Mitchell Richters
f399caa69d
- Duke: Fix missed symbolic constant from 13d57cdbd6
.
2023-11-12 08:42:25 +11:00
Christoph Oelckers
13d57cdbd6
use symbolic constant in two places close to the last commit.
2023-11-11 09:51:30 +01:00
Christoph Oelckers
2cf474bddc
Duke/RR: fixed player dying when falling from great heights while god mode being on.
2023-11-11 09:45:19 +01:00
Mitchell Richters
f4fee750d5
- Duke: Remove incur_damage()
from dispatcher.
...
* Only used locally within `processinput()` for each game.
2023-11-10 12:00:50 +11:00
Mitchell Richters
7dbd38c84a
Revert "- clamp player sprite's xvel between 0 and 512 to stop it going into the negative with rapid posx/posy changes due to teleporting."
...
This reverts commit cf548e055e
.
* Shouldn't be necessary now with doubles instead of integers for coordinates.
* Affected spot in commit message appears fine upon testing.
2023-11-10 12:00:50 +11:00
Mitchell Richters
669a6e8ac0
- Duke: Tidy up return setup in checkp()
.
2023-11-10 12:00:50 +11:00
Mitchell Richters
d034d20cd1
- Duke: Use checkp()
in ParseState::parse()
to remove some duplicated code.
2023-11-10 12:00:50 +11:00
Mitchell Richters
fd394cddad
- Duke: Remove a few remaining triple negations missed in 7498be6f5d
.
2023-11-10 12:00:49 +11:00
Christoph Oelckers
c19fd602d5
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-11-09 23:19:48 +01:00
Mitchell Richters
9e1ce2b970
- Clean up some GCC const warnings.
2023-11-05 20:54:17 +11:00
Mitchell Richters
4d7094b63b
- Move gi->getCrouchState()
into DCorePlayer
.
2023-11-05 17:38:10 +11:00
Mitchell Richters
da81b63256
- Clean up some leftover floats in the input code.
2023-11-05 17:38:00 +11:00
Mitchell Richters
ef20d9a48a
- Duke: Slight cleanup in drawoverlays()
.
2023-11-05 17:38:00 +11:00
Mitchell Richters
0bbfe81a92
- Remove DCorePlayer::getCameraAngles()
.
...
* `CameraAngles` used to be private within `PlayerAngles` and accessed via a friendship with `GameInput`.
* Just make it public for now, its not worth the complex setup to protect against this as we can control access by simply not exporting it to ZScript.
2023-11-04 19:10:05 +11:00
Mitchell Richters
7921eedda2
- Interalise slope tilting checks for DCorePlayer::doViewPitch()
.
2023-11-04 19:10:05 +11:00
Mitchell Richters
cf2f3e20f8
- Internalise player velocity setup for DCorePlayer::doRollInput()
.
...
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-11-04 19:10:04 +11:00
Mitchell Richters
3d7b742bed
- Internalise player InputPacket
access.
2023-11-04 19:10:03 +11:00
Mitchell Richters
3625a6af52
- Move PlayerAngles
class directly into DCorePlayer
.
...
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-11-04 19:10:03 +11:00
Christoph Oelckers
8545a2e74d
Duke: fixed breakable ceilings.
2023-10-28 10:54:12 +02:00
Christoph Oelckers
6975b95402
Duke fixed two issues with displaying incorrect sprites
...
* We cannot check a projectiles owner because it may have been destroyed, so copy all info over
* CON changing an actor's type to one without class did not do anything at all.
2023-10-22 23:09:11 +02:00
Christoph Oelckers
04a94f70f7
replace sprintf with snprintf.
2023-10-13 23:06:52 +02:00
Christoph Oelckers
4c34f414dc
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
Mitchell Richters
83d3784007
- Duke: Repair crash when calling OnEvent(EVENT_ENTERLEVEL)
.
2023-10-06 15:16:02 +11:00
Mitchell Richters
483ebad96a
- Duke: Interpolate getavel()
since we now have the last packet available to do so.
