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- use floats in viewInsertTSprite
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parent
06b8a9139e
commit
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1 changed files with 8 additions and 8 deletions
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@ -41,7 +41,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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static fixed_t gCameraAng;
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static binangle gCameraAng;
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int dword_172CE0[16][3];
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//---------------------------------------------------------------------------
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@ -96,16 +96,16 @@ tspritetype* viewInsertTSprite(tspriteArray& tsprites, sectortype* pSector, int
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pTSprite->statnum = nStatnum;
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pTSprite->sectp = pSector;
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vec3_t pos = { 0,0,0 };
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DVector3 pos = { 0,0,0 };
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if (parentTSprite)
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{
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pos = parentTSprite->int_pos();
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pos = parentTSprite->pos;
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pTSprite->ownerActor = parentTSprite->ownerActor;
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pTSprite->ang = parentTSprite->ang;
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}
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pos.X += Cos(gCameraAng) >> 25;
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pos.Y += Sin(gCameraAng) >> 25;
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pTSprite->set_int_pos(pos);
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pos.X += gCameraAng.fcos() * 2;
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pos.Y += gCameraAng.fsin() * 2;
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pTSprite->pos = pos;
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return pTSprite;
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}
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@ -546,7 +546,7 @@ static void viewApplyDefaultPal(tspritetype* pTSprite, sectortype const* pSector
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//
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//---------------------------------------------------------------------------
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void viewProcessSprites(tspriteArray& tsprites, int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t smoothratio)
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void viewProcessSprites(tspriteArray& tsprites, int32_t cX, int32_t cY, int32_t cZ, binangle cA, int32_t smoothratio)
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{
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int nViewSprites = tsprites.Size();
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// shift before interpolating to increase precision.
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@ -1018,7 +1018,7 @@ void viewProcessSprites(tspriteArray& tsprites, int32_t cX, int32_t cY, int32_t
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void GameInterface::processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, binangle viewang, double smoothRatio)
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{
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viewProcessSprites(tsprites, viewx, viewy, viewz, viewang.asbuild(), int(smoothRatio));
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viewProcessSprites(tsprites, viewx, viewy, viewz, viewang, int(smoothRatio));
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}
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int display_mirror;
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