Commit graph

12219 commits

Author SHA1 Message Date
Christoph Oelckers
0ee042fb60 - same procedure for Blood 2020-08-24 19:47:09 +02:00
Christoph Oelckers
debb4b17b6 - transitioned SW's automap to the global variables
Also copied the automap label output to the status bar for proper ordering.
2020-08-24 19:36:17 +02:00
Christoph Oelckers
7859a29e95 - use global variables to track automap state
So far implemented in Duke/RR.
2020-08-24 19:31:43 +02:00
Mitchell Richters
89a15335df - Exhumed: Clear the screen in the 2D drawer prior to drawing in menu_DoPlasma().
Fixes #237.
2020-08-24 17:44:39 +10:00
Mitchell Richters
e8057cd871 - Exhumed: Fix menu scaling upon opening following changes in 979cc63835.
Fixes #238.
2020-08-24 17:11:51 +10:00
Mitchell Richters
6cbd607f31 - Exhumed: Stop playing kSoundJonLaugh2 in DLobotomyScreen screenjob if skiprequest is true. 2020-08-24 16:51:38 +10:00
Mitchell Richters
b5823385e1 - Exhumed: Fix if statement in DrawWeapons() following changes in e225e85ae1. 2020-08-24 16:02:12 +10:00
Mitchell Richters
e225e85ae1 - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
Christoph Oelckers
fed70e6df7 - make Exhumed's intro block the UI.
Fixes #235.
2020-08-24 00:36:47 +02:00
Christoph Oelckers
c60acd7af4 - fixed RR's HUD positioning when the weapon bar is active. 2020-08-24 00:35:04 +02:00
Christoph Oelckers
e25d1c4cda - improvements for automap labels.
* use a CVAR to decide whether to show them at the top or bottom
* draw them on top of the screen border so that they don't get overdrawn on smaller windows.
2020-08-24 00:25:42 +02:00
Christoph Oelckers
e7c1595531 - allow using a better font for the map name on the automap.
- allow displaying the map label on the automap.

