Commit graph

94 commits

Author SHA1 Message Date
Christoph Oelckers
93df21bca1 replaced a few more spr.type's. 2023-10-01 14:06:58 +02:00
Christoph Oelckers
9b22d9a811 add a getDudeInfo variant that only takes an actor pointer as parameter 2023-10-01 14:06:57 +02:00
Christoph Oelckers
658646323c use IsDudeActor where appropriate. 2023-10-01 14:06:57 +02:00
Christoph Oelckers
b2582dcb84 quick replacements of many spr.type uses 2023-10-01 14:06:48 +02:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
e60fafec52 - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
8c308c8d3e - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
Mitchell Richters
c00c8d196e - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
Christoph Oelckers
e8718826ba - renamed Heardist to HearDist.
This had to wait until the variable was refactored out.
2022-10-25 07:07:05 +02:00
Christoph Oelckers
1c23a2aa32 - floatified SeqAttackCallback 2022-10-25 07:06:58 +02:00
Christoph Oelckers
f2f74fc239 - Blood: floatified eelThinkChase 2022-10-25 07:06:51 +02:00
Christoph Oelckers
beefa700b7 - Blood: floatified eelThinkPonder 2022-10-25 07:06:51 +02:00
Christoph Oelckers
105e20a32d - eliminated lots of approxDist calls.
Only the really simple ones.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
dcfac1c930 - handle a few nAccel values that do not match the generic pattern 2022-10-25 07:06:50 +02:00
Christoph Oelckers
9927d5e25d - always use FrontSpeed() access function for nAccel.
This gets rid of a large amount of FixedToFloat calls.
2022-10-25 07:06:50 +02:00
Christoph Oelckers
8b96a93e80 - turned TurnRange calculation into a subfunction.
This formula was used in 36 places
2022-10-25 07:06:50 +02:00
Christoph Oelckers
e309d05161 - use literal constant for this. 2022-10-25 07:06:50 +02:00
Christoph Oelckers
8d1938b363 - Blood: cleaned up various angle and distance checks in AI code 2022-10-22 20:41:26 +02:00
Christoph Oelckers
d7a93e140c - added format conversion helpers to DUDEINFO. 2022-10-22 12:16:57 +02:00
Christoph Oelckers
0e1a566d62 - added mapangle function for converting angles from map data.
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
2022-10-18 19:01:45 +02:00
Christoph Oelckers
2b5422cc53 - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
9df7c55040 - rename USER::goalAng 2022-10-15 13:32:00 +02:00
Christoph Oelckers
96297c95aa vel assignment with fixed point constants 2022-10-15 11:35:37 +02:00
Christoph Oelckers
010fedd049 - 10 more AdjustVelocity calls. 2022-10-15 11:35:37 +02:00
Christoph Oelckers
39109de22f - consolidation of Blood rotation code.
24x the same pattern merged into a subfunction.
2022-10-15 11:35:37 +02:00
Christoph Oelckers
f1d3126435 - vel assignments 2022-10-14 23:55:30 +02:00
Christoph Oelckers
994cb47d36 - set_int_bvel_z 2022-10-14 23:52:44 +02:00
Christoph Oelckers
9cbffc998e - set_int_bvel_y 2022-10-14 23:52:44 +02:00
Christoph Oelckers
761da2b06e - set_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
12e5fd133c - add_int_bvel_x 2022-10-14 23:52:43 +02:00
Christoph Oelckers
49f0e9c57d - batch 3 of vel. 2022-10-14 23:52:43 +02:00
Christoph Oelckers
e7b09dbaac - renamed vel. 2022-10-14 23:52:42 +02:00
Mitchell Richters
92b16907d2 - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
Mitchell Richters
a22300fe01 - Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
c53a2ac93a - one final batch of AI stuff 2022-10-13 00:58:59 +02:00
Christoph Oelckers
230913bad3 - another large AI cleanup batch 2022-10-13 00:58:59 +02:00
Christoph Oelckers
ea04f5f800 - more vector stuff in Blood AI
all the same pattern
2022-10-12 22:18:11 +02:00
Christoph Oelckers
67d0e51919 - migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
2022-10-12 22:18:11 +02:00
Christoph Oelckers
a0c0894e41 - aiSetTarget calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
781ffc9a43 - cansee refactoring, part 1. 2022-10-10 17:37:20 +02:00
Christoph Oelckers
d26a4e70c3 - wrapped XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
45f37525e0 - minor angle stuff in Blood 2022-10-10 17:31:30 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857 - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00