Christoph Oelckers
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185b795481
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- renamed variables in alterang.
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2020-11-01 10:45:09 +01:00 |
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Christoph Oelckers
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85ea1df76a
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- alterang
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2020-11-01 10:44:16 +01:00 |
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Christoph Oelckers
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31e5023004
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- dodge, furthestcanseepoint, furthestangle.
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2020-11-01 10:41:25 +01:00 |
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Christoph Oelckers
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4e675ea322
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- makeitfall
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2020-11-01 10:41:24 +01:00 |
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Christoph Oelckers
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291edcdab8
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- getglobalz
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2020-11-01 10:41:16 +01:00 |
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Christoph Oelckers
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8f75a58343
|
- shared SE31 code.
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2020-11-01 10:31:41 +01:00 |
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Christoph Oelckers
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21fb3fb7bb
|
- shared SE25 code.
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2020-11-01 10:27:54 +01:00 |
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Christoph Oelckers
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00f5a08390
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- shared SE24 code.
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2020-11-01 10:27:41 +01:00 |
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Christoph Oelckers
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02813802d4
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- the 5 remaining shared SE handlers.
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2020-11-01 10:12:27 +01:00 |
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Christoph Oelckers
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769bc3bd22
|
- handle_se20-26.
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2020-11-01 10:02:58 +01:00 |
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Christoph Oelckers
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5d837176de
|
- handle_se18+19
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2020-11-01 09:58:39 +01:00 |
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Christoph Oelckers
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5b096ea35e
|
- handle_se15-17.
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2020-11-01 09:53:50 +01:00 |
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Christoph Oelckers
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33377e1810
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- renamed a few things.
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2020-11-01 09:45:37 +01:00 |
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Christoph Oelckers
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b585192721
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- handle_se11-13.
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2020-11-01 09:37:41 +01:00 |
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Christoph Oelckers
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83a9d99bd9
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- use symbolic constants in spawneffectors.
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2020-11-01 09:00:16 +01:00 |
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Christoph Oelckers
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45905b9137
|
- handle_se05, 08, 10.
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2020-11-01 08:51:13 +01:00 |
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Christoph Oelckers
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2edc7168ca
|
- handle SE02-SE04.
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2020-11-01 08:43:24 +01:00 |
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Christoph Oelckers
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3e62550489
|
- consolidated gutsdir functions by making the spawn offset for Duke's commander an actor property.
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2020-11-01 08:23:03 +01:00 |
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Christoph Oelckers
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80aab4b5f7
|
- handle_se30.
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2020-11-01 08:22:47 +01:00 |
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Christoph Oelckers
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a6468970c6
|
- renamed some variables.
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2020-11-01 08:14:40 +01:00 |
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Christoph Oelckers
|
2dd2ba1469
|
- handle_SE14 function signature and recordoldspritepos
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2020-11-01 08:13:29 +01:00 |
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Christoph Oelckers
|
d2b4cf6770
|
- reformatting
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2020-11-01 08:03:07 +01:00 |
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Christoph Oelckers
|
1b6161d472
|
- SE14 part 4
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2020-11-01 08:00:43 +01:00 |
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Christoph Oelckers
|
1cffc76c4e
|
- SE14 part 3
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2020-11-01 08:00:03 +01:00 |
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Christoph Oelckers
|
92f95ea195
|
- SE14 part 2
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2020-11-01 07:56:49 +01:00 |
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Christoph Oelckers
|
e13b61f496
|
- SE14 part 1
Doing this in smaller chunks because this function requires quite extensive adjustments.
|
2020-11-01 07:51:50 +01:00 |
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Christoph Oelckers
|
1ce2600a43
|
- SE 0 and 1 handlers.
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2020-11-01 07:36:49 +01:00 |
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Christoph Oelckers
|
a37cfe2913
|
- renamed variables in handle_se00.
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2020-11-01 07:28:49 +01:00 |
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Christoph Oelckers
|
e9d6fb2bb5
|
- jibs, bloodpool, shell, glasspieces and scrap.
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2020-11-01 07:27:15 +01:00 |
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Christoph Oelckers
|
6cbe74e115
|
- forcesphere, watersplash2, frameeffect and money.
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2020-11-01 07:24:00 +01:00 |
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Christoph Oelckers
|
6e1d3a025a
|
- ooz, reactor and camera.
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2020-11-01 07:23:27 +01:00 |
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Christoph Oelckers
|
876b6d5081
|
- forcesphere and recon.
|
2020-11-01 07:20:17 +01:00 |
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Christoph Oelckers
|
d0e12586ba
|
- added a higher level interface tp clipmove that unmangles its return.
|
2020-11-01 07:16:44 +01:00 |
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Christoph Oelckers
|
3d16d9f44a
|
- respawnmarker, rat and queball.
|
2020-11-01 07:15:57 +01:00 |
|
Christoph Oelckers
|
6257ebc30c
|
- bounce, movetongue and rpgexplode.
|
2020-11-01 07:11:49 +01:00 |
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Christoph Oelckers
|
e001b3117f
|
- movetouchplate, moveooz, movecanwithsomething.
# Conflicts:
# source/games/duke/src/funct.h
|
2020-11-01 07:07:59 +01:00 |
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Christoph Oelckers
|
b7f26c064d
|
- 3 smaller functions.
|
2020-11-01 06:54:14 +01:00 |
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Christoph Oelckers
|
c42ff35dc5
|
- hitradius
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
|
2020-10-31 13:24:31 +01:00 |
|
Christoph Oelckers
|
7dbe9d4bfb
|
- renaming in hitradius
|
2020-10-31 13:24:30 +01:00 |
|
Christoph Oelckers
|
81717b54ee
|
- detonate and movemasterswitch.
# Conflicts:
# source/games/duke/src/actors.cpp
|
2020-10-31 13:24:30 +01:00 |
|
Christoph Oelckers
|
89d750c94f
|
- renaming in movemasterswitch and detonate.
|
2020-10-31 13:24:30 +01:00 |
|
Christoph Oelckers
|
38e0ac1e3f
|
- movefountain and moveflammable.
# Conflicts:
# source/games/duke/src/actors.cpp
|
2020-10-31 13:24:30 +01:00 |
|
Christoph Oelckers
|
544078c9ba
|
- moveflammable renaming.
|
2020-10-31 13:24:29 +01:00 |
|
Christoph Oelckers
|
c93b8f3e54
|
- copyright headers added.
|
2020-10-31 13:20:55 +01:00 |
|
Christoph Oelckers
|
30c4a0856e
|
- moved common script files.
|
2020-10-31 13:20:54 +01:00 |
|
Christoph Oelckers
|
7a482c6284
|
- make DHUDFont an object.
|
2020-10-31 13:20:54 +01:00 |
|
Christoph Oelckers
|
7de6528a1f
|
- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
|
2020-10-31 13:20:54 +01:00 |
|
Christoph Oelckers
|
3b7ce26c86
|
- final function moves and renamed hud_scale to hud_scalefactor.
|
2020-10-31 13:20:00 +01:00 |
|
Christoph Oelckers
|
0270dcd5f6
|
- cleaned up leftovers.
|
2020-10-31 13:20:00 +01:00 |
|
Christoph Oelckers
|
37024df405
|
- Status bar draw code is now identical with GZDoom's.
|
2020-10-31 13:20:00 +01:00 |
|