Christoph Oelckers
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89c9031486
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- renamed u-> in goro.cpp
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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43e370f079
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- deleted u in girlninj.cpp
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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dc5821d7c6
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- renamed u-> in girlninj.cpp
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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a72732a7b1
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- handle USERSAVE.
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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afe93f89af
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- deleted u in eel.cpp.
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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3908d4b1c6
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- renamed u-> in eel.cpp.
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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5f281dfc29
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- user() in draw.cpp.
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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42aa99d7f6
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- deleted u in coolie.cpp.
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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9c68d14c74
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- renamed u-> in coolie.cpp
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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fa59f90f92
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- removed u variables in coolg.cpp
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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2458893528
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- u-> in cheats.cpp and coolg.cpp
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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29d161dd67
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- removed u variables in bunny.cpp
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
|
87100b1f50
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renamed u-> in break.cpp and bunny.cpp
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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6597827458
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- deleted all hu variables.
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
|
8fe11bd848
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- replaced hu->
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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91a355a82e
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- handle all hu = itActor.u();
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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86704b264e
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- deleted nu variables.
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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d096eda3a9
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- renamed all nu-> in weapon.cpp.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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13e14553eb
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- renamed all nu-> outside weapon.cpp.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
|
38224f05b7
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- all nu not referring to actorNew->u()
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
|
b49e3201ae
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- several uses of tu and bu - almost all very minor stuff.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
|
1ec6743f20
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- replaced tu in bunny.cpp and draw.cpp
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
|
6dcc8761fe
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- replaced the last remaining s() calls in Blood's interface and deleted the method.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
|
4dad58e557
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- the final s() in SW.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
|
6729dbd684
|
- almost done with s().
|
2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
|
11a59055a4
|
- 15 more s() from weapon.cpp.
|
2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
|
f02c402036
|
- 12 more from weapon.cpp
|
2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
|
bd3aaea3b2
|
- big macro mess cleanup.
|
2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
|
297921204f
|
- rename STD_RANDOM_RANGE
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
d957540258
|
- targeting stuff in weapon.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
85a814d379
|
- all of track.cpp and vis.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
dcb375a3c6
|
- all of sprite.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
b7c4ac55d1
|
- replaced all remaining sp = &actor->s().
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
5643f9b7f7
|
- deleted dead sp variables.
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
8a2908bc30
|
- eliminated the remaining SP_* spritetype function variants.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
8ffc87134d
|
- track stuff
|
2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
|
e782cc1c28
|
- deleted unused spritetype inlines.
|
2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
|
7f07be0d6d
|
- - sector, sound, track, rotator
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
d62a65b6e3
|
- do not use sprite pointers in sound code.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
6df8f8a537
|
- handle all fsp = &actor->s();
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
822c88c135
|
- handle all auto psp = &pp->Actor()->s();
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
8b5955d3dd
|
- the remaining s() in player.cpp
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
c7b80b80d8
|
- player warp functions.
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
188af0dbb3
|
- half of what's left of s() in player.cpp
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
959147c656
|
- smaller stuff
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
6d7337e41b
|
- the rest of light.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
2aba992d63
|
- most of lights.cpp, including turning the helper macros into functions.
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
eba5d222c0
|
- the remaining s()'s in jweapon.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
571dccda76
|
- jsector.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
ce7465869f
|
- vator.cpp cleanup.
|
2021-12-30 09:57:47 +01:00 |
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