Mitchell Richters
b36c6af6cd
- Duke: Clean up player/actor accesses in moveclouds()
.
2023-10-04 11:21:29 +11:00
Mitchell Richters
2fb1dea9e0
- Duke: Clean up player/actor accesses in checkhitdefault()
.
2023-10-04 11:21:17 +11:00
Mitchell Richters
07466f6080
- Duke: Clean up player/actor accesses in doanimations()
.
2023-10-04 11:17:56 +11:00
Mitchell Richters
9161d152de
- Duke: Clean up player/actor accesses in findplayer utilities.
2023-10-04 11:15:22 +11:00
Mitchell Richters
a2c8066f78
- Duke: Clean up actor accesses in premap.cpp
.
2023-10-04 11:07:52 +11:00
Mitchell Richters
89708731a3
- Duke: Clean up actor accesses in player_d.cpp
.
2023-10-04 10:57:23 +11:00
Mitchell Richters
9c8b2abf07
- Duke: Clean up player/actor accesses in processinput_*()
.
2023-10-04 10:53:56 +11:00
Mitchell Richters
df673952d9
- Duke: Clean up player/actor accesses in processweapon()
.
2023-10-04 10:40:20 +11:00
Mitchell Richters
3ee76dee66
- Duke: Clean up player/actor accesses in player_w.cpp
.
2023-10-04 10:38:02 +11:00
Mitchell Richters
2c78fba4a2
- Duke: Clean up player/actor accesses in operateweapon()
.
2023-10-04 10:30:13 +11:00
Mitchell Richters
f14d7f3612
- Duke: Clean up player/actor accesses in fireweapon()
.
2023-10-04 10:25:46 +11:00
Mitchell Richters
e025e0d2a1
- Duke: Clean up player/actor accesses in operateTripbomb()
.
2023-10-04 10:22:20 +11:00
Mitchell Richters
c4792b1273
- Duke: Clean up player/actor accesses in movement()
.
2023-10-04 10:20:07 +11:00
Mitchell Richters
2d4a1779a5
- Duke: Clean up player/actor accesses in operateJetpack()
.
2023-10-04 10:16:15 +11:00
Mitchell Richters
a8f03ed10d
- Duke: Clean up actor accesses in player.cpp
.
2023-10-03 23:07:50 +11:00
Mitchell Richters
a51521381f
- Duke: Clean up player/actor accesses in underwater()
.
2023-10-03 23:07:50 +11:00
Mitchell Richters
5d628d712c
- Duke: Clean up player/actor accesses in checkp()
.
2023-10-03 23:07:50 +11:00
Mitchell Richters
f80290d80e
- Duke: Clean up player/actor accesses in haslock()
.
2023-10-03 23:07:49 +11:00
Mitchell Richters
31a43cdd79
- Duke: Clean up player/actor accesses in shoot()
.
2023-10-03 23:07:49 +11:00
Mitchell Richters
8b62cf63fb
- Duke: Clean up player/actor accesses in all input look functions.
2023-10-03 23:07:49 +11:00
Mitchell Richters
2225fea10c
- Duke: Clean up player/actor accesses in playerJump()
.
2023-10-03 23:07:49 +11:00
Mitchell Richters
f135097193
- Duke: Clean up player/actor accesses in playerCrouch()
.
2023-10-03 23:07:49 +11:00
Mitchell Richters
ce2487e18a
- Duke: Clean up player/actor accesses in timedexit()
.
2023-10-03 23:07:49 +11:00
Mitchell Richters
2e2efaea11
- Duke: Clean up player/actor accesses in endoflevel()
.
2023-10-03 23:07:49 +11:00
Mitchell Richters
497d2d26dd
- Duke: Clean up player/actor accesses in playerisdead()
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
7186c3e9f7
- Duke: Clean up player/actor accesses in footprints()
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
079df4dd8f
- Duke: Clean up player/actor accesses in makepainsounds()
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
0749a65c81
- Duke: Clean up player/actor accesses in dokneeattack()
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
2ff4aaf6b8
- Duke: Clean up player/actor accesses in PlayerColorChanged()
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
50acc673c9
- Duke: Clean up player/actor accesses in noise.cpp
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
20ba784ab7
- Duke: Clean up player/actor accesses in hudweapon_*()
.
2023-10-03 23:07:48 +11:00
Mitchell Richters
a508dfff31
- Duke: Clean up player/actor accesses in checkcursectnums()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
454c1bfec0
- Duke: Clean up player/actor accesses in selectweapon_*()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
6dbe43716a
- Duke: Clean up player/actor accesses in hud_input()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
f3bc7d9ce0
- Duke: Clean up player/actor accesses in displayweapon_*()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
27d859229f
- Duke: Clean up player/actor accesses in displaymasks_*()
.
2023-10-03 23:07:47 +11:00
Mitchell Richters
d8b670276a
- Duke: Convert all the aplWeapon* crap to work on player pointers.
2023-10-03 23:07:47 +11:00
Mitchell Richters
836ed7d931
- Duke: Pass player pointer through to alterang()
.
2023-10-03 23:07:46 +11:00
Mitchell Richters
cd755a8336
- Duke: Move PlayerUseItem()
wrapper into DDukePlayer
.
2023-10-03 23:07:46 +11:00
Mitchell Richters
ab47cf185e
- Duke: Move PlayerUseItem()
wrapper into DDukePlayer
.
...
* Regex used: `PlayerUseItem\(\w+\,\s?(\w+)\)` -> `p->itemUsed($1)`.
2023-10-03 23:07:46 +11:00
Mitchell Richters
0d25bbe84a
- Duke: Remove PlayerInput()
wrapper.
...
* Regex used: `PlayerInput\(\w+\,\s?(SB_\w+)\)` -> `!!(p->cmd.ucmd.actions & $1)`.
2023-10-03 23:07:46 +11:00
Mitchell Richters
68bf5f6997
- Duke: Remove PlayerInputBits()
wrapper.
2023-10-03 23:07:46 +11:00
Mitchell Richters
ec5cc18470
- Duke: Remove PlayerSetInput()
wrapper.
2023-10-03 23:07:46 +11:00
Mitchell Richters
7cd1780004
- Duke: Remove PlayerNewWeapon()
wrapper.
2023-10-03 23:07:46 +11:00
Mitchell Richters
af99ba9ae2
- Duke: Got rid of two more InputPacket wrappers.
2023-10-03 23:07:45 +11:00
Mitchell Richters
d6de57095d
- Take better advantage of InputPacket::ang
's FRotator
status.
...
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-10-03 23:07:45 +11:00
Mitchell Richters
1732cd2e83
- Change InputPacket
angles to an FRotator
.
2023-10-03 23:07:45 +11:00
Mitchell Richters
f88d435335
- Take better advantage of InputPacket::vel
's FVector3
status.
...
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-10-03 23:07:44 +11:00
Mitchell Richters
828e46a8da
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
...
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-10-03 23:07:44 +11:00
Mitchell Richters
f570cb5d21
- Change InputPacket
velocities to an FVector3
.
2023-10-03 23:07:44 +11:00