- Duke: Clean up player/actor accesses in dokneeattack().

This commit is contained in:
Mitchell Richters 2023-10-03 22:27:32 +11:00
parent 2ff4aaf6b8
commit 0749a65c81
4 changed files with 5 additions and 6 deletions

View file

@ -98,7 +98,7 @@ int wakeup(DDukeActor* sn, DDukePlayer* const p);
int timedexit(int snum);
void dokneeattack(int snum);
void dokneeattack(DDukePlayer* const p);
int endoflevel(int snum);
void playerisdead(int snum, int psectlotag, double fz, double cz);
void footprints(int snum);

View file

@ -362,9 +362,8 @@ DDukeActor* aim_(DDukeActor* actor, DDukeActor* weapon, double aimangle, bool* b
//
//---------------------------------------------------------------------------
void dokneeattack(int snum)
void dokneeattack(DDukePlayer* const p)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
if (p->knee_incs > 0)
@ -393,7 +392,7 @@ void dokneeattack(int snum)
if (p->actorsqu->isPlayer())
{
quickkill(getPlayer(p->actorsqu->PlayerIndex()));
getPlayer(p->actorsqu->PlayerIndex())->frag_ps = snum;
getPlayer(p->actorsqu->PlayerIndex())->frag_ps = p->pnum;
}
else
{

View file

@ -1955,7 +1955,7 @@ HORIZONLY:
}
}
dokneeattack(snum);
dokneeattack(p);
if (fi.doincrements(p)) return;

View file

@ -2908,7 +2908,7 @@ HORIZONLY:
return;
}
}
dokneeattack(snum);
dokneeattack(p);
if (fi.doincrements(p)) return;