2023-10-05 13:25:38 +11:00
Mitchell Richters
03a69c24b3
- Move syncinput mechanism into GameInput
object.
2023-10-05 13:10:47 +11:00
Mitchell Richters
bd5fff4040
- Duke: Remove casts from setting RR vehicle velocities and consolidate setup into an inline.
2023-10-04 22:05:03 +11:00
Mitchell Richters
7498be6f5d
- Duke: Change a few triple negations from the wrapper removal process.
2023-10-04 20:39:37 +11:00
Mitchell Richters
623e453d4d
- Fix all GCC warnings in the game-side code.
...
* Most of these were due to mixed spaces/tabs playing nastiness with non-braced if/else statements.
2023-10-04 19:28:25 +11:00
Mitchell Richters
94e23343e1
- Store scaleAdjust
directly inside the GameInput
object.
2023-10-04 19:28:25 +11:00
Mitchell Richters
80dd01aef0
- Remove GameInput
friendships inside PlayerAngles
in lieu of a local inline function.
2023-10-04 19:28:25 +11:00
Mitchell Richters
79995ba8ce
- Duke: Manual sweep for last replacements of GetActor() calls for stack pointer.
2023-10-04 12:13:42 +11:00
Mitchell Richters
c67af979cb
- Duke: Manual sweep for last replacements of player index for pointer.
2023-10-04 12:00:04 +11:00
Mitchell Richters
06a7118dcb
- Duke: Clean up player/actor accesses in checksectors_*()
.
2023-10-04 11:36:47 +11:00
Mitchell Richters
5ddd201b33
- Duke: Clean up player/actor accesses in checkhitswitch()
and associated utilities.
2023-10-04 11:32:15 +11:00
Mitchell Richters
b36c6af6cd
- Duke: Clean up player/actor accesses in moveclouds()
.
2023-10-04 11:21:29 +11:00
Mitchell Richters
2fb1dea9e0
- Duke: Clean up player/actor accesses in checkhitdefault()
.
2023-10-04 11:21:17 +11:00
Mitchell Richters
07466f6080
- Duke: Clean up player/actor accesses in doanimations()
.
2023-10-04 11:17:56 +11:00
Mitchell Richters
9161d152de
- Duke: Clean up player/actor accesses in findplayer utilities.
2023-10-04 11:15:22 +11:00
Mitchell Richters
a2c8066f78
- Duke: Clean up actor accesses in premap.cpp
.
2023-10-04 11:07:52 +11:00
Mitchell Richters
89708731a3
- Duke: Clean up actor accesses in player_d.cpp
.
2023-10-04 10:57:23 +11:00
Mitchell Richters
9c8b2abf07
- Duke: Clean up player/actor accesses in processinput_*()
.
2023-10-04 10:53:56 +11:00
Mitchell Richters
df673952d9
- Duke: Clean up player/actor accesses in processweapon()
.
2023-10-04 10:40:20 +11:00
Mitchell Richters
3ee76dee66
- Duke: Clean up player/actor accesses in player_w.cpp
.
2023-10-04 10:38:02 +11:00
Mitchell Richters
2c78fba4a2
- Duke: Clean up player/actor accesses in operateweapon()
.
2023-10-04 10:30:13 +11:00
Mitchell Richters
f14d7f3612
- Duke: Clean up player/actor accesses in fireweapon()
.
2023-10-04 10:25:46 +11:00
Mitchell Richters
e025e0d2a1
- Duke: Clean up player/actor accesses in operateTripbomb()
.
2023-10-04 10:22:20 +11:00
Mitchell Richters
c4792b1273
- Duke: Clean up player/actor accesses in movement()
.
2023-10-04 10:20:07 +11:00
Mitchell Richters
2d4a1779a5
- Duke: Clean up player/actor accesses in operateJetpack()
.
2023-10-04 10:16:15 +11:00
Mitchell Richters
a8f03ed10d
- Duke: Clean up actor accesses in player.cpp
.
2023-10-03 23:07:50 +11:00
Mitchell Richters
a51521381f
- Duke: Clean up player/actor accesses in underwater()
.
2023-10-03 23:07:50 +11:00