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enginecompatibilitymode -> enginecompatibility_mode
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1 changed files with 2 additions and 2 deletions
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@ -4646,7 +4646,7 @@ int MoveThing(spritetype *pSprite)
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assert(nSector >= 0 && nSector < kMaxSectors);
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int top, bottom;
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GetSpriteExtents(pSprite, &top, &bottom);
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const int bakCompat = enginecompatibilitymode;
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const int bakCompat = enginecompatibility_mode;
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if (xvel[nSprite] || yvel[nSprite])
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{
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short bakCstat = pSprite->cstat;
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@ -5431,7 +5431,7 @@ int MoveMissile(spritetype *pSprite)
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int top, bottom;
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GetSpriteExtents(pSprite, &top, &bottom);
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int i = 1;
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const int bakCompat = enginecompatibilitymode;
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const int bakCompat = enginecompatibility_mode;
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while (1)
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{
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int x = pSprite->x;
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