Commit graph

41 commits

Author SHA1 Message Date
Mitchell Richters
4b223ab26d - Exhumed: Tidy up DExhumedActor variables for clarity. 2023-04-21 21:13:11 +10:00
Mitchell Richters
f404708f51 - Exhumed: Initial conversion of seq_PlotSequence() to new backend hashtable. 2023-04-21 21:11:52 +10:00
Mitchell Richters
4d1466217b - Exhumed: Remove unused/unneeded union from DExhumedActor. 2023-04-21 21:10:47 +10:00
Mitchell Richters
80125e11f3 - Exhumed: Separate out seq variables within DExhumedActor. 2023-04-21 21:10:45 +10:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
c7d7ecb692 - floatified grenade vector. 2022-10-18 18:34:27 +02:00
Christoph Oelckers
e7f581a4fd - floatified AngleChase. 2022-10-18 18:34:25 +02:00
Christoph Oelckers
f8c789fdcb - floatified DExhumedActor::angle2 2022-10-18 18:34:25 +02:00
Christoph Oelckers
486ef8bfc5 - floatify VelFromAngle 2022-10-15 11:35:38 +02:00
Christoph Oelckers
b462c3d998 - consolidated Exhumed’s velocity setters 2022-10-15 11:35:37 +02:00
Christoph Oelckers
446b02c11b - Exhumed: separate AngleChase abuse from zvel variable. 2022-10-14 20:31:57 +02:00
Christoph Oelckers
3fcecedf32 - deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
8dde6a3074 - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
Christoph Oelckers
588f88c9cc - migrated the actors to DObjects.
No GC yet, only the classes have been altered and some GC-related features been added.
Full switchover will require adding GC support to all data in the game.
2021-12-26 23:09:57 +01:00
Christoph Oelckers
8a2385dd89 - actor clearing cleaned up.
We still need this until we can get rid of the static arrays...
2021-12-26 23:09:55 +01:00
Christoph Oelckers
4cecb6f955 - removed the old actor savegame code and instead implemented a virtual Serialize function.
This isn't hooked up yet, currently savegames are non-functional. They will come back once the global actor arrays are no longer relevant for maintenance.
2021-12-26 23:09:55 +01:00
Christoph Oelckers
e13a275cfc - got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely. 2021-12-26 23:09:52 +01:00
Christoph Oelckers
b7a5ea8ef6 - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
Christoph Oelckers
bbb860ccf3 - consolidate the iterators in the backend.
Using a template class that can adapt to the game specific types.
2021-12-26 23:09:44 +01:00
Christoph Oelckers
b3bbf8932e - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
Christoph Oelckers
96b9572905 - moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
4bfb03b6b3 - adapted hitscan calls in Exhumed. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
9380819e4e - initialize actorArray for all games.
- the foundation for an actor aware backend.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
52c80f187a - added coreactor.h 2021-12-26 23:08:55 +01:00
Christoph Oelckers
a3ecbe6371 - MoveQS 2021-12-25 21:29:04 +01:00
Christoph Oelckers
78d9b78193 - most of the rest of the walls. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
5e01841f1e - MoveSector et.al. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
dfbb5192fb - addFlash at.al. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
033a73bce0 - Exhumed short review, part 2.
Down to 350.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
8e13bb6e35 - RestartPlayer, plus wrapper removal. 2021-10-28 13:43:39 +02:00
Christoph Oelckers
5234481370 - fixed bad actor conversion. 2021-10-27 20:56:30 +02:00
Christoph Oelckers
6b3aa44211 - first pass over grenade.cpp.
Mainly field renaming.
2021-10-27 00:37:17 +02:00
Christoph Oelckers
a09f2d8a51 - migrated deletesprite calls in spawn function. 2021-10-27 00:25:00 +02:00
Christoph Oelckers
839292ac91 - renamed fields in the queen structs to match DExhumedActor. 2021-10-26 18:50:46 +02:00
Christoph Oelckers
5ff8852d12 - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
Christoph Oelckers
937e71cfbb - refactor Roach to use actors. 2021-10-24 12:11:33 +02:00
Christoph Oelckers
cd2c796574 - refactor the lion to use actors. 2021-10-23 19:37:04 +02:00
Christoph Oelckers
657e5ef6be - refactor the fish to use actors. 2021-10-23 13:02:43 +02:00
Christoph Oelckers
0ac449ab95 - refactored Anubis.
This now stores its data in the actor, not a static array.
2021-10-22 22:09:02 +02:00
Christoph Oelckers
1b8d3f9a89 - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
Christoph Oelckers
719081824a - exhumedactor.h added. 2021-10-15 00:18:37 +02:00