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- Duke: Clean up player/actor accesses in dokneeattack()
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parent
2ff4aaf6b8
commit
0749a65c81
4 changed files with 5 additions and 6 deletions
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@ -98,7 +98,7 @@ int wakeup(DDukeActor* sn, DDukePlayer* const p);
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int timedexit(int snum);
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void dokneeattack(int snum);
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void dokneeattack(DDukePlayer* const p);
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int endoflevel(int snum);
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void playerisdead(int snum, int psectlotag, double fz, double cz);
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void footprints(int snum);
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@ -362,9 +362,8 @@ DDukeActor* aim_(DDukeActor* actor, DDukeActor* weapon, double aimangle, bool* b
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//
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//---------------------------------------------------------------------------
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void dokneeattack(int snum)
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void dokneeattack(DDukePlayer* const p)
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{
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auto p = getPlayer(snum);
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auto pact = p->GetActor();
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if (p->knee_incs > 0)
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@ -393,7 +392,7 @@ void dokneeattack(int snum)
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if (p->actorsqu->isPlayer())
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{
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quickkill(getPlayer(p->actorsqu->PlayerIndex()));
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getPlayer(p->actorsqu->PlayerIndex())->frag_ps = snum;
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getPlayer(p->actorsqu->PlayerIndex())->frag_ps = p->pnum;
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}
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else
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{
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@ -1955,7 +1955,7 @@ HORIZONLY:
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}
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}
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dokneeattack(snum);
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dokneeattack(p);
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if (fi.doincrements(p)) return;
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@ -2908,7 +2908,7 @@ HORIZONLY:
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return;
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}
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}
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dokneeattack(snum);
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dokneeattack(p);
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if (fi.doincrements(p)) return;
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