Mitchell Richters
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7bbf478859
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- Blood: Add interpolation repair for kQAVSGUNPOST (res_id: 80). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 08:14:00 +10:00 |
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Mitchell Richters
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df3bc4d90a
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- Blood: Add interpolation repair for kQAVSGUNPRE (res_id: 79). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 08:13:58 +10:00 |
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Mitchell Richters
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1033049b8c
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- Blood: Add interpolation repair for kQAVSGUNFIR4 (res_id: 78). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 08:13:49 +10:00 |
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Mitchell Richters
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1f6bfd7693
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- Blood: Mark kQAVSGUNFIR1 (res_id: 77) as being loopable.
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2021-08-22 07:58:40 +10:00 |
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Mitchell Richters
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2ff1bdfd7d
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- Blood: Add interpolation repair for kQAVSGUNFIR1 (res_id: 77). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 07:58:14 +10:00 |
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Mitchell Richters
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5160b7649c
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- Blood: Add interpolation repair for kQAVSGUNIDL1 (res_id: 75).
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2021-08-22 07:58:11 +10:00 |
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Mitchell Richters
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7eca7ea166
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- Blood: Add interpolation repair for kQAVSGUNUP (res_id: 74).
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2021-08-22 07:58:09 +10:00 |
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Mitchell Richters
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df5185038f
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- Blood: Mark kQAV2TOMALT (res_id: 73) as being loopable.
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2021-08-22 07:57:57 +10:00 |
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Mitchell Richters
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c46c52a724
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- Blood: Add interpolation properties for kQAV2TOMFIRE (res_id: 71).
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2021-08-22 07:57:57 +10:00 |
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Mitchell Richters
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c6c7ae76d6
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- Blood: Mark kQAVTOMSPRED (res_id: 67) as being loopable.
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2021-08-22 07:57:01 +10:00 |
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Mitchell Richters
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6998772487
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- Blood: Add interpolation properties for kQAVTOMFIRE (res_id: 66).
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2021-08-22 07:56:23 +10:00 |
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Mitchell Richters
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3cd868c9f9
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- Blood: Add interpolation repair for kQAV2SHOTFIR (res_id: 62).
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2021-08-22 07:55:57 +10:00 |
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Mitchell Richters
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cdff574ef6
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- Blood: Add interpolation repair for kQAV2SHOTF2 (res_id: 61).
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2021-08-22 07:55:54 +10:00 |
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Mitchell Richters
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bfa509e45e
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- Blood: Add interpolation properties for kQAVSHOTL1 (res_id: 57).
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2021-08-22 07:55:42 +10:00 |
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Mitchell Richters
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ba91590028
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- Blood: Add interpolation repair for kQAVSHOTUP (res_id: 50).
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2021-08-22 07:55:14 +10:00 |
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Mitchell Richters
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e00f76b0aa
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- Blood: Add interpolation repair for kQAVFLAR2FIR (res_id: 48).
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2021-08-22 07:55:11 +10:00 |
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Mitchell Richters
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e0bcd2d9e9
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- Blood: Add interpolation repair for kQAVFLARDOWN (res_id: 44).
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2021-08-22 07:55:09 +10:00 |
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Mitchell Richters
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37f7bcde20
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- Blood: Mark kQAVFLARFIR2 (res_id: 43) as being loopable.
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2021-08-22 07:54:08 +10:00 |
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Mitchell Richters
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e70b395d76
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- Blood: Add interpolation repair for kQAVFLARFIR2 (res_id: 43).
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2021-08-22 07:53:38 +10:00 |
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Mitchell Richters
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dfa3a52fa8
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- Blood: Add interpolation repair for kQAVFLARUP (res_id: 41).
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2021-08-22 07:53:35 +10:00 |
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Mitchell Richters
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7e3307eb33
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- Blood: Add interpolation repair for kQAVREMTHRO (res_id: 39).
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2021-08-22 07:53:33 +10:00 |
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Mitchell Richters
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6d888bebd9
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- Blood: Add interpolation repair for kQAVREMDROP (res_id: 38).
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2021-08-22 07:53:30 +10:00 |
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Mitchell Richters
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92c5a53074
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- Blood: Mark kQAVREMIDLE1 (res_id: 36) and kQAVREMIDLE2 (res_id: 37) as being loopable.
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2021-08-22 07:52:55 +10:00 |
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Mitchell Richters
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55b6453415
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- Blood: Add interpolation repair for kQAVREMDOWN2 (res_id: 34).
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2021-08-22 07:51:53 +10:00 |
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Mitchell Richters
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226ba1477a
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- Blood: Add interpolation repair for kQAVREMDOWN1 (res_id: 33).
