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- fixed RR's HUD positioning when the weapon bar is active.
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1 changed files with 4 additions and 1 deletions
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@ -323,8 +323,11 @@ public:
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{
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auto p = &ps[snum];
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double h = tilesiz[BOTTOMSTATUSBAR].y * scale;
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double wh = 0;
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if (hud_size < Hud_Stbar) wh = tilesiz[WEAPONBAR].y * scale;
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double top = 200 - h;
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BeginStatusBar(320, 200, h);
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BeginStatusBar(320, 200, wh + h);
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DrawInventory(p, 160, 154, 0);
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if (hud_size < Hud_Stbar)
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