So far only for Duke and related games, the rest will follow.
2020-08-24 00:05:36 +02:00
Christoph Oelckers
f6417f5876 - fixed bad texture validation in Duke automap. 2020-08-23 23:02:15 +02:00
Christoph Oelckers
91b31cec39 - fixed: hud_messages completely blocked the messages, even from going to the console.
It should only block the on-screen notification display, which the backend already implements. The game code should not check this CVAR again.
2020-08-23 22:46:53 +02:00
Christoph Oelckers
41a1120033 - added a native style display mode to the notification message display.
Fixes #9
2020-08-23 22:39:53 +02:00
Christoph Oelckers
4469cf7edb - only go from menu to console when closing with Escape. 2020-08-23 21:24:31 +02:00
Christoph Oelckers
c0da85d0ff - SW: fixed: When entering the summary screen, clear the FinishedLevel variable immediately.
So that its value won't stick around and trigger the screen again. Same when an exception occurs.
Fixes #232.
2020-08-23 20:55:21 +02:00
Christoph Oelckers
7417160abd - when closing the main menu, go directly to the full console.
Fixes #27
2020-08-23 20:48:48 +02:00
Christoph Oelckers
c777fea1af - added back the player sprites in Duke/RR's player setup menu.
Fixes #46
2020-08-23 20:44:17 +02:00
Christoph Oelckers
8b8f048393 - moved parts of videoNextPage to app_loop. 2020-08-23 18:08:08 +02:00
Christoph Oelckers
adb98a47ba - restructured the main loop code so that the actual loop is in the common code. 2020-08-23 17:47:05 +02:00
Christoph Oelckers
85875da77a - removed the old start-of-level-only savegame code.
This serves no purpose anymore, even with a checkpoint-based gameplay the full saves will do just as well.
2020-08-23 16:30:20 +02:00
Christoph Oelckers
f7fcd341ec - removed redundant levelnum variable.
Better use the global map record.
2020-08-23 16:24:54 +02:00
Christoph Oelckers
1a0e413d5c - use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
Christoph Oelckers
7fe7b9b8e0 - be gone, rotatesprite. 2020-08-23 14:59:34 +02:00
Christoph Oelckers
a4a26ef6bc - removed the last uses of the original rotatesprite function. 2020-08-23 14:55:19 +02:00
Christoph Oelckers
2a3f7a48c9 - implemented a proper kill counter.
Unfortunately the display is a bit limited by the available font characters.
2020-08-23 14:39:14 +02:00
Christoph Oelckers
e75cfd82f9 - the training map could not be started. 2020-08-23 14:00:53 +02:00
Christoph Oelckers
979cc63835 - use DrawTexture for rendering the menu items. 2020-08-23 13:57:56 +02:00
Christoph Oelckers
4d477bc15b - fixed uninitialized GameAction variable. 2020-08-23 13:57:31 +02:00
Christoph Oelckers
212b3ae0f9 - Exhumed: fixed map startuo 2020-08-23 12:59:01 +02:00
Christoph Oelckers
5c7b613aa7 - reworked the main loop. 2020-08-23 12:26:52 +02:00
Christoph Oelckers
7889605ff4 - condensed main loop further, started laying out the new one. 2020-08-23 09:11:32 +02:00
Christoph Oelckers
9e5ca8c408 - moved game and level init code out of app_main. 2020-08-23 08:22:59 +02:00
Christoph Oelckers
5ba384db35 - moved the main game ticker out of app_main. 2020-08-23 07:49:58 +02:00
Christoph Oelckers
3a3ba43985 - Exhumed: moved the input code out of the main loop 2020-08-23 07:41:29 +02:00
Christoph Oelckers
fccd054381 - split off the entire game loop related code into its own file.
This should make it easier to work on this.
2020-08-22 22:40:22 +02:00
Christoph Oelckers
7401c0e133 - moved Ramses head code into its own file. 2020-08-22 21:39:14 +02:00
Christoph Oelckers
8589d43835 - migrated Exhumed's cheats to the global system.
This also eliminates the last pieces using that global string list. All relevant text is now in the external string table.
2020-08-22 21:13:11 +02:00
Christoph Oelckers
6d852c33dd - added CCMDs for all 'holly' cheats that didn't have an equivalent yet. 2020-08-22 20:34:58 +02:00
Christoph Oelckers
6b1d6a44d7 - exported the item pickup messages to the string table and use the global 'nomonsters' flag. 2020-08-22 20:14:00 +02:00
Christoph Oelckers
bddd196539 - ported the credits screen. 2020-08-22 19:50:04 +02:00
Christoph Oelckers
d94077f833 - exported cinema texts to the string table as well. 2020-08-22 18:30:48 +02:00
Christoph Oelckers
0843f5f04a - ported the final level's text screen and exported its text to the string table. 2020-08-22 18:12:19 +02:00
Christoph Oelckers
6f039164a3 - set up the computer font as SmallFont2.
Unlike the sheet font, this one is needed.
2020-08-22 16:24:42 +02:00
Christoph Oelckers
7e7f9670c1 - transitioned the text intermission screen to use DScreenJob and interpolate the scrolling text display. 2020-08-22 11:56:54 +02:00
Christoph Oelckers
8e34288a1c - moved the end level handler further out in the main loop. 2020-08-22 10:39:37 +02:00
Christoph Oelckers
8b3e3b6d4a - cleaned out some waiting code.
There's still too many loops but this at least gets rid of the empty ones.
2020-08-22 10:17:24 +02:00
Christoph Oelckers
c74a1f03e3 - defer FinishLevel handling to the main loop instead of doing it deep inside the game logic code. 2020-08-22 10:03:21 +02:00
Christoph Oelckers
9f682083c8 - same procedure as last time. 2020-08-22 09:41:18 +02:00