- animateoffs cleanup and consolidation
This was rewritten based on specs alone - it still doesn’t look that different due to its simplicity.
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2022-08-05 23:32:16 +02:00 |
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Christoph Oelckers
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291726cc55
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
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Christoph Oelckers
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aab13addb7
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-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
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2022-05-24 00:30:41 +02:00 |
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Christoph Oelckers
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84bafe6d02
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- manual merge of latest nnext update.
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2022-05-11 08:31:58 +02:00 |
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Christoph Oelckers
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c6f799dfff
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- shadow positioning improvements from NBlood
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2022-05-06 00:22:39 +02:00 |
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Christoph Oelckers
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04a380ce14
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- added script exports for DCoreActor's member variables.
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2022-01-24 00:24:46 +01:00 |
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Christoph Oelckers
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e892de21ec
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- preparations for unlimited tsprites.
Right now it is a no-op because Polymost cannot deal with this properly.
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2022-01-11 00:12:32 +01:00 |
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Christoph Oelckers
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a9b162b8e9
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- moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
cstat2 should only hold flags for game-side sprites.
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2021-12-30 19:00:35 +01:00 |
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Christoph Oelckers
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7f62df517d
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- moved all interpolate* methods from spritetypebase to DCoreActor.
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
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2021-12-30 17:32:31 +01:00 |
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Christoph Oelckers
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6c381d4392
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- removed sector() method from low level sprite type.
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2021-12-30 16:58:48 +01:00 |
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Christoph Oelckers
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f0b7fe4add
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- use setsector from DCoreActor.
Also did a bit of cleanup
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2021-12-30 16:36:04 +01:00 |
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Christoph Oelckers
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69283bfb0c
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
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Christoph Oelckers
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032c597fa5
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- renamed shadowing variables in Blood.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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b7ee813712
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- global search & replace for many uses of PLAYER's pSprite pointer.
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2021-12-30 09:57:17 +01:00 |
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Christoph Oelckers
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91214b5350
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- xsprite in animatesprite.cpp.
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2021-12-30 09:57:16 +01:00 |
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Christoph Oelckers
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09634c4993
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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d0143db8fe
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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092cb1e5a3
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- second set of Blood flags.
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2021-12-30 09:56:50 +01:00 |
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Christoph Oelckers
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8e0b9f7ce6
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- some automatic, some manual sprite flag replacements
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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ace01d02bc
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- alignment flags and a few leftovers.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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c5ae454207
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- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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5b65e214e0
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- global search & replace of the more frequent sprite flag patterns.
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2021-12-30 09:56:48 +01:00 |
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