Commit graph

206 commits

Author SHA1 Message Date
Mitchell Richters
b127c37939 - Blood: Floatify all the bobbing/swaying code. 2022-10-18 19:52:02 +02:00
Mitchell Richters
954b394baa - Blood: Floatify PLAYER::zWeaponVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02 - Blood: Floatify PLAYER::zWeapon. 2022-10-18 18:30:38 +02:00
Mitchell Richters
2d98c532eb - Blood: Floatify PLAYER::zViewVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d - Blood: Floatify PLAYER::zView. 2022-10-18 18:30:37 +02:00
Christoph Oelckers
7a9f89b95d - removed obsolete scripting exports. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
b202cf7a12 - added option to show the level stats on the automap. 2022-10-15 17:14:34 +02:00
Mitchell Richters
427d4c1c1a - SW: Floatify CircleCamera(). 2022-10-15 13:32:04 +02:00
Christoph Oelckers
a9b19943dd - floatified bob_z and all actor spawns using it. 2022-10-14 23:39:33 +02:00
Christoph Oelckers
cebdc653bb - removed unused fields from PLAYER. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
c3ac42a546 - removed unused PLAYER::up_speed and down_speed variables. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
29d9d02b78 - floatified PLAYER::z_speed. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
f78cfb590d - minor cleanup 2022-10-14 20:31:54 +02:00
Christoph Oelckers
3ac4e7ed2d - eliminated player_int_ceiling_dist, player_int_floor_dist wrappers 2022-10-14 00:06:30 +02:00
Christoph Oelckers
ee41cda31e - Duke: floatified pyoff 2022-10-13 22:54:42 +02:00
Christoph Oelckers
ffba7996b3 - SW: floatified PLAYER::siang 2022-10-13 20:58:12 +02:00
Christoph Oelckers
e089100ab1 - floatified PLAYER::bob_amt 2022-10-09 23:56:15 +02:00
Christoph Oelckers
8aab82691b - renamed two PLAYER members for easier searching. 2022-10-09 22:30:51 +02:00
Christoph Oelckers
6497456471 - most of int_phiz,int_ploz 2022-10-09 22:29:54 +02:00
Christoph Oelckers
13d9505662 - PLAYER::hiz,loz refactoring, part 1 2022-10-09 22:00:43 +02:00
Christoph Oelckers
30b620c700 - removed unused oz_speed member variable. 2022-10-09 22:00:43 +02:00
Christoph Oelckers
e14182be99 - reinstated integer MSTime where needed. 2022-10-09 13:56:07 +02:00
Christoph Oelckers
416be99967 - fixed: SW's intro video must not stop playing music. 2022-10-08 10:04:31 +02:00
Mitchell Richters
c25493762b - Eliminate bvectangbam(). 2022-10-05 00:36:28 +02:00
Mitchell Richters
8912d7d6cc - SW: Change RevolveAng, RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
2f76ca100f - SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Christoph Oelckers
6bd854da88 - floatified player_struct::truecz/truefz. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
7fce0ed7ae - renamed truefz and truecz 2022-10-02 20:46:57 +02:00
Christoph Oelckers
793e9b7623 - renamed DDukeActor::floorz, ceilingz. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
0fd42a50e8 -fixed ZScript warnings with comparison signedness. 2022-08-03 19:44:37 +02:00
Christoph Oelckers
cac54d42e9 - fixed script warnings after updating to version 4.9.0 2022-08-03 13:49:17 +02:00
Christoph Oelckers
30b81c0920 - SW: changed fullscreen HUD to display all 8 keys without gaps ans overlapping. 2022-06-06 22:03:42 +02:00
Christoph Oelckers
126f6051d2 - fixed level number for RRRA's travel animations.
first level is 1001, not 1.
2022-06-02 10:18:57 +02:00
Christoph Oelckers
0dc670da8e - added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
Christoph Oelckers
789794539c - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
Christoph Oelckers
d9fee902de - setSpritesetImage export added. 2022-01-26 23:35:53 +01:00
Christoph Oelckers
6ff8e89739 - add statnums and virtual base methods to DukeActor. 2022-01-26 00:37:11 +01:00
Christoph Oelckers
c27976b2e5 - added script exports for Duke's iterators 2022-01-26 00:16:21 +01:00
Christoph Oelckers
5bc8b1c2d3 - Duke: added two more flags to eliminate the references to the crane's tile numbers. 2022-01-25 22:26:53 +01:00
Christoph Oelckers
a252b206d1 - exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
2022-01-24 00:24:47 +01:00
Christoph Oelckers
43f2601bd6 - added script definitions for the base actor classes so that the engine can start up again. 2022-01-23 13:03:40 +01:00
Christoph Oelckers
7c4319d099 - Nam: don't draw the icon for weapon 7 on the HUD.
This is just a blue square. In RedNukem it isn't shown, but there's no special code for it.
2022-01-08 21:58:15 +01:00
Mitchell Richters
09e1fa4d1e - Exhumed: Amend previous commit to do proper floating point calculation. 2022-01-04 22:54:51 +11:00
Mitchell Richters
572dcc08dd - Exhumed: Remove debug line and use game's ticrate in milliseconds instead of a hard-coded value (not that it should ever change anyway). 2022-01-04 22:51:19 +11:00
Christoph Oelckers
8bc1ca5f58 - Exhumed: interpolate the menu items when zooming. 2022-01-04 12:42:46 +01:00
Christoph Oelckers
be2efc03ad - Exhumed: interpolate the scrolling map. 2022-01-04 12:42:45 +01:00
Mitchell Richters
5d10b32301 - SW: Replace PLAYERstruct oldpos* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
e4d19a0bbe - SW: Replace PLAYERstruct slide_yvect with slide_vect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55 - SW: Replace PLAYERstruct slide_xvect with slide_vect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
8c99053ebd - SW: Replace PLAYERstruct oyvect with ovect.Y calls. 2021-12-31 00:19:33 +11:00