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- SW's first texture flag, yay!
Removes two floorpicnum accesses
This commit is contained in:
parent
622710ede4
commit
32ad16f84d
7 changed files with 58 additions and 31 deletions
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@ -35,6 +35,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "sprite.h"
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#include "weapon.h"
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#include "misc.h"
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#include "texinfo.h"
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BEGIN_SW_NS
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@ -1306,26 +1307,16 @@ int DoBunnyMove(DSWActor* actor)
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if (RandomRange(1000) > 985 && actor->spr.pal != PALETTE_PLAYER1 && actor->user.track < 0)
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{
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switch (actor->sector()->floorpicnum)
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if (tileflags(actor->sector()->floortexture()) & TFLAG_BUNNYFRIENDLY)
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{
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NewStateGroup(actor, sg_BunnyStand);
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}
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else
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{
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case 153:
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case 154:
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case 193:
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case 219:
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case 2636:
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case 2689:
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case 3561:
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case 3562:
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case 3563:
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case 3564:
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NewStateGroup(actor,sg_BunnyStand);
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break;
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default:
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actor->spr.Angles.Yaw = RandomAngle();
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actor->user.jump_speed = -350;
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DoActorBeginJump(actor);
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actor->user.ActorActionFunc = DoActorMoveJump;
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break;
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}
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}
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@ -1375,24 +1366,14 @@ int DoBunnyEat(DSWActor* actor)
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DoActorSectorDamage(actor);
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switch (actor->sector()->floorpicnum)
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if (tileflags(actor->sector()->floortexture()) & TFLAG_BUNNYFRIENDLY)
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{
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case 153:
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case 154:
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case 193:
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case 219:
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case 2636:
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case 2689:
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case 3561:
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case 3562:
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case 3563:
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case 3564:
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if (RandomRange(1000) > 970)
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NewStateGroup(actor,sg_BunnyRun);
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break;
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default:
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NewStateGroup(actor, sg_BunnyRun);
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}
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else
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{
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NewStateGroup(actor,sg_BunnyRun);
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break;
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}
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return 0;
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}
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@ -227,7 +227,7 @@ void CopySectorMatch(int match)
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dsectp->floorshade = ssectp->floorshade;
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dsectp->ceilingshade = ssectp->ceilingshade;
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dsectp->floorpicnum = ssectp->floorpicnum;
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dsectp->setfloortexture(ssectp->floortexture());
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dsectp->setceilingtexture(ssectp->ceilingtexture());
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dsectp->floorheinum = ssectp->floorheinum;
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@ -882,6 +882,10 @@ enum
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SPRX_BOOL10 = (BIT(15)),
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};
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enum ETexFlags
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{
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TFLAG_BUNNYFRIENDLY = 1, // bunnies like to stay in sectors with this as floor.
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};
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// User->Flags flags
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enum
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@ -301,3 +301,15 @@ x(COMPASS_MID_TIC2, 2391)
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x(FAF_PORTAL, 341)
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x(FAF_PORTAL2, 342)
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x(SYBEXSCREEN, 5261)
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// stuff bunnies like
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x(DARKGRASS, 153)
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x(BRIGHTGRASS, 154)
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x(MOSS, 193)
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x(GRASSSTONE, 219)
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x(GRASSQUARRY, 2636)
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x(DRYGRASS, 2689)
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x(LAWN, 3561)
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x(SAND, 3562)
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x(FLOWERLAWN, 3563)
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x(THINGRASS, 3564)
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8
wadsrc/static/filter/shadowwarrior/constants.mi
Normal file
8
wadsrc/static/filter/shadowwarrior/constants.mi
Normal file
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@ -0,0 +1,8 @@
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// Global constants for SW
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constants
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{
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// texture flags
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TFLAG_BUNNYFRIENDLY = 1
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}
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17
wadsrc/static/filter/shadowwarrior/rmapinfo.texflags
Normal file
17
wadsrc/static/filter/shadowwarrior/rmapinfo.texflags
Normal file
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@ -0,0 +1,17 @@
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include "constants.mi"
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textureflags
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{
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TFLAG_BUNNYFRIENDLY =
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DARKGRASS,
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BRIGHTGRASS,
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MOSS,
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GRASSSTONE,
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GRASSQUARRY,
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DRYGRASS,
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LAWN,
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SAND,
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FLOWERLAWN,
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THINGRASS
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}
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@ -117,6 +117,11 @@ struct SW native
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INVF_COUNT = 4
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}
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enum ETexFlags // texture flags
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{
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TFLAG_BUNNYFRIENDLY = 1,
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};
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native static void PlaySound(int sound, int flags, int channel = CHAN_AUTO, int cflags = 0);
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native static void StopSound();
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native static bool IsSoundPlaying(int channel); // soundEngine.IsSourcePlayingSomething(SOURCE_None, nullptr, CHAN_VOICE))
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