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- Duke: Clean up player/actor accesses in operateJetpack()
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1 changed files with 8 additions and 9 deletions
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@ -574,9 +574,8 @@ void checkweapons_d(DDukePlayer* p)
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//
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//---------------------------------------------------------------------------
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static void operateJetpack(int snum, ESyncBits actions, int psectlotag, double floorz, double ceilingz, int shrunk)
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static void operateJetpack(DDukePlayer* const p, ESyncBits actions, int psectlotag, double floorz, double ceilingz, int shrunk)
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{
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const auto p = getPlayer(snum);
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const auto pact = p->GetActor();
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const auto kbdDir = !!(actions & SB_JUMP) - !!(actions & SB_CROUCH);
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const double dist = shrunk ? 2 : 8;
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@ -603,9 +602,9 @@ static void operateJetpack(int snum, ESyncBits actions, int psectlotag, double f
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if (velZ > 0) //A (soar high)
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{
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// jump
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SetGameVarID(g_iReturnVarID, 0, pact, snum);
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OnEvent(EVENT_SOARUP, snum, pact, -1);
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if (GetGameVarID(g_iReturnVarID, pact, snum).value() == 0)
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SetGameVarID(g_iReturnVarID, 0, pact, p->pnum);
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OnEvent(EVENT_SOARUP, p->pnum, pact, -1);
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if (GetGameVarID(g_iReturnVarID, pact, p->pnum).value() == 0)
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{
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pact->spr.pos.Z -= velZ;
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p->crack_time = CRACK_TIME;
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@ -615,9 +614,9 @@ static void operateJetpack(int snum, ESyncBits actions, int psectlotag, double f
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if (velZ < 0) //Z (soar low)
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{
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// crouch
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SetGameVarID(g_iReturnVarID, 0, pact, snum);
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OnEvent(EVENT_SOARDOWN, snum, pact, -1);
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if (GetGameVarID(g_iReturnVarID, pact, snum).value() == 0)
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SetGameVarID(g_iReturnVarID, 0, pact, p->pnum);
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OnEvent(EVENT_SOARDOWN, p->pnum, pact, -1);
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if (GetGameVarID(g_iReturnVarID, pact, p->pnum).value() == 0)
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{
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pact->spr.pos.Z -= velZ;
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p->crack_time = CRACK_TIME;
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@ -1697,7 +1696,7 @@ void processinput_d(int snum)
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}
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else if (p->jetpack_on)
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{
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operateJetpack(snum, actions, psectlotag, floorz, ceilingz, shrunk);
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operateJetpack(p, actions, psectlotag, floorz, ceilingz, shrunk);
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}
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else if (psectlotag != ST_2_UNDERWATER)
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{
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