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2021-08-22 07:51:50 +10:00 |
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Mitchell Richters
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3cc2a6a486
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- Blood: Add interpolation repair for kQAVREMUP1 (res_id: 30) and kQAVREMUP2 (res_id: 31).
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2021-08-22 07:51:44 +10:00 |
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Mitchell Richters
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679903b90f
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- Blood: Add interpolation repair for kQAVPROXDOWN (res_id: 26).
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2021-08-22 07:51:40 +10:00 |
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Mitchell Richters
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34f31e535c
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- Blood: Add interpolation repair for kQAVPROXUP (res_id: 25).
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2021-08-22 07:51:36 +10:00 |
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Mitchell Richters
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8944f2e57d
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- Blood: Add interpolation repair for kQAVBUNTHRO (res_id: 23).
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2021-08-22 07:51:34 +10:00 |
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Mitchell Richters
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7f9f57e4e6
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- Blood: Add interpolation repair for kQAVBUNDROP (res_id: 22).
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2021-08-22 07:51:30 +10:00 |
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Mitchell Richters
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54cdc8ffc3
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- Blood: Add interpolation repair and properties for kQAVBUNFUSE (res_id: 21).
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2021-08-22 07:50:45 +10:00 |
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Mitchell Richters
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da95af0c04
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- Blood: Add interpolation repair for kQAVBUNDOWN2 (res_id: 19).
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2021-08-22 07:50:16 +10:00 |
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Mitchell Richters
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cb62692e37
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- Blood: Add interpolation repair for kQAVBUNUP2 (res_id: 18).
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2021-08-22 07:50:14 +10:00 |
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Mitchell Richters
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037fcfd446
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- Blood: Add interpolation repair for kQAVBUNDOWN (res_id: 17).
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2021-08-22 07:50:10 +10:00 |
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Mitchell Richters
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33d63724f7
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- Blood: Add interpolation repair for kQAVBUNUP (res_id: 16).
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2021-08-22 07:50:06 +10:00 |
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Mitchell Richters
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28cbec5704
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- Blood: Add interpolation repair and properties for kQAVCANFIRE2 (res_id: 12).
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2021-08-22 07:49:49 +10:00 |
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Mitchell Richters
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bcfcbf2666
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- Blood: Add interpolation repair for kQAVCANDOWN (res_id: 11).
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2021-08-22 07:48:57 +10:00 |
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Mitchell Richters
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f5533374ca
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- Blood: Disable interpolation for kQAVLITEFLAM (res_id: 5).
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2021-08-22 07:48:48 +10:00 |
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Mitchell Richters
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6d06f002bc
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- Blood: Mark kQAVPFORK (res_id: 2) as being loopable.
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2021-08-22 07:47:42 +10:00 |
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Mitchell Richters
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e273b93d12
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- Blood: Overhaul entire QAV interpolation setup in preparation to exposing to DEF parsing.
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2021-08-21 21:25:33 +10:00 |
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carnivoroussociety
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8ec6cdaf91
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Renamed SpidPoisonTarget to SpidPoisonPlayer
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2021-08-21 20:53:38 +10:00 |
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carnivoroussociety
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44e6ccb3d4
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Eliminate misused DemoRecordStatus usages
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2021-08-21 20:29:01 +10:00 |
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Mitchell Richters
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f67a09680e
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- Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp .
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2021-08-21 19:55:02 +10:00 |
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carnivoroussociety
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1f6181fa99
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
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Mitchell Richters
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9251ce11c7
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- Blood: Remove unused isOriginalQAV() function from weapon.cpp.
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2021-08-21 13:35:41 +10:00 |
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Mitchell Richters
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20ea0acbec
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- Add Contains() method to TArray class, returning a true/false bool as appropriate.
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2021-08-21 13:34:58 +10:00 |
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carnivoroussociety
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cd53e4c966
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Fix teleport triggers not updating player angle
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2021-08-21 12:44:01 +10:00 |
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carnivoroussociety
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28d7f0de58
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Do not use accurate clipmove for flame missiles
Changes gameplay too much
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2021-08-19 22:34:49 +10:00 |
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carnivoroussociety
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6d4a3243b7
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Lower flame damage if using accurate clipmove
The eduke clipmove will cause a higher hit %, lower all flame damage from 8->3 to compensate with overall higher sprite hit result
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2021-08-19 22:18:52 +10:00 |
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carnivoroussociety
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f0627fa6c2
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enginecompatibilitymode -> enginecompatibility_mode
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2021-08-19 20:44:13 +10:00 |
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