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- Blood: Add interpolation repair for kQAVFLARUP
(res_id: 41).
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@ -739,6 +739,16 @@ static void qavRepairTileData(QAV* pQAV)
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}
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break;
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case kQAVFLARUP:
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// FLARUP interpolates fine, but the final frame in bringing the flaregun up is lower than the flaregun while idle.
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// Do linear interpolation from 2nd frame through to last frame, ending with coordinates of FLARIDLE.
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lastframe = pQAV->nFrames - 1;
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for (i = 1; i < pQAV->nFrames; i++)
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{
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pQAV->frames[i].tiles[0].x = xs_CRoundToInt(pQAV->frames[0].tiles[0].x - (double(pQAV->frames[0].tiles[0].x - 57) / lastframe) * i);
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pQAV->frames[i].tiles[0].y = xs_CRoundToInt(pQAV->frames[0].tiles[0].y - (double(pQAV->frames[0].tiles[0].y - -30) / lastframe) * i);
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}
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break;
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default:
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return;
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}
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