Commit graph

252 commits

Author SHA1 Message Date
Christoph Oelckers
b4dcf8ddcf - exported the remaining Duke enemies. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
0636358b5f - fixes for RR items. 2023-04-07 11:52:53 +02:00
Christoph Oelckers
ef54987a58 - exported WT's Firefly 2023-04-07 11:52:52 +02:00
Christoph Oelckers
4e0dad54a5 - exported all of Duke's pickup items. 2023-04-07 11:51:41 +02:00
Christoph Oelckers
0706a8a5bb - exported LizTrooper and Lizman. 2023-04-02 17:37:30 +02:00
Christoph Oelckers
240b24d771 - exported all females. 2023-04-02 17:34:37 +02:00
Christoph Oelckers
810977f19f - made RR thunder effect also work for Duke.
This mainly meant adding support for random sounds and playing the thunder sound by name instead of by index.
2023-04-02 17:20:06 +02:00
Christoph Oelckers
30d066cee9 - added script exports for Duke's bosses.
This allows removing a few hack checks.
2023-04-02 13:13:45 +02:00
Christoph Oelckers
7f240a0a7a - converted all remaining classes used by PicForName.
This means all functions using this can now pass class pointers directly to the native code.
2023-04-02 13:13:45 +02:00
Christoph Oelckers
c9888ae6cb - exported several RR enemies/animals needed for the UFO spawner. 2023-04-02 13:13:06 +02:00
Christoph Oelckers
9b96f8312a - pig cop converted 2023-04-02 13:13:06 +02:00
Christoph Oelckers
bc50f596e8 - exported two more classes used by PicForName. 2023-04-02 13:10:34 +02:00
Christoph Oelckers
7b4d5eb26d - scriptified SHRINKEREXPLOSION and WATERBUBBLE. 2023-04-02 13:10:26 +02:00
Christoph Oelckers
673ea69d35 - scriptified a few more skeleton items needed by PicforName. 2023-04-02 13:00:13 +02:00
Christoph Oelckers
ccc048136f - exported TOILETWATER, BURNING and EXPLOSION2.
All types needed for cleaning up PicForName
2023-04-02 13:00:13 +02:00
Christoph Oelckers
e0bd038391 - scriptified the native parts of TRANSPORTERSTAR and TRANSPORTERBEAM 2023-04-02 13:00:13 +02:00
Christoph Oelckers
07d87940f2 - completed all of Blood's and Duke's fonts. 2023-02-20 16:52:51 +01:00
Christoph Oelckers
7b05353326 - fixed two swapped characters in SW's BigFont. 2023-02-19 13:01:40 +01:00
Christoph Oelckers
b645929035 - fixed some message mappings. 2023-02-19 13:01:20 +01:00
Christoph Oelckers
565f1ed416 - completed SW's SmallFont. 2023-02-11 10:58:27 +01:00
Christoph Oelckers
6f1c3433ba - completed RR's BigFont. 2023-02-11 10:31:27 +01:00
Christoph Oelckers
c532a63bd4 - completed Nam/WW2GI's BigFont 2023-02-11 10:24:21 +01:00
Christoph Oelckers
7bfae00c7b - completed Nam/WW2GI's BigFont 2023-02-11 10:18:24 +01:00
Christoph Oelckers
8cd4f7f6cf - completed Duke's SmallFont. 2023-02-11 10:05:34 +01:00
Christoph Oelckers
3de194cb6c - completed Latin parts of Duke's 1.5 BigFont. 2023-02-11 09:59:38 +01:00
Christoph Oelckers
35e1e98162 - completed Duke's 1.3 BigFont 2023-02-11 09:55:59 +01:00
Christoph Oelckers
6c77d1c39e - Duke: fixed setup of purely scripted enemies,
Some band-aid is still needed for the time being.
2023-02-09 17:34:59 +01:00
Christoph Oelckers
0d6ffa5863 - completed Blood's SmallFont. 2023-02-04 13:23:43 +01:00
Christoph Oelckers
ef1e3d492c - completed Blood's BigFont. 2023-02-04 12:23:59 +01:00
Christoph Oelckers
0db441accb - scriptified the native parts of the powder keg.
This was the last remaining actor with its own native ticking part.
2023-01-28 16:31:46 +01:00
Christoph Oelckers
9f01c87ccb - scriptified the native part of FireflyFlyingEffect. 2023-01-28 16:31:45 +01:00
Christoph Oelckers
9783b8c402 - scriptified World Tour's flamethrowerflame.
The first of 3 mixed native/CON items which are the last things remaining in the main thinker loops.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
bb7f00988a - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
Christoph Oelckers
59820f9fed - Duke: fixed bad switch definition for ACCESSSWITCH2 2023-01-14 12:53:14 +01:00
Christoph Oelckers
f5e9e7d981 - got rid of most remaining references to wallpicnum and overpicnum.
What remains now needs changing the variables to texture IDs first.
2022-12-29 14:14:53 +01:00
Christoph Oelckers
90702ae2f5 - consolidated the animwall code by using texture flags.
This is way too hacky for generalization. For that newly defined control actors are surely a better option.
2022-12-29 14:14:53 +01:00
Christoph Oelckers
2386ea9930 - implemented the 3 special switches
That's the developer commentary icon in World Tour, the deactivation switch for the chicken processing plant in RR and one shootable alarm bell in RRRA.
2022-12-29 13:32:30 +01:00
Christoph Oelckers
0d9fe83cba - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
Christoph Oelckers
837e4d1438 - eliminated many uses of wallpicnum.
The ones left require a bit more work on the data first.
2022-12-18 15:11:08 +01:00
Christoph Oelckers
9d62951cf3 - SW: use surface types for detecting water and lava sectors 2022-12-18 14:05:17 +01:00
Christoph Oelckers
32ad16f84d - SW's first texture flag, yay!
Removes two floorpicnum accesses
2022-12-18 14:04:33 +01:00
Christoph Oelckers
622710ede4 - migrated all uses of floorpicnum.
This necessitated a few more surface type definitions.
2022-12-18 14:02:56 +01:00
Christoph Oelckers
4a306a21dc - split several texture flags off into a surface type value.
Using the same field in the TexExtInfo struct as Blood's surfType.
This frees up a lot of flags for later use.
2022-12-18 13:56:54 +01:00
Christoph Oelckers
0ffeb2378a - generalize Duke's purple lava check. 2022-12-18 13:43:26 +01:00
Christoph Oelckers
46660ab889 - fixed a few bad spawnclass assignments 2022-12-18 00:08:41 +01:00
Christoph Oelckers
dc55669d8a - commented the ELECTRIC flag for the HURTRAIL texture back in. 2022-12-13 17:49:27 +01:00
Christoph Oelckers
281b102fac - gave all textures that were accessed with their "#0xxxx" name a descriptive names.
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
630276f7e0 - migrated texture flags parsing from .def to RMAPINFO.
This was the final piece of non-tile-related data to be in there.
.def should be restricted to existing use cases concerning setup of render data, not for game content.
2022-12-11 19:45:18 +01:00
Christoph Oelckers
a08db47528 - exported all breakable ceilings.
Very simple stuff with instant profit. :)
2022-12-11 19:43:58 +01:00
Christoph Oelckers
a63ee8079a - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00